• 0

    posted a message on New Druid Spell - Juicy Psychmelon
    Quote from hillandder >>
    Quote from ArgentumEmperio >>
    Quote from hillandder >>
    Quote from Kovachut >>
    Quote from hillandder >>

    This card destroyed Wild forever and Blizzard don't will do nothing about it, time to dust all Wild cards. :(

    Sad.

    May I say, that a nerf will come sooner or later?

    This card alone (in combination with the busted ramp/draw abilities druids have) ruined the wild experience for me. And I don't even play ranked. But I suspect, that a nerf will come like it did for Raza. The question is - how long will it last this time?

     I will wait until next expansion, if nothing change I will dust all my Wild cards, it is just sad because I start play before Nax, I have a huge Wild collection ruined by few broken cards.

    You do realize that's the point of Wild right...?

    Rotations exists because it creates an unbalanced gameplay experience to have access to all cards but... imagine if your cards didn't rotate but rather just vanished every single year?

    Wild as a format will always have broken combos, it is a format that will have decks that will be able to kill you on turn 4 and in the future it might even get to turn 3. It'll always have access to cards that couldn't stay in standard because they would be unbalanced and in Wild this gets exponentially more true.

    Point is this... if you are gonna play in a format where every card exists, expect to see every single type of a deck. However if you add a tangible reward that wants you to win games... expect to see every single type of a deck optimized again and again until they can't get better except for when the next big card one wants to add to that deck is printed.

    ...

    Wild players will have to make this choice one day or another: do you want to have your card automatically removed, forcing you to play standard ... or do you wish to play in a double edged format where you have access to every single card in the game, but likewise so does your opponent and their deck ultimately might be better than yours.

     Wild have tons of cards, the vast majority of this cards are ok, one more strong than the others but not that much to turn everything in garbage level.

    Druid cards become waaaaaaaaaaaaaay beyond other classes can reach.

    Imagine rogue get a new minion in the future, 1 mana 5/5, no text, is a card don't make any sense and all rogue players will play aggro with this card, that exactly the feel of this insanity, druid players cut UI, yes, the fuc.... UI because is a useless piece of shit garbage in comparison, that show how absurd the card is.

    Something need to be done fast, I try to play Wild today, only this druid deck and warlock full of techs vs druid decks, and no, aggro can't beat druid anymore, I try all day, the armor gain, ramp and SP make the match almost impossible to aggro.

    It is the more opressive deck in this game history, nothing compares, even the pre-nerf ones, paladin secret, pirate warrior, CotW hunter, midrange shaman, Razakus, I take any of this decks even if the nerfs are reversed instead this new druid any day.

     I'd say you can compare it... But only to Naga Sea Giant Warlock. T5 board full of giants was preeeeeettty good (and would actually have kept this new Druid in check.).

    Posted in: Card Discussion
  • 0

    posted a message on No Quest Exodia Mage Excell My Expectations.

    Do you have a deck list to share? :)

    Posted in: Mage
  • 1

    posted a message on Question. Dust Golden Omega Defender or Golden Mossy Horror?

    I feel like Omega Defender could be fun on a deck with saronite + corspetaker + shudderskill.

    3 shudderwock 16/6 taunt divine shield lifesteal windfury would be awesome.

    Mossy horror is not a fun card (it's a tech).

    Competitively wise, keep mossy horror all the way :)

    Posted in: Card Discussion
  • 0

    posted a message on All time favourite decks?

    That's got to be Mill Rogue (without Kingsbane) or Draw Freeze Mage (with Aluneth and no Alexstrasza)

    I like all the Combo Druid as well (but only got Aviana recently and crafted Kun the Forgotten King (since I got Aviana) so It's not time-proofed yet).

    Posted in: General Discussion
  • 0

    posted a message on Your most and least favorite class
    Quote from DiViNE_Priest >>
    Quote from Astreal >>

    Most

    => Rogue: Miracle, Kingsbane, Mill, Tempo, Pogo, Deathrattle, Malygos, Quest, Oil, Shuffle, Odd
    => Druid: Token, Mill, Taunt, Big, Spiteful, Malygos, Quest, Treant

    Mainly because of the different archetype meme or Tier1 in std and wild. Also the tools they got. (please note the absence of Jade Druid which I do not like much)

    Least

    => Warrior
    => Shaman

    They are way too boring to play imo and not that many archetype (more in wild though), and also do not like neither the heros, nor the HP.

     Quest, Kingsbane and Odd Rogue make me wanna puke how can you like those decks?

     Seems like you are a control-player-playing-no-win-condition-decks. I, for one, like to punish greedy players and keep control in check. Don't get me wrong I like some control decks too but they shouldn't rule the game imo. 

    Quest is actually fair imo (now that it has been nerf'ed twice), Kingsbane is not (that) easy to play (esp against everything but control) and Odd allow quick game to climb (I can only play 1h per day max and I want it to be 5/6 games not 2 esp if I want to get to r5 at the end of the saison).

    Moreover the best wins are the ones in an unfavorable polarized matchup. Winning an aggro deck using Mill Rogue or and Odd Warrior using an Odd Rogue is the best feeling ever (and yes it is hard).

    Posted in: General Discussion
  • 0

    posted a message on Your most and least favorite class

    Most

    => Rogue: Miracle, Kingsbane, Mill, Tempo, Pogo, Deathrattle, Malygos, Quest, Oil, Shuffle, Odd
    => Druid: Token, Mill, Taunt, Big, Spiteful, Malygos, Quest, Treant

    Mainly because of the different archetype meme or Tier1 in std and wild. Also the tools they got. (please note the absence of Jade Druid which I do not like much)

    Least

    => Warrior
    => Shaman

    They are way too boring to play imo and not that many archetype (more in wild though), and also do not like neither the heros, nor the HP.

    Posted in: General Discussion
  • 1

    posted a message on Autodefense Matrix Interaction

    Ok, after a few games against the Innkeeper here are the results:

    - Noble Sacrifice then Autodefense Matrix + attack a minion with divine shield => the 2/1 gets the divine shield

    - Noble Sacrifice then Autodefense Matrix + attack a minion without divine shield => the attacked minion gets the divine shield

    - Noble Sacrifice then Autodefense Matrix on empty board (hero attacked) => the 2/1 gets the divine shield

    - the order the secret are played has no impact (both situation leads to the same final board state)

    note that in case where there is a minion without divine shield attacked the autodefense matrix animation comes first when played first.

    So this strange behaviour can definitely be reproduced.

    Posted in: Card Discussion
  • 1

    posted a message on Autodefense Matrix Interaction
    Quote from Kovachut >>
    Quote from Pageturner >>
    Quote from Astreal >>

    Actually it depends on the order the secrets are put on the battlefield I believe. :)

    I can't believe I didn't even think of that. Hardcore facepalming.

     I made a thread here:

    https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/223256-bug-with-autodefense-matrix

    regiskillbin had the same problem and despite the order being the same, the new secret proc'd differently in both cases

    Well it seems so indeed! Now i’m curious! I’ll experiment if I got time today :) 

    Posted in: Card Discussion
  • 4

    posted a message on Autodefense Matrix Interaction

    Actually it depends on the order the secrets are put on the board I believe. :)

    Posted in: Card Discussion
  • 0

    posted a message on More Deck Slots?
    Quote from phiLphiLphiL >>

    18 Slots for 2 game modes and 9 chars is ridicolous! There should be at least 18 per game mode

     Considering std:ranked, std:casual, wild:ranked, wild:casual and the occasional play-with-a-friend meme decks I'd say there's way more than two game modes.

    So I concur 18 is way too little. Usually I delete meme decks (which is sad) or some classes are not represented (looking at you shaman) which make it even less likely that I'll play this class.

    Posted in: General Discussion
  • 0

    posted a message on The Pepper Thread - Share your good vibes!
    Quote from Distemper94 >>

    The match I had recently was one of the best in a long time. Here's why

     Got here to post the exact same thing! Feelzgoodman!!!

    Posted in: General Discussion
  • 3

    posted a message on Interactions make ZERO sense in Boomsday... they were made like this purely for Power Creep

    I agree with everyone about magnetic being a buff and as such not activating the runes. However quick question does it trigger counterspell? If not it's strictly better than a spell because it cannot be countered (neither as a minion nor as a buff)

    Posted in: General Discussion
  • 0

    posted a message on Day one decks?
    Quote from Aegis24 >>

    I started working on a Luna's Pocket Galaxy mage.  If you play Stargazer Luna the turn after galaxy OH MY #$%&ING GOD.  The deck only runs 1 spell and 2x Raven Familiar to make sure I get it by turn 6/7 and thus far I always do.  On average I end up discounting 16-17 minions.  The early game is garbage right now so I'm looking at making the lower end of the deck mech based for board control.  Hardly meta defining but dropping 1 mana Alexstrasza and The Lich King is epic luls.

     I play a deck list of mine using both mage legendary as well but instead of the raven I play Grand Archivist x2 so that you don't have to play the spell.

    I'm experimenting right now with 3 spells (pocket galaxy and 2 flamestrike hence the name I gave 777 mage). I'll post a deck list soon.

    Wins are epics with those legs (pocket galaxy into Luna => win). 

    Posted in: General Discussion
  • 0

    posted a message on Anyone else missing Coldlight Oracle :'(

    I miss it si much :/. (True) mill Rogue is my fav deck of all time. And cold light being HoF'd is 50% of the reason I started to play wild.

    The 50 other percent being ice block HoF'd, and playing freeze mage.

    I know some people don't like much those decks. At least I'm not playing big priest (which I despise).

    Posted in: Card Discussion
  • 1

    posted a message on The 'Told You So' Prediction Thread

    The Boomsday mage legendary spell will be about increasing hand size (either temporarily or permanently) to 12~15 in order to push hand mage archetype. It.s a pocket galaxy after all.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.