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    posted a message on Highlander Mage

    One thing I always check when making a deck is the curve.  If you look at the curve you always want to count the number of cards you have above 4 and below 4.  You should always have a higher amount of low cost cards.  If you are top heavy, then you will end up conceding way too many games just because you drew bad.  Imagine any deck you play against will have cards on the board by turn 4 and in some cases you will have played none.  

    With mage this is somewhat acceptable because it's not a fast deck.  But keep in mind a 1-2 cost card can be as valuable as any 5 cost card in that it can trade early and keep you in the game.  Where a 5 cost card is going to sit in your hand with the other 5 cost cards. 

    I can't tell you how many times I've conceded with a handful of 5-6 cost cards that do nothing.  

    Some cards to consider adding - 

    Faerie Dragon , Dragon Breeder , Transmogrifier , Learn Draconic

    taking out - 

    Power of Creation , Conjurer's Calling

    Posted in: General Deck Building
  • 0

    posted a message on Deathrattle Rogue worth the dust and the climb?

    Pretty popular right now.  

    Posted in: General Discussion
  • 0

    posted a message on Highlander Mage

    I'm playing at rank 5 if you want to watch some games.  I'll play Highlander Mage if you want.  

    Posted in: General Deck Building
  • 0

    posted a message on I have reached the promised land...

    I still got 40 more wins with Mage to go.  

    Posted in: General Discussion
  • 0

    posted a message on Highlander Mage

    At rank 10-5 you need to look at your match ups.  What are you facing most often?  

    Probably Hunter and DR Rogue.  

    So there are 2 options here.  If you're going to play mage you need to be able to sustain until you can draw your win condition. 

    The way to do that is taunt with heal.  Best 2 cards for this are the Khartut Defender and Zilliax.  So drop the big cards that are only going to win with High rolls and start going lower.  

    You're going to need a Doomsayer as well.  There's no replacing this card.  

    The next step is figuring out how to beat Necrium Apothecary.  The best way is to Polymorph it.  Either you hope to draw Zephrys or you tech in Polymorph.  I'd say go ahead and add Polymorph.  It won't help you win against Shaman, but you may as well hope not to face as many since they are also losing to Aggro.  

    Hope this helps!  Cheers! 

    Feel free to add me ADXE #1962

    What was option #2?  Spend a lot of money.  

    And always remember to Mulligan hard for your matchups.  

    Posted in: General Deck Building
  • 2

    posted a message on Hunterstone
    Quote from user-100394506 >>

    Shaman is far ahead, even with nerfs. 

     I doubt it.  What version do you think is so good? 

    Let's see your OP list.  And how it survives turn 4 hunter.

    Posted in: Standard Format
  • 1

    posted a message on Hunterstone

    What is next after Shaman, Rogue, or hunter? 

    Everybody is playing something.  

    What rank are you?

    Posted in: Standard Format
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    posted a message on Shaman looking strong despite nerfs
    Quote from FortyDust >>

    I returned to Hearthstone at the beginning of the Year of the Dragon because I heard Genn and Baku were out early, along with the natural rotation of all the DKs.

    I came to regret my decision as Boom proved to be an oppressive monster, but I stuck with it when they nerfed Archivist and some Rogue stuff, then announced some first-time-ever card buffs. That was fairly exciting news.

    Then the buffs turned out to be mostly good, but absolutely terrible in two instances, and that problem didn't get fixed for nearly three months despite the fact that it was immediately obvious there was a massive imbalance.

    The meta was actually very good then for like half a second until they put Evolve back into Standard and it became absolutely unplayable.

    That lasted until DoD, but I bought the expansion anyway since Evolve and the other Wild cards were being removed.

    I was thrilled to learn they were being so responsive and nerfing some DoD cards in the second week of the expansion.

    Now I see that these nerfs are going to be about as effective as the Dr. Boom nerf earlier this year (that is to say, not at all).

    So yeah, all in all, I very much regret giving this game another chance.

     Nerf cane out today.  How do you know it's effect already?  Because you played 1 game as priest and lost?

    This is a meme at best.

    Posted in: General Discussion
  • 2

    posted a message on Shaman looking strong despite nerfs

    I think were better than we were.  

    If you look at the curve Shaman is not in a good spot. 

    Everything has become a little more expensive or slow. 

    Turn 1Sludge Slurper is weak. 

    No Turn 5 play.  Corrupt Elementalist not until 6.  

    Flesh Shaper is only good against a wide board.  

    Faceless Corruptor is mediocre.  Not going to stop Rogue or Hunter.

    Sure you can do quest or Galakrond shenanigans, but not if you're dead.

    I think there is more time for Control decks to draw out clears.  Combos to push through Dragon Packs, and aggro to stomp face.

    The plan was not to destroy the class.  

    Posted in: General Discussion
  • 3

    posted a message on Nerfs delayed?
    Quote from EternalHS >>
    Quote from kitox_me >>

    they panic in the last second

    i read they talked to some pros and the changes team5 proposed sucked

     #ActualFacts

    I've heard the exact same thing! My uncle's cousin who works in a pizza place next to Blizzard HQ knows a guy who is an intern and works with a guy whose office is next to Team 5 office so he had overheard them talking about it during lunch break!

     That's what the girl at the nail salon said.  Some guy walked in saying nerfs sucked.  And she was worried because she had just bought her son one for Christmas and she was thinking about returning it.  So it's probably true.  

    Posted in: General Discussion
  • 0

    posted a message on Galakrond Shaman is stealing all the potential from new and creative decks yet to be played!

     

    People act like Shaman isn't broken.  Claiming there are plenty of other decks that have a comparable win rate. 

    The thing is, it's very obvious the deck can beat any deck out there without even having a good draw.  

    It's so easy to Invoke a bunch of times, play a few other broken cards, and then play Galakrond with 2 8/8 rush minions on board. 

    Sure there are other good cards in the other classes but nothing that compares with the Shaman cards that have little to no drawback. 

    I'll list them for you in case you haven't already slammed your head against the keyboard -  

    Dragon's Pack -    invoke twice, like that's hard

    Corrupt Elementalist - invoke twice, remember you get two 2/1 rush elementals on the board 

    Galakrond, the Tempest -  Needs no introduction  

    Shudderwock -  Same old broken 

    Mutate - turn your Mogu Fleshshaper into broken

    Just add 2 Faceless Corruptor and now you have your broken deck.  Go farm some wins before next week.  

    You might lose 1 or 2 games against these other decks posted, and some mirror matches.  

    Posted in: General Discussion
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    posted a message on I hate!! this expansion

    Yea, it's called Shaman, and not Shaman. 

    Posted in: General Discussion
  • 1

    posted a message on I hate!! this expansion

    Everyone playing Shaman like it's about to get nerfed.  hehe. 

    Posted in: General Discussion
  • 0

    posted a message on Descent of Dragons Balance Changes Coming - Including Shaman Changes

    Didn't happen for at least a month from what I recall.  

    Posted in: News
  • 0

    posted a message on Descent of Dragons Balance Changes Coming - Including Shaman Changes

    Haha!  

    Shaman Portrait:  Under Maintenance, please come back after testing is complete. 

    Posted in: News
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