The bosses of this wing are from the Deadmines raid. Vanessa even summons a Nightmare Glubtok during her boss fight, and he was the first boss of the deadmines. About Sneed, he was a boss in Edwin's Deadmines, so he was a Defias member too (as trivia, I found out doing a bit of research that the Deadmines are even mentioned in his card's flavor text).
Already have all the cards, maybe change some (unsure about Vanessa) or add a second Class challenge. Anyway, here we have...
The Deadmines
After crossing the Stranglethorn Vale, you finally arrive to the Deadmines. But, proceed with caution! it seems that Vanessa, the daughter of VanCleef, has already taken possession of the treasure! Teach her and her loyal bodyguards that herencies mean nothing to you!
Your first obstacle after entering the caves is Glubtok, a fearsome magi ogre capable of dominate both fire and ice! Expect a Burst/Freeze mage thingy deck for this boss.
Heroic Hero Power:
Sneed, the Lumbermaster
Boss special behaviour
After he has 15 Health or less, he'll lose his Shredder and change his Hero Power:
Second on the list, Sneed, with his fearsome Goblin Shredders! His deck will most probably be based around them, with some attack mechanic (and maybe Treants because of him being a Lumberjack).
Heroic Hero Powers:
Vanesa VanCleef
Boss special Behaviour
Always starts with Nightmare Elixir in mulligan, and never with Captain Cookie so it can be drawed. Vanessa will activate her Hero Power as soon as she can unless she has lethal.
Finally, here's Vanessa! I'll try to make a boss with less Health, but an interesting mechanic to make it durable. Maybe Stealth? Not sure about the deck also. Obviously will include Rogue, and maybe have poisonous things. After defeating her, she'll surrender and you'll have access to the Ironclad Cove. But the adventure doesn't end here, I promise you!
@Wailor
Wow, someone has done his homework early. Not only you have the cards, but also the hero powers!
First of all, I'm pretty curious about what will you do with draeneis storywise. DId they already have contact with the horde (if I remember correctly, they were somewhat distant before the whole Durotan and Orgrim thing with the ogres)? And why do you attack them? Hope you manage to answer those correctly!
About the cards, gust incarnation is cool because it can be both a good thing or a bad thing if you don't discover what you want. Icy Furies is a good idea, but not sure if too OP. Today I played 4-5 spells on turn 2 with Quest Mage. I had Sorcerer's Apprentice on the board so it was kinda a highroll, but it's still scary.
Zealot is balanced I suppose, trading 1 Attack from taz'dingo for 4 health is good due to having 30 health at turn 4 being easy and I like Shattrah, coincidentally my Rare Paladin can give Divine Shield to your hero (not yet on the adventure but a card used by Crusty on the second wing).
For the last boss, Lightbound is good, restoring 2 health to all friendly characters is worth 0.5 mana I think and needing to use Hero Power justifies having vanilla stats and High Exarch is cool, as fo balance I think on it as a 5/3 with divine shield and reborn. Is sticky but the legendary restriction pays for that.
About the hero powers, why does farseer have offensive tactics? Wasn't it from the last wing? Because of the Heroic HP being different I guess you messed something up. Unbreakable Faith can be good if you add weapons to the mix (hero trading whil not receiving damage) and A'dal's one is also good I guess. Not sure if heroic's A'dal's too OP, though. Recruiting an Obsidian Statue that way could be scary.
EDIT: Added hero powers and decklists (I'll probably change decklists due to the lack of custom cards though). Also, Vanessa's Captain Cookie is supposed to be the fourth wing legendary, so any feedback on that card would be appreciated! Also added Heroic Hero Power. Made more changes than costs and stats in general, just to spice things up!
Hey, @McF4rtson, not sure if I'm missing something, but why do you have 2 cards for every boss + 3 card challenges in total?
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
Now that I think about it, can we have minions from one tribe and the sinergy from another?
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
@Klipce
The bosses of this wing are from the Deadmines raid. Vanessa even summons a Nightmare Glubtok during her boss fight, and he was the first boss of the deadmines. About Sneed, he was a boss in Edwin's Deadmines, so he was a Defias member too (as trivia, I found out doing a bit of research that the Deadmines are even mentioned in his card's flavor text).
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
Already have all the cards, maybe change some (unsure about Vanessa) or add a second Class challenge. Anyway, here we have...
The Deadmines
Glubtok
Decklist
Minions (12):
Spells (18):
Reward:
Your first obstacle after entering the caves is Glubtok, a fearsome magi ogre capable of dominate both fire and ice! Expect a Burst/Freeze mage thingy deck for this boss.
Heroic Hero Power:
Sneed, the Lumbermaster
Tokens:
Decklist
Minions (16):
Spells (8):
Weapons (2):
Rewards(Class Challenge: Druid):
Second on the list, Sneed, with his fearsome Goblin Shredders! His deck will most probably be based around them, with some attack mechanic (and maybe Treants because of him being a Lumberjack).
Heroic Hero Powers:
Vanesa VanCleef
Tokens:
Decklist
Minions (23):
Spells (3):
Weapons (4):
Heroic Hero Power:
Rewards:
Finally, here's Vanessa! I'll try to make a boss with less Health, but an interesting mechanic to make it durable. Maybe Stealth? Not sure about the deck also. Obviously will include Rogue, and maybe have poisonous things. After defeating her, she'll surrender and you'll have access to the Ironclad Cove. But the adventure doesn't end here, I promise you!
@Wailor
Wow, someone has done his homework early. Not only you have the cards, but also the hero powers!
First of all, I'm pretty curious about what will you do with draeneis storywise. DId they already have contact with the horde (if I remember correctly, they were somewhat distant before the whole Durotan and Orgrim thing with the ogres)? And why do you attack them? Hope you manage to answer those correctly!
About the cards, gust incarnation is cool because it can be both a good thing or a bad thing if you don't discover what you want. Icy Furies is a good idea, but not sure if too OP. Today I played 4-5 spells on turn 2 with Quest Mage. I had Sorcerer's Apprentice on the board so it was kinda a highroll, but it's still scary.
Zealot is balanced I suppose, trading 1 Attack from taz'dingo for 4 health is good due to having 30 health at turn 4 being easy and I like Shattrah, coincidentally my Rare Paladin can give Divine Shield to your hero (not yet on the adventure but a card used by Crusty on the second wing).
For the last boss, Lightbound is good, restoring 2 health to all friendly characters is worth 0.5 mana I think and needing to use Hero Power justifies having vanilla stats and High Exarch is cool, as fo balance I think on it as a 5/3 with divine shield and reborn. Is sticky but the legendary restriction pays for that.
About the hero powers, why does farseer have offensive tactics? Wasn't it from the last wing? Because of the Heroic HP being different I guess you messed something up. Unbreakable Faith can be good if you add weapons to the mix (hero trading whil not receiving damage) and A'dal's one is also good I guess. Not sure if heroic's A'dal's too OP, though. Recruiting an Obsidian Statue that way could be scary.
EDIT: Added hero powers and decklists (I'll probably change decklists due to the lack of custom cards though). Also, Vanessa's Captain Cookie is supposed to be the fourth wing legendary, so any feedback on that card would be appreciated! Also added Heroic Hero Power. Made more changes than costs and stats in general, just to spice things up!
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef