Revert Tess makes more sense then dust simply cause she was never broken to begin with unlike Yogg so nerfing a trash tier card would be stupid. This way no dust for me but i will be able to keep a great looking card that makes casual matches fun as hell
I agree with this. Tess's condition is so much more expensive to meet than Yogg or Shudderwock. She deserves to get a bit of a boost.
So with the nerfs a lot of people (Specially a bunch of streamers) started to play a build of Kathrena hunter with Secrets and spellstone and cubes to get insane power turns with Play Dead but recently I started seeing some other builds with Keleseth and the hunter ooze and that 7 mana recruit and 8 mana minion which also look powerful... I know you require pretty much the same cards for both and I'm missing the same ones for both decks so it's technically irrelevant but I'm just curious in which of the 2 builds is more powerful for you?
Ultimately, I believe it will be the minion heavy one, not spellstone. I've tried both, initially thinking the spellstone version made most sense. but it felt clumsy. I mean the whole deck is clumsy, but the version mixing trap combos with minion combos is double clumsy.
The fix is to allow effected players to change deckslists. But i'm not sure why that isn't an option. (Obviously too late now, but they had a number of days to allow it.)
Yogg was out of your control. The reason you included Yogg was to load up a bunch of spells and hope for the best when you played him. Tess is entirely under your control, and the instances that she (will now) stop herself are vastly outnumbered by the times she doesn't (which is under your control), which is why I don't believe this minor nerf warrants a dust refund.
While I agree with you on this entire subject (it doesn't actually matter, etc.) I will say that she was more interesting when you could order things in such a way that she could blow up the field then repopulate. For her condition (which is significantly harder and more expensive than Yogg's or Shudderwocks) I don't think it was an unreasonable effect.
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You mean...in the same way that there isn't counterplay to any battlecry minion in HS.
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So far so good. One 11-win run with Mage.
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I agree with this. Tess's condition is so much more expensive to meet than Yogg or Shudderwock. She deserves to get a bit of a boost.
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Ultimately, I believe it will be the minion heavy one, not spellstone. I've tried both, initially thinking the spellstone version made most sense. but it felt clumsy. I mean the whole deck is clumsy, but the version mixing trap combos with minion combos is double clumsy.
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The fix is to allow effected players to change deckslists. But i'm not sure why that isn't an option. (Obviously too late now, but they had a number of days to allow it.)
EDIT: Oh. They did allow it. Gj Blizz.
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I think he's mandatory in Shudderwock, but there is legitimate disagreement.
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While I agree with you on this entire subject (it doesn't actually matter, etc.) I will say that she was more interesting when you could order things in such a way that she could blow up the field then repopulate. For her condition (which is significantly harder and more expensive than Yogg's or Shudderwocks) I don't think it was an unreasonable effect.
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Just 2 for me. But I won't complain.
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I like the inclusion of Hemet a lot.
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losing the shudderwock saronite-grumble flip 5 games in a row
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You never know how these things work out, but if that's the US team, they're going to be really hard to beat.
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That's a good team
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I'm not from Canada, but I'd have voted for DocPwn too.
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idk who jordude is.