Kinda bad, it only repeats one battlecry as far as the effect lets on.
True, but it repeats it as many times as you play battlecries, and it also works off of playing the first battlecry card itself. Dungeoneer will draw 4 cards when played, and then you draw 2 more cards whenever you play a battlecry that turn.
Volcano Incarnate. (Elemental) 7 mana 5/5, Battlecry: If you played an elemental last turn, deal 4 damage to all enemies
Soul of the Tide. (Elemental) 4 mana 3/5 Lifesteal. Battlecry: Freeze a creature.
Impacting Zephyr. (Elemental) 6 mana 5/4, Battlecry: If you played an elemental last turn, make en enemy minion attack a random neighbor.
Oribon, Essence of Conflux. (Elemental) [Legendary] 8 mana 5/7, Battlecry: For each turn you have played an elemental, deal 1 damage to all enemy minions and give all other friendly minions +1 health.
Natural balance. (Spell) 4 mana, Give a minion +3/+3, if it is an elemental, summon a "Harmonic elemental" [Textless elemental body], with inverted stats. [So if you buff earthen revenant from 2/6 to 5/9, it will summon a textless 9/5 body next to it.]
Gale Blast. (Spell) 3 mana, target a minion. Deal 2 damage to it and both its neighbors. Counts as playing an elemental this turn.
Breath of Fresh Air. (Elemental) 4 mana 4/5, Battlecry: Unlock all overloaded mana crystals. If you unlocked any, gain rush.
3
Shaman was the one with corrupt the waters, the battlecry quest. And also Shudderwock, the battlecry monster.
2
Yes it does. It is literally shown in the reveal video that dungeoneer draws 4 cards off of herself being played.
3
Lets see how many Mankriks we can make!
2
BUY! SELL! BUY! SELL! POOMP IT! DOOMP IT!
3
True, but it repeats it as many times as you play battlecries, and it also works off of playing the first battlecry card itself. Dungeoneer will draw 4 cards when played, and then you draw 2 more cards whenever you play a battlecry that turn.
1
Volcano Incarnate. (Elemental)
7 mana 5/5, Battlecry: If you played an elemental last turn, deal 4 damage to all enemies
Soul of the Tide. (Elemental)
4 mana 3/5 Lifesteal. Battlecry: Freeze a creature.
Impacting Zephyr. (Elemental)
6 mana 5/4, Battlecry: If you played an elemental last turn, make en enemy minion attack a random neighbor.
Oribon, Essence of Conflux. (Elemental) [Legendary]
8 mana 5/7, Battlecry: For each turn you have played an elemental, deal 1 damage to all enemy minions and give all other friendly minions +1 health.
Natural balance. (Spell)
4 mana, Give a minion +3/+3, if it is an elemental, summon a "Harmonic elemental" [Textless elemental body], with inverted stats.
[So if you buff earthen revenant from 2/6 to 5/9, it will summon a textless 9/5 body next to it.]
Gale Blast. (Spell)
3 mana, target a minion. Deal 2 damage to it and both its neighbors. Counts as playing an elemental this turn.
Breath of Fresh Air. (Elemental)
4 mana 4/5, Battlecry: Unlock all overloaded mana crystals. If you unlocked any, gain rush.
1
Met Guardsman Bob long ago
4
I think this is a fair bit stronger than noble sacrifice, unless your opponent has a 1/1 to attack with
6
If this was a mage spell it would do the same but without overload.
Stop shitting on shaman
2
quite the nasty minion.
Especially in arena