Zarimi is a girl.
- Ach_Phoenix
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Member for 3 years, 1 month, and 6 days
Last active Fri, Apr, 26 2024 02:38:36 -
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Scales96 posted a message on Huge Balance Pass for Constructed - Changes to AoE, Reno & Zarimi and OTK Style DecksPosted in: News -
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Valerianos posted a message on Huge Balance Pass for Constructed - Changes to AoE, Reno & Zarimi and OTK Style DecksPosted in: NewsAlso nerf: Sif (over 30 damage out of an empty board!) and Brann (restrict it to the next 3 Battlecries, e.g.).
Thanks in advance
P.S.: And while we are at it, Sargeras and maybe Helya?
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Vessyl posted a message on Huge Balance Pass for Constructed - Changes to AoE, Reno & Zarimi and OTK Style DecksPosted in: NewsAnd it only took them a decade to figure this out
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Potatotree posted a message on Huge Balance Pass for Constructed - Changes to AoE, Reno & Zarimi and OTK Style DecksPosted in: NewsThey ought to just bring Prince Renathal back.
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Seshua posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionIt feels like the new set is completely build around cheese strategies.
I already got bored after 4 or 5 games and closed the game.
Every match felt like a game of tic-tac-toe. Absolutely pointless.What a waste of potential.
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Adusak90 posted a message on New Death Knight Legendary Card Revealed - The Headless HorsemanPosted in: NewsI'm honestly surprised no one looked at this cards roots
And took one of such low hanging fruits
To make their comment on the card be written in rhyme
Since it would be the most appropriate time
Glad to see the Death Knight gets its first hero card
Even though with this rune cost, fitting him may be hard
But then again, wild is the only format I follow
So perhaps it is too early to sorrow
However I have high hopes this card will be good
Since discovering minions makes me have a good mood
I fear this card may become disliked to some degree by players that play control
As it gives Death Knights a lot of Loathebs for these players to get trolled -
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Manbarondenna posted a message on XL Rainbow ExcavationPosted in: XL Rainbow Excavationhavent played dk have you? if anything, it has too much
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bhihiumu posted a message on Cloneball is This Week's Tavern BrawlPosted in: NewsIt's not even close it's that bad. No skill at all it's just random luck.
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ChrisNP posted a message on New Death Knight Rare Card Revealed - Plagued GrainPosted in: Newsbefore WoW existed there was Warcraft 3 where plagued grain was used by the Scourge to infect the towns of Lordaeron with undeath. That was the cause of Arthas massacring Stratholme's populace.
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goguletuestiba posted a message on No it's not bias, key cards are sniped immediately after taunt dies.Posted in: BattlegroundsI always had my doubts about the "enemies will randomly hit" in Battlegrounds, because i observed that certain minions like Baron Rivendare, Soul Juggler or Mechano-Tank are either the very first target after taunt is killed, either they are avoided as hell until they boosted enough to stand a chance/win the game.
I also tried to avoid the bias and put everything on pure luck, but i also see a lot of other people complaining about the same behaviour. Since i'm not a guy that takes such obvious patterns as lucky coincidences, i started using my skills to create a simple bot that reads, parses and analyses HS logs. The idea was simple: how many rounds my key minions are killed as a primary target when there is no taunt on the table, and how many times the key minions luckily survive.
The results are pretty interesting and either i am the unluckiest man alive, either this game is scripted as fuck.
Out of almost 600 games, which generated 7745 rounds, i had Rivendere in 278 games and 1946 rounds. 76% (!!) of these rounds, my Rivendere was the very first minion to be sniped when the taunt was gone (or not at all on the table).
Soul Juggler. I played 167 games against Soul Juggler, more precisely 948 rounds. Here are the % of my hits on it:
7 cards on table - 1% direct hit
6 cards on the table - 1% direct hit
5 cards on the table - 2% direct hit
4 cards on the table - 9% direct hit (!)
3 cards on the table - 27% direct hit
2 cards on the table - 60% direct hitHow it is possible that Rivendare is sniped at a rate of 76% with 7/6 cards on the table, while the Soul Juggler is avoided 81% of the time with just 4 cards on the table? The very very similar stats we get with Mechano-Tank.
Yes, i know, it's a bias. I also know "Why would Blizzard script the game? What is the point?" rhetoric. However, keep in mind that Battlegrounds is nothing more than a slot machine mode, where the chances of hitting one of the 3-4 meta builds are actually very low in a game of 8 players, especially if you apply the same math that it's used to explain the visible patterns of key minions sniping. Therefore, the game engine compensates by providing very rare hits/sequences, generating spectacular lucky moments almost every game if not every round in some situations.
Behind "is a luck game" you can easily hide scripted behaviour. It's too easy and the benefits for Blizzard are way too huge to avoid this. Battlegrounds is literally a dopamine machine that survives only because you can achieve super mambo jambo combos, but if you'll step back and analyse the ods of this happening so often, you'll understand that's not random at all.
Peace. - To post a comment, please login or register a new account.
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Fucking mental gymnastics. Baby's first coup.
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What do you enjoy about it?
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Its all fucking aggro demon hunter.
Cant play the game at all.
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I got hit with 36 damage on turn 5 from an empty board.
No interaction if they draw the right cards.
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Died on turn 5 to this:
Shaman:
Turn 3: wand maker.
Turn 4: Flash of lightning:
Turn 5: Kobold geomancer + Novice Sapper + Novice Sapper + Lightning bolt + lightning bolt + lightning bolt(created by wandmaker) + thrall's gift into lightning bolt + Crash of Thunder + Crash of Thunder.
36 damage from hand.
Fun and interactive.
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The solitaire has never been stronger.
Just get a specific combo off by turn 6 and win.
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The battlecry directly cannot hurt the enemy hero, but the hero isnt immune.
If a battlecry summons a minion that attacks face, this still works.
If the battlecry casts a spell, this can still hurt the hero.
Kalimos primal lord works, because he casts elemental invocations, which doesnt count as his battlecry.
One way to think about it is: If the minion with the battlecry had lifesteal, would it heal you off the damage? If not, then it doesnt count as the battlecry doing the damage.
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You can get eyes like that on nelf in wow
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and then the 5 mana minion summons the 3 mana minion and so on?
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in hearthstone, random bullshit go is as reliable as it gets.