This is basically the same issue that has been there since Blizzard introduced the new drafting system, they simply werent capable of adjusting the appearance rates or assigning (some) cards into proper buckets or making the buckets wide enough. Still working progress, nothing much to say rly.
I will say that they did at least something right, almost every time when i was offered Cavern Dreamer, it was alongside Blizzard, which is a small consolation price, that you have to pick one of those, but it is not a rule, just most of the time it was like that.
I have a pretty good run going now where I was offered the Dreamer/Blizzard package 4 times (and I took 2 of each).
Nice presentation :) And the card is cool in theory, but then you get like 5-cost Malygos etc. ... there r definitely combos, that would make this card utterly broken.
Definitely true - but is it more broken than say, Eternal Servitude?
I do think, because it's druid, the mana cost should be increased to 6. Can't play it with Cube that way (without innervate anyway).
There is a pretty clear group of people who are pros at this game. They are on teams. They are sponsored. They play this game and get paid because of it. There's no pretending they aren't what they say they are.
Something has been on my mind for a while. To me it seems that this community hates just about every viable deck. In this meta people whine about Shudderwock being broken, Dude paladin is too easy to play, Taunt paladin is BS, fuck Priest in general, Spellhunter is stupid etc. In the previous meta people hated Cubelock, even paladin and whatever decks were viable back then.
People hated Reno decks, aggressive decks and combo decks. Basically, if a deck has a somewhat reliable win condition people hated it.
E.g. Hadranox was a meme card at some point and it was so underestimated people dusted it. Now people hate the card because it got a boost with Witching hour and cubes.
So my question dear Hearthstone players: what kind of deck is it okay to lose against?
Disclaimer: I know I’ve made a lot of generalizations in this thread but the discussion got to start somewhere. :-)
I don't mind losing to decks where you feel like you had a chance to do something. A lot of this is match-up dependent, it seems.
I don't like being beaten by Aggro in the first 5 turns. I don't like being completely locked out of the game by control. I don't like feeling that the only reason I lost to combo was because they drew the combo before I won.
If there was some legitimate back and forth, I feel fine about it.
That card was on top but when you picked one of 3 cards you have discovered, other 2 shuffles back in deck and deck is shuffled so it isnt on top anymore. I think it is working like that...every time you put something back in deck it automaticaly shuffle it.
This is the answer. The issue is that Witness's text is not as specific as it should be. Think of what would happen in a physical card game.
In your draw phase, you look at 3 random cards from your deck, pick 1, then shuffle the other 2 back in. When you shuffle, the Spell from Wanderer is shuffled back in. So there's a reduced spell hiding somewhere in your deck, but no longer on top.
This brawl would be fun if only they would give us this god damn pack for free.
I mean they could do another condition like play 5 brawl games without conceding, so you would still have your pack even when you're on a lose streak. This would make pure RNG brawls like this enjoyable...
This is not "pure RNG" at all. I'm not surprised you haven't been winning b/c you aren't noticing the decision points.
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So which mechanics from these new cards do you guys think might have a place in constructed?
Personally, I think something like Stasis Dragon seem ripe for the next set(s).
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Hey bro, I hear you like cancer.
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As someone else who doesn't play arena often...is it always so curve-centric? I know it used to be a few years ago, I just thought that had changed.
It's kind of, not my thing. Which isn't to say that it can't be other people's thing. These new cards are super fun to play though.
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I have a pretty good run going now where I was offered the Dreamer/Blizzard package 4 times (and I took 2 of each).
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Definitely true - but is it more broken than say, Eternal Servitude?
I do think, because it's druid, the mana cost should be increased to 6. Can't play it with Cube that way (without innervate anyway).
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There is a pretty clear group of people who are pros at this game. They are on teams. They are sponsored. They play this game and get paid because of it. There's no pretending they aren't what they say they are.
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I am surprised the "yes" votes are that low. I have been auto-squelching since I started playing this game.
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Yeah - I was going to say the same thing.
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I don't mind losing to decks where you feel like you had a chance to do something. A lot of this is match-up dependent, it seems.
I don't like being beaten by Aggro in the first 5 turns.
I don't like being completely locked out of the game by control.
I don't like feeling that the only reason I lost to combo was because they drew the combo before I won.
If there was some legitimate back and forth, I feel fine about it.
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AFAIK, that is literally in place.
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This is the answer. The issue is that Witness's text is not as specific as it should be. Think of what would happen in a physical card game.
In your draw phase, you look at 3 random cards from your deck, pick 1, then shuffle the other 2 back in.
When you shuffle, the Spell from Wanderer is shuffled back in. So there's a reduced spell hiding somewhere in your deck, but no longer on top.
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This is not "pure RNG" at all. I'm not surprised you haven't been winning b/c you aren't noticing the decision points.
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Weird. Also slightly annoying. I've seen a couple multi legendary decks, and I want in on the action!
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I have played about 10 runs or so and haven't seen a single legendary in my card pool. Are there just a lot less with the increased arena cards?
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This is a pretty good brawl. A bit on the slow side, which hurts replay, but that's okay.
Sure there's RNG, but a lot of it is controlled or predictive. It is HS afterall.
This Brawl has shown me that A LOT of people are bad at building beasts and planning future turns.