Well, i would not call it a tempo deck, since I would expect a lot of comeback tools from such a deck, whereas Pure Paladin struggles a little to regain board control with Libram of Justice and Lord Barov being more or less the only options for that. But midrange is definitely true. You have strong offensively statted, yet sticky early game minions with Shotbot, Murgur Murgurgle and Goody Two-Shields and buffs to keep them alive, so the plan in my opinion should be always to pose the threat the opponent has to answer. But the right balance between keeping the momentum on while not overextending against control decks is the most difficult part in my opinion.
Of course, against pure aggro decks like Face Hunter or so you can (are forced to, respectively) play a lot more defensively, since they are most likely to be pretty much dead to Libram of Hope.
Well, i would not call it a tempo deck, since I would expect a lot of comeback tools from such a deck, whereas Pure Paladin struggles a little to regain board control with Libram of Justice and Lord Barov being more or less the only options for that. But midrange is definitely true. You have strong offensively statted, yet sticky early game minions with Shotbot, Murgur Murgurgle and Goody Two-Shields and buffs to keep them alive, so the plan in my opinion should be always to pose the threat the opponent has to answer. But the right balance between keeping the momentum on while not overextending against control decks is the most difficult part in my opinion.
Of course, against pure aggro decks like Face Hunter or so you can (are forced to, respectively) play a lot more defensively, since they are most likely to be pretty much dead to Libram of Hope.
Also, I think this deck is one of those that benefits most from playing on curve. If you have the option to play Aldor Attendant, Hand of A'dal, Goody Two-Shields, Lightforged Zealot, Aldor Truthseeker, Libram of Hope in that order, it's very rarely not the best option.
Ceterum censeo classum magi esse delendam.