I like how the top 3 decks from the past month are
1) Midrange Hunter
2) Face Hunter, but titled "Cancer in a Nutshell" and uses the word "face" 41 times as its guide
3) This deck.
Never change, Hearthpwn community.
- AviansHS
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Member for 9 years, 1 month, and 3 days
Last active Wed, Aug, 19 2015 16:54:06 -
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Dustincr posted a message on Dirty Eric's Sex DungeonPosted in: Dirty Eric's Sex Dungeon -
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vbmiddleman posted a message on Dirty Eric's Sex DungeonPosted in: Dirty Eric's Sex DungeonOne day you'll learn the references in this post. Today is not that day though.
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mtmckinley posted a message on Weekly Card Design Competition #29 - Submission Topic [Up-Voting Only]Posted in: Fan Creations -
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CasmX posted a message on Weekly Card Design Competition #29 - Submission Topic [Up-Voting Only]Posted in: Fan CreationsHere's my submission this week. I hope you all like it!
Random Hatchlings:
Enjoy!
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CGDPodcast posted a message on Weekly Card Design Competition #29 - Submission Topic [Up-Voting Only]This card -- Far Sight -- for anyone who's never seen it played.
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Lord_HS posted a message on Weekly Card Design Competition #29 - Submission Topic [Up-Voting Only]Posted in: Fan Creations -
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HighJusticeGrimstoner posted a message on New Card - Light's ChampionPosted in: Card DiscussionFinally, the hard counter to Dreadsteed we needed!
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Snow_King posted a message on New Card - IcehowlPosted in: Card DiscussionChillwind Yeti really let himself go...
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Firebolts posted a message on Weekly Card Design Competition #21: Submission TopicLeader of SI:7
(Edit: due to possible confusion in cost reduction, I changed the text a little)
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So...for the people that are running Emperor Thaurissan's, Sludge Belchers, and Dr. Boom's...how the heck are you still at Rank 23? Trying to level my other account's decks and by having you guys running around below rank 20 just pisses me off. All I have are Basic Cards...seriously.
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Hey cool deck idea! I can see keeping minions on board will be easy. I don't know if you would want to run 2 Garrison Commanders. Running a deck like this requires that the Inspire minions survive a turn or play them the turn you can use your hero power. I like the idea and hopefully after the release of the new paladin cards we can really make Token Paladin a competitive deck. The class that would just wreck this deck would be Warrior.
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About dang time totems are given some more gameplay strategy! Perhaps we will see Totemic Might being played more often?
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I would hate to be the guy that has this weapon get wrecked by Ooze or Harrison.
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We don't know what the other class cards are so we may/may not see this being played. Who knows? Maybe this will finally replace Zombie Chow.
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Here we go! Good luck to all! :)
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This was my 2nd time entering and making it as one of the finalists really lit a fire in me to keep going. Thanks all that voted me onto the finals and good luck to this week's theme! :)
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Here is my submission for this week :)
Good luck to all!
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Alright here we go,
So Shannox is one of the raid bosses in Firelands. However, he does not show up in the raid until you kill a bunch of beasts of the Firelands (which is a reason I picked the Hunter Class for his Class/Neutral association). BUT! It's not just Shannox! He is accompanied by his faithful companions Rageface and Riplimb. In the raid mechanics, Rageface goes for a random player (that isn't tanking Shannox) and stuns them and keeps eating their face until someone lands a critical hit or kills him off. To the best of what I thought was logical I decided to give him the ability to freeze characters as a tribute to him stunning people. Now as for Riplimb he is the major damage doer. Basically all he does is more damage when he sees his master with really low health, but I thought it would be better to give him +2 when there is another Beast in play (and since Rageface counts as a Beast he automatically has that +2 but no Charge so there is a chance to get rid of that +2). I also wanted to avoid having OP Hounds so I only gave them 2 Health which means they can easily destroyed by a Consecrate, Holy Nova, Explosive Sheep, and other board removals. However choose carefully when to do that for their deathrattles give Shannox +2 total Attack making him a 6-5 minion. This is also in reference to the actual mechanics when you kill off both the pets he gains Frenzy (which means more attack power for Shannox). The pets are in the attachments. Thanks and good luck to everyone!
Edit: Changed some stats to keep Shannox in combat after aoe board clears (5 health is really easy to get rid of late game). Also made the Deathrattles give Shannox +3 Attack instead of +1. Felt like that would make him more worthy of a 9 cost minion. Which also lead me to lowering his attack to compensate for it (from 4 to 2 attack).