Hello everybody! This topic is for discussion of Week #28 of our Weekly Card Design Competition. One of the awesome things about this competition is that it gets us all talking about what makes a card balanced, fun, realistic, interesting, unique, innovative, exciting, and more. However, to make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of this week's entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your card? Do you need help finding art that will fit your card? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per week, so make sure that you've settled on your card for sure beforehand.
Discussion! Do you have thoughts on other people's cards? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!
WARNING:
Please refrain from the following...
Advertising Your Card.This is a new rule during Season 2. Please don't pop in here just to advertise your card only to never be heard from again. This includes only asking short, generic, or insincere questions like "Thoughts?" or "Do you think this is balanced?". Yes, getting feedback on your card is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other. 12 hours after this competition begins, there should be plenty of other posts here for you to give specific feedback or for you to comment on a trend. If you post your card for feedback after this time and do not also offer some form of substantial commentary, critique, or praise of others' work, you may find your post deleted.
Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
So, without further ado, have fun and get creating!
To be honest, i dont like this theme very much :( It is super restricted (even tho it doesnt seem like it) and like 2 lines of wording are already mandatory, qq :(
'Why did they kill 1000 pounds of wildlife? They only drop commons.'
Note: Spells that effect minions only target enemy minions. So no Hunter's Marking the enemy hero. If there are no enemy minions or such spells, the spell fizzles and you joust once more.
I thought it would be a fun card idea. It's not like you have an endless amount of low cost spells.
Note: Spells that effect minions only target enemy minions. So no Hunter's Marking the enemy hero. If there are no enemy minions or such spells, the spell fizzles and you joust once more.
I thought it would be a fun card idea. It's not like you have an endless amount of low cost spells.
Might need a price increase, though.
Lol this totally need a price increase. 5 Mana? Maybe 6. It is just too cheap for a possible Flamestrike IMO. Especially one that can hit face. On an empty board this is really gross. The design is pretty cool though. I like it a lot.
Note: Spells that effect minions only target enemy minions. So no Hunter's Marking the enemy hero. If there are no enemy minions or such spells, the spell fizzles and you joust once more.
I thought it would be a fun card idea. It's not like you have an endless amount of low cost spells.
Might need a price increase, though.
Might be pretty OP in trap hunter, u deal 4 damage and in best case scenario, equip all of your traps, in other at least one or two.
btw what would happen if one or the other person didnt have any spell left? would u win/loose joust? im not sure if this kind of thing was already answered by blizz or not ... we know tie = loss, but if there is no card (minion/spell) to be "jousted" against, is that autowin or autoloss ?:O
I should have thought a little bit longer -.- How it goes I suppose.
What do you guys think of mine balance wise?
I think it should cost 3 mana ... btw i dont particularly like when u post in submission thread and THEN u ask for opinions here to improve your card :P it should work the other way around ...
btw keep your **** pics smaller guys, srsly is this first week or what :XXXX
I think it should cost 3 mana ... btw i dont particularly like when u post in submission thread and THEN u ask for opinions here to improve your card :P it should work the other way around ...
btw keep your **** pics smaller guys, srsly is this first week or what :XXXX
I kinda see what you are saying. Honestly I wouldn't even had posted in here had I not been beaten lol. I apologize though, this was my first week entering.
Why 3 Mana though? It's a Class Card that has a chance of not having any benefit and baseline stats. Also, it is only Draw a Card (which the Opponents now Knows).
To be honest, i dont like this theme very much :( It is super restricted (even tho it doesnt seem like it) and like 2 lines of wording are already mandatory, qq :(
It's not as restrictive as it sounds. Indeed, opening up the wording from how all current jousting effects work was done exactly to make it a little more open. For reference in case it gets you thinking about other possibilities, these are the effects I'm currently personally considering:
Arms Race: Warrior Spell, Costs (?) "Reveal all Weapons in each deck. If you have more, equip one at random."
or
Weapons Dealer Rogue Minions, Costs (?) ?/? "Reveal all Weapons in each deck. If you have more, put one in your hand and it costs (0)."
I've also considered stuff like "Reveal the lowest-cost card in each deck. If yours is a spell and your opponent's is a minion, draw yours."
I think it should cost 3 mana ... btw i dont particularly like when u post in submission thread and THEN u ask for opinions here to improve your card :P it should work the other way around ...
btw keep your **** pics smaller guys, srsly is this first week or what :XXXX
I kinda see what you are saying. Honestly I wouldn't even had posted in here had I not been beaten lol. I apologize though, this was my first week entering.
Why 3 Mana though? It's a Class Card that has a chance of not having any benefit and baseline stats. Also, it is only Draw a Card (which the Opponents now Knows).
the art I found was pretty tho ;-;
Cause 3 mana draw a card minion already exists and it suuuuuuuuuuuuuuuuuuuuck ass (hi Gnomish Experimenter) if this card draws u a spell and puts it right into your hand, that is a huge value and i would price it at at least 1 mana (2/3 for 2 mana + 1 mana for effect = same body + effect cost as Gnom.Exp). The difference vs Gnom. Experimenter is, that it will not destroy your card if it is the wrong one (minion, not a spell), but rather it will not draw the card at all, which is far less severe punishment i think.
It's not as restrictive as it sounds. Indeed, opening up the wording from how all current jousting effects work was done exactly to make it a little more open. For reference in case it gets you thinking about other possibilities, these are the effects I'm currently personally considering:
Arms Race: Warrior Spell, Costs (?) "Reveal all Weapons in each deck. If you have more, equip one at random."
or
Weapons Dealer Rogue Minions, Costs (?) ?/? "Reveal all Weapons in each deck. If you have more, put one in your hand and it costs (0)."
I've also considered stuff like "Reveal the lowest-cost card in each deck. If yours is a spell and your opponent's is a minion, draw yours."
Both of these are pretty good ideas. Both of them are basically Cycle Cards, so you can price them like that.
For the Warrior Spell you can probably price it at 2/3 since at that point the spell is actually worth it to use it. Because, what the spell basically is, is 'Equip a Weapon, Draw a Card.' Having it cost 4 will make it almost unplayable since at that point it just takes up a card slot to have a chance to give you something.
The Rouge is a little different though, because it has a body, and Rouge relies less on Weapon Cards, and more on Weapon buffs, meaning the few Weapon Cards rouge DOES have are very strong. It is also comparable to Arathi Weaponsmith. Although, on average, you are going to get something far, far stronger than a 2/2 weapon. Perhaps a 4 mana 2/2? It gives a terrible body, but on a Rouge that can be insane with something like Assassin's Blade.
That last card idea would be pretty cool in something like Priest or Rouge though. The problem with the Lowest Cost card being a spell is that you will probably lose that more often than not (considering a tie is a loss).
Warrior Spell, Costs (?) "Reveal all Weapons in each deck. If you have more, equip one at random."
wow, that would have to be like 0 mana spell to be even worth the info ur giving to your opponent (how much and what kind of weapons ur running), but then it could be abused with like having only 2 Gorehowls in there :X interesting, but will be quite hard to make it playable. The other one might have similar problem.
@lyre9 Potentially unfun. Text is too long as well. Also, all legendaries must be NAMED characters.
@larvashu "If yours cost more, win the next Joust."
My entry:
If your minion costs more or the same, it doesn't do anything, hence the name. Initially I wanted a hurt knight or something and call the card sore loser, or cheater or something. This is the only fitting artwork I found for a betting theme. Would "Double or Nothing" or "All In" or "Against all Odds" be a better name?
Guys, i need some help with wording. How do You see it?
Nice card, but I feel like it lacks that extra something. winning the next Joust is great, if you've built a deck around it, but I don't know that it will be enough to really make this card a winner.
@lyre9 Potentially unfun. Text is too long as well. Also, all legendaries must be NAMED characters.
@larvashu "If yours cost more, win the next Joust."
My entry:
If your minion costs more or the same, it doesn't do anything, hence the name. Initially I wanted a hurt knight or something and call the card sore loser, or cheater or something. This is the only fitting artwork I found for a betting theme. Would "Double or Nothing" or "All In" or "Against all Odds" be a better name?
@asylum: I like the Arms dealer more. it just seems to fit the flavor of the idea a little better.
@zukuu: I like the idea of the card rewarding you for having the WEAKER minion, I just fear it will really punish a control deck if you are playing agro. it seems like it'd be incredibly frustrating. my only suggestion is to attach it to a bigger minion to slow it down (though, that'll probably ruin the flavor) otherwise, I've got nothing :(
Anyway, here's mine. I want more heal synergy with priest. I envision this + Shadowboxer + Holy Champion to be devestating.
I was actually going to make it "Whenever a minion is healed..." instead of Inspire, but one Circle of Healing would probably cost you the rest of the turn just from the time to reveal all the cards. Still, Heal synergy!
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This is the Discussion Topic. The Submission Topic is here.
(Please Read the Submission Topic first.)
Hello everybody! This topic is for discussion of Week #28 of our Weekly Card Design Competition. One of the awesome things about this competition is that it gets us all talking about what makes a card balanced, fun, realistic, interesting, unique, innovative, exciting, and more. However, to make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of this week's entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your card? Do you need help finding art that will fit your card? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per week, so make sure that you've settled on your card for sure beforehand.
Discussion! Do you have thoughts on other people's cards? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!
WARNING:
Please refrain from the following...
Advertising Your Card. This is a new rule during Season 2. Please don't pop in here just to advertise your card only to never be heard from again. This includes only asking short, generic, or insincere questions like "Thoughts?" or "Do you think this is balanced?". Yes, getting feedback on your card is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other.
12 hours after this competition begins, there should be plenty of other posts here for you to give specific feedback or for you to comment on a trend. If you post your card for feedback after this time and do not also offer some form of substantial commentary, critique, or praise of others' work, you may find your post deleted.
Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
So, without further ado, have fun and get creating!
To be honest, i dont like this theme very much :( It is super restricted (even tho it doesnt seem like it) and like 2 lines of wording are already mandatory, qq :(
- Click Here To Join Us On Discord! -
'Why did they kill 1000 pounds of wildlife? They only drop commons.'
Note: Spells that effect minions only target enemy minions. So no Hunter's Marking the enemy hero. If there are no enemy minions or such spells, the spell fizzles and you joust once more.
I thought it would be a fun card idea. It's not like you have an endless amount of low cost spells.
Thoughts?
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
I should have thought a little bit longer -.- How it goes I suppose.
What do you guys think of mine balance wise?
Lol this totally need a price increase. 5 Mana? Maybe 6. It is just too cheap for a possible Flamestrike IMO. Especially one that can hit face. On an empty board this is really gross. The design is pretty cool though. I like it a lot.
Wow. Just... wow.
Might be pretty OP in trap hunter, u deal 4 damage and in best case scenario, equip all of your traps, in other at least one or two.
btw what would happen if one or the other person didnt have any spell left? would u win/loose joust? im not sure if this kind of thing was already answered by blizz or not ... we know tie = loss, but if there is no card (minion/spell) to be "jousted" against, is that autowin or autoloss ?:O
- Click Here To Join Us On Discord! -
I might misunderstand what you meant but it's not Killing Spree that is cast again, it's the revealed spell.
As to the card itself : Are the spells cast discarded ? Because else you could get stuck in an infinite loop.
Increased the cost of killing spree to 5 for obvious reasons. Might have to change it to 6 even... But It's up for everyone else to decide.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
I think it should cost 3 mana ... btw i dont particularly like when u post in submission thread and THEN u ask for opinions here to improve your card :P it should work the other way around ...
- Click Here To Join Us On Discord! -
Yes, it''s the spell you draw that is cast, and yes, the spell is no longer in the deck afterwards,
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
I kinda see what you are saying. Honestly I wouldn't even had posted in here had I not been beaten lol. I apologize though, this was my first week entering.
Why 3 Mana though? It's a Class Card that has a chance of not having any benefit and baseline stats. Also, it is only Draw a Card (which the Opponents now Knows).
the art I found was pretty tho ;-;
Wow. Just... wow.
It's not as restrictive as it sounds. Indeed, opening up the wording from how all current jousting effects work was done exactly to make it a little more open. For reference in case it gets you thinking about other possibilities, these are the effects I'm currently personally considering:
Arms Race:
Warrior Spell, Costs (?)
"Reveal all Weapons in each deck. If you have more, equip one at random."
or
Weapons Dealer
Rogue Minions, Costs (?)
?/? "Reveal all Weapons in each deck. If you have more, put one in your hand and it costs (0)."
I've also considered stuff like "Reveal the lowest-cost card in each deck. If yours is a spell and your opponent's is a minion, draw yours."
Cause 3 mana draw a card minion already exists and it suuuuuuuuuuuuuuuuuuuuck ass (hi Gnomish Experimenter) if this card draws u a spell and puts it right into your hand, that is a huge value and i would price it at at least 1 mana (2/3 for 2 mana + 1 mana for effect = same body + effect cost as Gnom.Exp). The difference vs Gnom. Experimenter is, that it will not destroy your card if it is the wrong one (minion, not a spell), but rather it will not draw the card at all, which is far less severe punishment i think.
- Click Here To Join Us On Discord! -
Both of these are pretty good ideas. Both of them are basically Cycle Cards, so you can price them like that.
For the Warrior Spell you can probably price it at 2/3 since at that point the spell is actually worth it to use it. Because, what the spell basically is, is 'Equip a Weapon, Draw a Card.' Having it cost 4 will make it almost unplayable since at that point it just takes up a card slot to have a chance to give you something.
The Rouge is a little different though, because it has a body, and Rouge relies less on Weapon Cards, and more on Weapon buffs, meaning the few Weapon Cards rouge DOES have are very strong. It is also comparable to Arathi Weaponsmith. Although, on average, you are going to get something far, far stronger than a 2/2 weapon. Perhaps a 4 mana 2/2? It gives a terrible body, but on a Rouge that can be insane with something like Assassin's Blade.
That last card idea would be pretty cool in something like Priest or Rouge though. The problem with the Lowest Cost card being a spell is that you will probably lose that more often than not (considering a tie is a loss).
Wow. Just... wow.
wow, that would have to be like 0 mana spell to be even worth the info ur giving to your opponent (how much and what kind of weapons ur running), but then it could be abused with like having only 2 Gorehowls in there :X interesting, but will be quite hard to make it playable. The other one might have similar problem.
- Click Here To Join Us On Discord! -
what do you think?
Potentially unfun. Text is too long as well. Also, all legendaries must be NAMED characters.
"If yours cost more, win the next Joust."
My entry:
If your minion costs more or the same, it doesn't do anything, hence the name.
Initially I wanted a hurt knight or something and call the card sore loser, or cheater or something. This is the only fitting artwork I found for a betting theme. Would "Double or Nothing" or "All In" or "Against all Odds" be a better name?
Nice card, but I feel like it lacks that extra something. winning the next Joust is great, if you've built a deck around it, but I don't know that it will be enough to really make this card a winner.
What do you mean by potentially unfun?
and how would you change the wording?
Why not just swap health with your opponent and then heal for 10 health?
@asylum: I like the Arms dealer more. it just seems to fit the flavor of the idea a little better.
@zukuu: I like the idea of the card rewarding you for having the WEAKER minion, I just fear it will really punish a control deck if you are playing agro. it seems like it'd be incredibly frustrating. my only suggestion is to attach it to a bigger minion to slow it down (though, that'll probably ruin the flavor) otherwise, I've got nothing :(
Anyway, here's mine. I want more heal synergy with priest. I envision this + Shadowboxer + Holy Champion to be devestating.
I was actually going to make it "Whenever a minion is healed..." instead of Inspire, but one Circle of Healing would probably cost you the rest of the turn just from the time to reveal all the cards. Still, Heal synergy!