Yeah I usually think it's pretty skillful when my opponent slams a perfect curve on me for 6 turns.
- Ach_Phoenix
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1
AIM7Sparrow posted a message on How Arena Matchmaking Works in Hearthstone - Games Decided on Skill & Tracking Of A Skill RatingPosted in: News -
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OverholtNA posted a message on THE SHAMAN BUFFSPosted in: General Discussion#BringBackThunderhead
(And Earthen Might)
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OverholtNA posted a message on Is there any anti quilboar build share your ideas or thoughtsPosted in: BattlegroundsHave you tried quillboars, but slightly bigger?
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schnitzel posted a message on Shaman mechanicsPosted in: Standard FormatQuote from Unthahorsten >>Also: 1 mana legendary 2/2 Elemental - Battlecry: You always played elemental last turn this game (or something like this)?
1 mana legendary 2/2 Elemental - Battlecry: If you played an elemental last turn, you always played an elemental last turn this game.
Fixed it. ;^)
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CalledSpark posted a message on Quilboars Join Battlegrounds & Battle-Ready Decks - Full Patch Notes 20.2 TomorrowPosted in: NewsThat moment you realise Quillboar was officially supported before Undead as a minion type...
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Wipeout posted a message on New Warrior Rare Card Revealed - ConditioningPosted in: Newsi don't know why people are saying that the card is bad, it's a cheap hand buff, in a class with multipla taunt(and someone can copy itself), rush minions and probably the class with the strongest frenzy synergy. how is this a bad card?
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dushas posted a message on New Warlock Legendary Card Revealed - Neeru FirebladePosted in: NewsIf they were summoned at the end of your opponents turn, they won't be sleeping at the start of your turn
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1
Bounties claim to give you coins at the end of a bounty from the following:
a) From a pool of 3 mercenaries which can be previewed by clicking the chest.
b) From the mercenaries you bring along in your party.
But bounties also just award completely random coins which take the slot of what could have been a specific reward. To me, this only exists to waste our time further by making it even harder to target the rewards you want.
If you keep targeting fallen guardians to get Malfurion coins, you cant even be sure to get them half the time, as you get from the other 2 specified mercs, your team, AND SOME COMPLETELY RANDOM SCHMUCK YOU CANT AVOID.
Its nonsense. Please let us target our rewards and progression. Stop with the randomization.
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LEEEEEEEEEEEEEEEEEEEEEEEEEROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOY
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Packs should be earnable in greater quantity within the game mode itself and they shouldnt only be 1 guaranteed legendary every 40 packs like usual, holy shit.
Dont make them cost fucking gold when gold really isnt earnable in the mode. 10 experience per pve match? Worse than nothing.
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As soon as you earn money on something, it should lose its beta label. Its a poor shield against criticism.
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Rip Owl.
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So, you played an aggro deck...
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Should be 0 mana overload(1) instead.
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Value and protection while progressing your overload quest
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Strong removal and heal while progressing the overload quest or just keeping an elemental train going
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Bonkers in handbuff divine shield paladin.
Solid on its own in any deck.