Did someone make this yet? Seems like an obvious one :O
- 8umpty
- Registered User
-
Member for 9 years, 9 months, and 26 days
Last active Tue, Jul, 16 2019 07:21:43 -
- 3
- 28
- 40
- 3 Followers
- 116 Total Posts
- 49 Thanks
-
1
thepoxbox posted a message on Weekly Design Competition #1 - [Ended]Posted in: Fan Creations -
8
YoThats posted a message on Weekly Design Competition #1 - [Ended]Posted in: Fan CreationsAll right, the last one
This one is temporary obv, while queen is alive
-
11
Zenmaster posted a message on Weekly Design Competition #1 - [Ended]Posted in: Fan CreationsNot even kidding with this card
-
2
Triangle1118Energy posted a message on Weekly Design Competition #1 - [Ended]Posted in: Fan CreationsReally, I wanted This Card to be a little different, but I couldn't find good Aesthetics. *sigh*, no one likes Vexallus.
-
6
fremdlaender posted a message on Weekly Design Competition #1 - [Ended]Posted in: Fan CreationsLet's try this. Here's something I would like to see.
Card Art is owned by Blizzard.
Note that the buff for totems is permanent, even if this card is removed from play.
-
4
Skik134 posted a message on Weekly Design Competition #1 - [Ended]Posted in: Fan CreationsEntry #2:
Explanation: Your hero power and your oponents hero power remain untouched. You don't GAIN second hero power, you have it while this minion is on board and not silenced. So, if you are mage and your oponent is mage, you have two independent fireblast hero powers; if your oponent is hunter, you have your own hero power and a steady shot one. The icon appears right to your basic hero power. They both waste 2 mana.
Idea: Pretty much inspired by 2 mana legendaries like Lorewalker Cho/Nat Pagle. Those two are conceptionaly cute cards, representing spells and cards mechanics, so why not make one for hero power interractions, also finally bringing some satyrs into the game :3
Balance: I don't see any balance issues here. Both hero powers take 4 mana total per turn. This card is really like Cho and Pagle, it's good if drawn early and if things happen in strict order, which isn't a case too often at competetive matches.. But still, this deserves to see a play.
-
2
Skik134 posted a message on Weekly Design Competition #1 - [Ended]Posted in: Fan CreationsSorry for all mistakes done at card descriptions.
Entry #1:
Explanation(!): While this orb is on the field, its owner has no control over his hero power. Warrior can't armor up, Warlock can't life tap etc. You can control it, but only on your turn, which means you can only waste oponents mana crystalls which belong to previous turn. In other words, you can't use your own mana crystalls for oponent's hero power. If he didn't waste all mana crystalls, had 2 of them left and passed turn, it means you can use his hero power freely on your turn, for example, you can heal your minion if your oponent is also priest. It's pretty cool, not only it messes with hero power, it also triggers left-mana-crystalls mechanic.
Idea: So, for hero power interactions we will need some way to interrupt and worsen opponent's gameplay, especialy in warlock's case. There were a lot of casual ideas, like increasing mana cost or swapping hero powers, here is my concept. If this effect is just temporary, this won't change game much, so I made it sticky.
Balance: I thought of just creating a 0/1 stealthed orb token for yourself, but it still wasn't enough effect on actual match. So, this orb is allied 0/2, will take wrath, pyromancer procs, frostbolt, hellfire/shadowflame etc. to get rid of it. For 3 mana not only a 2/3 minion is weak, Priest really depends on having turn 3 Injured Blademaster/Dark Cultist, so it's a significant tempo loss, a worthy price for incoming tempo gain. At best case, against handlock you will coin this out and not allow to get turn 4 Mountain Giant, but if it's just turn 3, giant is still playable, so I find this card pretty universal and playable, not too much matchup oriented. It's mythical, cause finding a use for it isn't that east of a task, but still a rewarding challenge.
-
1
Arananthi posted a message on If you could "steal" 1 class specific card from another class.Posted in: General Deck BuildingEasy-peasy. I'd steal Echo of Medivh for my Crusher Shaman. Two more Earth Elementals, a Fire Elemental, Mana Tide Totem, and two random Hero totems to fill my hand? Yes, please! It's hand filling in the way Shaman has always lacked, without losing lots of cards from your deck. Win-win!
-
1
Whiskey_Jack posted a message on Weekly Design Competition #1 - [Ended]Posted in: Fan CreationsA Shadowform variant for Warlocks that turns them into a Vampire, ability is like half a Drain Life, that becomes equal to Drain Life if you play two of this card.
-
9
user-5394879 posted a message on Weekly Design Competition #1 - [Ended]Posted in: Fan CreationsGreetings, lads and ladies.
Here's my Grim Conspirator, and he's grim partly because it's cold and snowy outside!
- To post a comment, please login or register a new account.
1
Look a card leak, pretty sure it's a real one this time !!
http://www.reddit.com/r/hearthstone/comments/2xhvrw/a_new_card_leak/
9
Here is my first try, wasn't sure about the name but I think the idea is pretty cool. I would love to see a Secretkeeper paladin someday...
(Secretkeeper must change to "whenever a secret is put on the battlefield gain +1/+1")
2/5 are great stats for survivability, random paladin secret is a great improve to the current hero power. But it's still random and Eye for an Eye is not really good. I think it would be a really funny card but strong at the same time. I was going for a 3/4 or 3/3 at first but I think it would be too good, 2/5 is not great for trade but very good for survivability, maybe 2/4 would be more balanced. How funny would it be to steal it with a Cabal Shadow Priest
By the way : I think people who post first had an advantage because most people see their post but not the others and the last ones, we should post all the cards in a special topic with a poll !
2
Well maybe HealBot is better then vitality totem, I was just testing the vitality and it's not so good.
I think 2 zombies chow can be better against Hunter, Maybe another Earth Shock.
I got about 40% vs Hunter it's a tuff match up but it can do well, there are a lot of taunt.
You could add Feral Spirit but I don't like so much overload
2
HealBot is really good ! And it synergise with Powermace.
Don't remove rockbiters it's one of the best shaman card here ;)
I think 2 heal card are too much, so pick Vitality Totem or Healbot
2
The mulligan is quite easy, try keeping 1-2 and 3 drops except Hex and Lightning Storm
You can keep Lightning Storm for Zoo, Paladin, Hunter and mage.
Zombie Chow, Powermace and Rockbiter Weapon are the best card to mulligan for.
Don't avoid mulligan all cards if it's all high drop !
1
Woaw really cool ! Please do more !
I laughed so hard with the Timmy legendary, good memories :)
1
Hey every one I was thinking about Christmas card today so I done 2 fun cards that are really random but a lot fun :
>>>>
Same stats as BrewMaster, it's a fun card that can give you either an Eye for an Eye or aPyroblast :3
The other one is a mech that give presents too, I didn't find any artwork for the mech present but at least I got a good santa Mech :
>>>>
Could give you advantage if you play a mech deck and the other is not. The Mecha Grandfather is like Elite Tauren Cheiftain or Horreb in stats.
The mech present is like a webspinner for mech !
1
Chaman won't be dead for GvG ! I hate how chaman is going but this is not gonna be bad just gonna change.
You can say byebye to your midrange Chaman. Now chaman will be like a retarded hunter or a face warrior.
Go for windfurry, keep pression on board. It will be tempo chaman, with a lot of burst that can do a good deck.
I dont like it but it's true. The better reincarnate for hunter is absolutely disgusting. And they are adding more RNG cards to chaman. So yeah chaman is not that good for the expension. But hey we don't know all the cards yet !
EDIT : the 3/2 with windfurry is really retarded. What will you do with Windfurry ? 1 hit to face and the other to trade ? The only thing you can trade is 2 north Cleric. And that's not a good deal anyway. It just do pressure, because it's 6 to face if you don't kill it. The 5/4 windfurry is a bit better because 4 pv is not that easy to deal with and chamans are lacking of turn 4 and that doesn't overlaod for your fire elemental.