The only reason I can think of Blizzard printing this is for Hobgoblin wild decks and even then it's terrible, I guess it's a better pick in arena than Razorfen to play around Mirror Entity.
Album- not really necessary, I just felt like it. ¯\_(ツ)_/¯
Novel - I'm not making a video and it's a weird deck to play well so I tried to be thorough. I've still had to coach like 6-7 people on my friends list so I might just be a really bad writer.
Oh damn, congratulations yourself on doing the same last season! I'd just like to add a my own reasoning why I listed those matchups the way I did.
Freeze Mage - I'd argue the most important difference in our deck compositions here is that I'm running Mana Tide Totem which the few Freezes I did fight were very reluctant to kill unless it was included in a Blizzard or Flamestrike, this meant that I was drawing a lot more than they were. As in most of my matches, I was further ahead in the deck, I often happened to get my combo before them. The blocks weren't particularly relevant as Malygos was down and it's difficult for them to both kill Maly and get up another block and then Alex themselves next turn to stabilise (assuming she wasn't already taken out by Ancestor's and disposed of). The only freeze Mage I lost to when playing like this is one where I over drew a crackle and fell just short of being able to finish them off after that exact stabilisation scenario occurred, most of the time it looked like http://imgur.com/a/zJjpY
Reno Mage - It's going to sound dumb, especially because I've written this lengthy guide, but I never actually considered waiting till fatigue xD That does seem to make perfect sense though, I've just been very lucky whilst playing wrong/aggressively that they've either 1) not gotten a block up (sometimes because a Mad Scientist has drawn Duplicate instead) 2) had Reno drgged out by the Ancestor's Call 3) Not had Reno in hand at all. So when you're playing do you just hold off on your draw unless they're ahead then?
Secret Paladin - I've definitely had games which have played out like you've listed but I think your inclusion of the 2nd Maelstrom Portal and Feral Spirits strengthens you significantly here. There have been a many times where I've had to drastically overkill junk with a larger AoE and have suffered because of the overload. I'd say my version, if played optimally is still unfavoured but after reading your comments I realise "very unfavoured" is an overstatement + I have encountered a few more since making this and won some games.
Thanks for your feedback, I do appreciate your criticism. With your permission and full credit, if it's ok, can I write up your amendments in a bit? I'll probably keep the Freeze write up the same for the most part but your insight into Reno Mage and Secret Paladin do the deck more justice than I did. I'll also link to your deck at the end of the guide as up you've kindly done for me :)
Sorry for the late reply, been busy. Never really considered finder's keepers at all, really hard to evaluate given it's range of outcome.
Don't think I'd run as although it can get more reach or AoE, it's also fairly likely to just give you a minion you don't really want. Still, if you see some potential, don't let me stop you from trying it :)
What I love most about It is that it definitely feels like my discover decisions have a huge impact on how I'll act next.
Earlier I had a tough choice between Flame ImpMortal Coil and Voidwalker in a Zoo mirror match and I ended up roping my opponent turn 2 whilst going through all the possible counterplay scenarios in my head before ultimately choosing walker and being rewarded a few turns later when I was able to protect my Knife Juggler and buff it with Wolf.
I thought it would be strong but damn has it gone above and beyond in practice.
Torch looks better in Fatigue than Freeze imo, it adds both additional removal and another card to your own deck count which is much more useful than other mage burn.
Dark Peddler is definitely the most exciting card for me as someone who really loves the Zoo archetype. Most of my decks are weak around the 3 Mana spot with only Imp Gang Boss + occasional tech cards and thus I often find myself floating mana, which this card may help alleviate.
On top of that, 1 drops tend to be very efficient for the cost and Warlock has some of the most powerful 1 cost options open to it such as Soulfire or Flame Imp . Some really cool scenarios may also come up as a result of certain matchups e.g. potentially be given the option to pick Bloodsail Corsair vs a Warrior or, if I know I'm facing Midrange Pally, a Hungry Crab to remove Murloc Knight .
Also bear in mind that many Zoos only run Imp Gang Boss as their only 3 drops in the deck and often float mana after playing another 2 drop on 3 or tapping, this card can keep some tempo going.
All amazing cards in the right situation, even things like Corruption can be the right pick sometimes even if you wouldn't put it in your deck normally.
0
The only reason I can think of Blizzard printing this is for Hobgoblin wild decks and even then it's terrible, I guess it's a better pick in arena than Razorfen to play around Mirror Entity.
15
"try tongue, but hole"
6
Album- not really necessary, I just felt like it. ¯\_(ツ)_/¯
Novel - I'm not making a video and it's a weird deck to play well so I tried to be thorough. I've still had to coach like 6-7 people on my friends list so I might just be a really bad writer.
3
Oh damn, congratulations yourself on doing the same last season! I'd just like to add a my own reasoning why I listed those matchups the way I did.
Freeze Mage - I'd argue the most important difference in our deck compositions here is that I'm running Mana Tide Totem which the few Freezes I did fight were very reluctant to kill unless it was included in a Blizzard or Flamestrike, this meant that I was drawing a lot more than they were. As in most of my matches, I was further ahead in the deck, I often happened to get my combo before them. The blocks weren't particularly relevant as Malygos was down and it's difficult for them to both kill Maly and get up another block and then Alex themselves next turn to stabilise (assuming she wasn't already taken out by Ancestor's and disposed of). The only freeze Mage I lost to when playing like this is one where I over drew a crackle and fell just short of being able to finish them off after that exact stabilisation scenario occurred, most of the time it looked like http://imgur.com/a/zJjpY
Reno Mage - It's going to sound dumb, especially because I've written this lengthy guide, but I never actually considered waiting till fatigue xD That does seem to make perfect sense though, I've just been very lucky whilst playing wrong/aggressively that they've either 1) not gotten a block up (sometimes because a Mad Scientist has drawn Duplicate instead) 2) had Reno drgged out by the Ancestor's Call 3) Not had Reno in hand at all. So when you're playing do you just hold off on your draw unless they're ahead then?
Secret Paladin - I've definitely had games which have played out like you've listed but I think your inclusion of the 2nd Maelstrom Portal and Feral Spirits strengthens you significantly here. There have been a many times where I've had to drastically overkill junk with a larger AoE and have suffered because of the overload. I'd say my version, if played optimally is still unfavoured but after reading your comments I realise "very unfavoured" is an overstatement + I have encountered a few more since making this and won some games.
Thanks for your feedback, I do appreciate your criticism. With your permission and full credit, if it's ok, can I write up your amendments in a bit? I'll probably keep the Freeze write up the same for the most part but your insight into Reno Mage and Secret Paladin do the deck more justice than I did. I'll also link to your deck at the end of the guide as up you've kindly done for me :)
2
Sorry for the late reply, been busy. Never really considered finder's keepers at all, really hard to evaluate given it's range of outcome.
Don't think I'd run as although it can get more reach or AoE, it's also fairly likely to just give you a minion you don't really want. Still, if you see some potential, don't let me stop you from trying it :)
0
Thank you, much appreciated :)
0
Hey, my submission kept getting listed as spam, anyone mind helping me out? http://www.hearthpwn.com/decks/719672-top-10-wild-legend-malygos-shaman-basic-guide
2
great stats for a pseudo cantrip, more tempo than Thoughtsteal but there's the delay on the dig
Really solid, more cards to help priest fight for board, now we just need decently statted 1 or 2 drop not reliant on dragons.
0
This cutie has quickly become my favourite addition to priest, it's given me a ridiculous amount of utility:
Thoughtsteal to beat out control warriors in the long game and dig for freeze mage's Ice Block
A 3rd Shadow Word: Death to neutralise a threat when I lack an answer
Shadowform to help finish off one or two handlocks before they can close out the match with their wall of taunts
Another copy of Velen's Chosen , just because it's the best buff in the game
Deathlord ? Dark Cultist ? Motherfucking Silverback Patriarch has won me games
I'm not sure Museum Curator is even a card I'd exchange it for now, certainly not in my control deck anyway.
3
What I love most about It is that it definitely feels like my discover decisions have a huge impact on how I'll act next.
Earlier I had a tough choice between Flame Imp Mortal Coil and Voidwalker in a Zoo mirror match and I ended up roping my opponent turn 2 whilst going through all the possible counterplay scenarios in my head before ultimately choosing walker and being rewarded a few turns later when I was able to protect my Knife Juggler and buff it with Wolf.
I thought it would be strong but damn has it gone above and beyond in practice.
0
Torch looks better in Fatigue than Freeze imo, it adds both additional removal and another card to your own deck count which is much more useful than other mage burn.
0
0
Dark Peddler is definitely the most exciting card for me as someone who really loves the Zoo archetype. Most of my decks are weak around the 3 Mana spot with only Imp Gang Boss + occasional tech cards and thus I often find myself floating mana, which this card may help alleviate.
On top of that, 1 drops tend to be very efficient for the cost and Warlock has some of the most powerful 1 cost options open to it such as Soulfire or Flame Imp . Some really cool scenarios may also come up as a result of certain matchups e.g. potentially be given the option to pick Bloodsail Corsair vs a Warrior or, if I know I'm facing Midrange Pally, a Hungry Crab to remove Murloc Knight .
2
Also bear in mind that many Zoos only run Imp Gang Boss as their only 3 drops in the deck and often float mana after playing another 2 drop on 3 or tapping, this card can keep some tempo going.
7
Being a Warlock class card does mean you can potentially select some best 1 mana cards in the game however:
Flame Imp
Voidwalker
Power Overwhelming
Soulfire
All amazing cards in the right situation, even things like Corruption can be the right pick sometimes even if you wouldn't put it in your deck normally.