• 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    So...for the people that are running Emperor Thaurissan's, Sludge Belchers, and Dr. Boom's...how the heck are you still at Rank 23? Trying to level my other account's decks and by having you guys running around below rank 20 just pisses me off. All I have are Basic Cards...seriously.

    Posted in: General Discussion
  • 2

    posted a message on [TGT] Token Paladin + Mulligan

    Hey cool deck idea! I can see keeping minions on board will be easy. I don't know if you would want to run 2 Garrison Commanders. Running a deck like this requires that the Inspire minions survive a turn or play them the turn you can use your hero power. I like the idea and hopefully after the release of the new paladin cards we can really make Token Paladin a competitive deck. The class that would just wreck this deck would be Warrior.

    Posted in: [TGT] Token Paladin + Mulligan
  • 0

    posted a message on Muster For Battle! Grand Tournament Paladin

    Thank you for the feedback! Going to make some edits :) Azure Drake is a nice 5-drop for not only card draw but doing 3 damage across the board especially toward late game.

    Posted in: Muster For Battle! Grand Tournament Paladin
  • 1

    posted a message on New Card - Lowly Squire

    We don't know what the other class cards are so we may/may not see this being played. Who knows? Maybe this will finally replace Zombie Chow.

    Posted in: Card Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    So I am messing with a Druid deck that uses 3 troggs and 2 Ogre while the rest are cards normally found in some Druid decks. I thought, "Let's see where this takes me." I beat a Paladin deck and the player immediately sent one of my favorite things to read: a hate friend request. So I accepted it to see what the salty player wanted to get off their chest. The immediate message was "Dude...learn to play the game, you'll be stuck at rank 14 for life lol." Currently rank 13 atm and still going strong. I don't know if he knew what he was talking about.

    Posted in: General Discussion
  • 0

    posted a message on [Legend] Mech Shaman 100% win rate from Rank 3 to Legend

    Ok great thank you for your feedback...but it would also help out if there was an explanation as to why? Just stating " Card X is not a good card." doesn't help the person to avoid making the same mistake when finding an alternate card to Fel Reaver. If I can get a valid reason as to why I shouldn't be running Spiteful Smith then I will find an alternative. Until then I am running 2 of them and have had some good matches with them.

    Posted in: [Legend] Mech Shaman 100% win rate from Rank 3 to Legend
  • 0

    posted a message on [Legend] Mech Shaman 100% win rate from Rank 3 to Legend

    Don't know if anyone has asked or suggested, but would Spiteful Smith be a good replacer for Fel Reaver? I know it doesn't fit with the mech theme, but it really synergizes well with Doomhammer after Enrage kicks in. Then combo that with Rockbiter? That's 14 damage with a weapon.

    Posted in: [Legend] Mech Shaman 100% win rate from Rank 3 to Legend
  • 0

    posted a message on Brawl Week 1 - What was blizzard thinking?

    Very hard to win with Rag, but it is doable. If you're playing with Nefarian, then the game is already in your favor by miles. Tbh I wished they had made Nefarian's Hero power not make ALL spells cost 0 Mana after using hero power. I think 2-3 Mana per spell would have given Rag a bit more of a chance to win games. What are your guys' thoughts?

    Posted in: Tavern Brawl
  • 14

    posted a message on Weekly Design Competition #15 - [Ended]

    Here we go! Good luck to all! :)

    Posted in: Fan Creations
  • 0

    posted a message on New Card - Hungry Dragon

    I am a little iffy on Hungry Dragon. Sometimes I'll have matches that'll have it dominating and then I'll have matches (against aggro/rush) and have it spawn a minion (e.g. Timber Wolf for Face Hunter) that help them get a complete edge over me. Like I said, still iffy on it.

    Posted in: Card Discussion
  • 0

    posted a message on The Zooladin
    Quote from TSMS »

    I wasn't aware any streamer was running a deck like this. Do you know if there are any VODs available? I might be able to improve the list, if I see what others run.

    My apologies let me clarify: he was watching streamers play against versions of this deck.

    Posted in: Paladin
  • 0

    posted a message on The Zooladin

    Actually one of my friends talked about this deck idea recently (from watching streams). So yeah Zooladin is starting to become a thing.

    Posted in: Paladin
  • 10

    posted a message on Weekly Design Competition #14 - [Ended]

    Here is my submission for this week :)

    Good luck to all!

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Design Competition #13 - [Ended]

    Alright here we go,

    So Shannox is one of the raid bosses in Firelands. However, he does not show up in the raid until you kill a bunch of beasts of the Firelands (which is a reason I picked the Hunter Class for his Class/Neutral association). BUT! It's not just Shannox! He is accompanied by his faithful companions Rageface and Riplimb. In the raid mechanics, Rageface goes for a random player (that isn't tanking Shannox) and stuns them and keeps eating their face until someone lands a critical hit or kills him off. To the best of what I thought was logical I decided to give him the ability to freeze characters as a tribute to him stunning people. Now as for Riplimb he is the major damage doer. Basically all he does is more damage when he sees his master with really low health, but I thought it would be better to give him +2 when there is another Beast in play (and since Rageface counts as a Beast he automatically has that +2 but no Charge so there is a chance to get rid of that +2). I also wanted to avoid having OP Hounds so I only gave them 2 Health which means they can easily destroyed by a Consecrate, Holy Nova, Explosive Sheep, and other board removals. However choose carefully when to do that for their deathrattles give Shannox +2 total Attack making him a 6-5 minion. This is also in reference to the actual mechanics when you kill off both the pets he gains Frenzy (which means more attack power for Shannox). The pets are in the attachments. Thanks and good luck to everyone!

    Edit: Changed some stats to keep Shannox in combat after aoe board clears (5 health is really easy to get rid of late game). Also made the Deathrattles give Shannox +3 Attack instead of +1. Felt like that would make him more worthy of a 9 cost minion. Which also lead me to lowering his attack to compensate for it (from 4 to 2 attack).

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Design Competition #12 - [Ended]

    My idea of a "show stopper" for a legendary dragon. If your opponent just has the field flooded and you need to buy some time for a hopeful board clear next turn then Aeonus would be your man...er dragon. I based his stats off of Onyxia with the 8 mana cost but subtracted the Attack and Health by 1 due to his Battlecry ability. Lore friendly touch too because in WoW he utilizes a Sand Breath attack that does damage to everyone in front of him and slows them down.

    Posted in: Fan Creations
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