I don't know why HS stills pretends that we don't know that they have the technology available to target more than one minion with a card.
It's not *that* hard to play for very little Mana. but two random minions is so unreliable. You need extra cards to make sure you are going to remove the right minion. And then becomes one card, that requires a bunch of cards that gave you cards from another class. Then you need to play the cards that you get, and then you need another card to guarantee you are going to destroy two 8/8s and not a 2/2 and a 1/3.
And that's kind of a lot to ask for one single card. But depends on the matchup.
They need randomness to reduce skill expression and allow everyone to win once in a while
I knew we were going to have Signature spells pretty soon.
It's a cool card. It's kind of a strech that is a Frost card, cause it's tropical waters, and Water is Nature School, but I guess that Water Elementals Freeze for some reason.
I don't know if is better than Deep Freeze or not. I guess that should be better, but the fact that you can miss Freezing the right target makes my doubt. I feel that this is better against a board with a bunch of minions, and worst against a board with 1 pretty big minion. But on paper looks like a direct better version of that card. Is also a fun card to play with Frost Lich Jaina, Restore 9 Health, deal 9 damage, Freeze a couple of things and kill others. It's a nice Big Mage card.
And well, the obvious design intention is to play this on 5 after King Tide , and that's quite a strong turn.
You say that, but shaman water spells in world of warcraft are all frost school.
No matter how much you tweak health, it doesnt change the fact that the quality of the cards in C'thun's deck is GARBAGE. Some of his cards are so bad that they weren't even played in any decks 9 fucking years ago. Not at all holding up to the years of powercreep that decks with better cards get to enjoy.
His best attempts at board clearing is fucking swipe and curse of flames. He gets outtempoed on the board every fucking game.
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Chillwind Yeti
No Text.
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Quadrice. Pentice. Hexice.
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They need randomness to reduce skill expression and allow everyone to win once in a while
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You say that, but shaman water spells in world of warcraft are all frost school.
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Hearthstone is an endless loop of "I've won! The only thing i can lose to is [Card]"
Next turn: Opponent plays [Card]
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No matter how much you tweak health, it doesnt change the fact that the quality of the cards in C'thun's deck is GARBAGE. Some of his cards are so bad that they weren't even played in any decks 9 fucking years ago. Not at all holding up to the years of powercreep that decks with better cards get to enjoy.
His best attempts at board clearing is fucking swipe and curse of flames. He gets outtempoed on the board every fucking game.
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When the actual time is up, it will begin using your time, even if the animations arent done.
This can be helped in 2 ways.
1. Spam clicking the board will make cards go away faster as they are played.
2. Closing the client and opening it again will skip to after all animations are done.
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Azerite Murloc says "ALL your minions" and hits hand deck and battlefield. "ALL" seems to mean hand and deck too.
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Fucking mental gymnastics. Baby's first coup.
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I can only in good conscience put 1-2 hours towards hearthstone a week. This change is shit for me.
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Alex that deals 8 is no longer in standard.
But Alex that sets to 15 is.
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What do you enjoy about it?
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Its all fucking aggro demon hunter.
Cant play the game at all.
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I got hit with 36 damage on turn 5 from an empty board.
No interaction if they draw the right cards.
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Died on turn 5 to this:
Shaman:
Turn 3: wand maker.
Turn 4: Flash of lightning:
Turn 5: Kobold geomancer + Novice Sapper + Novice Sapper + Lightning bolt + lightning bolt + lightning bolt(created by wandmaker) + thrall's gift into lightning bolt + Crash of Thunder + Crash of Thunder.
36 damage from hand.
Fun and interactive.