How so? It addresses the fact of the situation that the rogue class has repeatedly been nerfed so that whatever deck it is currently using in most previous metas is more or less removed from the meta. On top of that, T5 just releases more cards that usually only fit the same rogue archtypes as the previous rogue decks that got nerfed in the first place (ie combo and aggro decks).
Essentially rogue is stuck being a combo and aggro class for the most part, which means the vast majority of their decks are never left alone in the metas they are used in because players continually ask for nerfs of all of decks and usually get them to some degree. If the types of cards rogues were given was expanded to be inclusive of more archtypes (e.g. consistent control cards and/or class-based midrange or tempo cards) then perhaps we'd start getting more rogue decks that actually makes it through any balance checks, and thus actually stick around for more than one meta.
Ppl dont like cards in which they cant interact prepare counter etc. Its a solitaire game and ppl dont like it
Well, then how about T5 stop restricting rogue to an only combo-based class? Almost every class has received thematic changes since vanilla that has transformed them from control/combo/aggro/midrange into one or more of the other archtypes as well. If rogues were actually given some of the new board clears, instead of warlock, or actual healing options not attached to Kingsbane (which I wouldn't find to be outrageous since mage was transformed from a non-healing class to a healing heavy control class), and were also given actual big threats that could take rogues into the late game it might make it so that people felt that they weren't just having to survive against a crazy combo setup.
Maybe Rogues should stop making oppressive decks? Just my two cents.
The thing about that is what else do rogues have to build that will actually be competitive? Seriously, in all of metas where a top tier rogue deck existed take a moment to mentally delete the cards that built those decks and then try to build the next best deck during that meta that didn't use cards for that better deck. See anything playable? Most likely not.
The class has almost universally lacked board clears and heals. Solid control cards have also been lacking to build up to their hit and miss big threats that they have been thrown now and then. Their aggro and combo decks always get nerfed on top of that.
I feel it is a little naive to simply say the class should stop making oppressive decks considering the limited array of archtypes that are presented to the class each expansion (mostly combo, with some aggro sprinkled in) and left with no fallback alternatives in any of the new expansions that the class can use to fall back on to make a different rogue archtype for the meta that is not an "oppressive deck".
I don't know about the Leeroy Arcane golden deck, and it sounds interesting, can someone please explain?
Back in vanilla and naxx era HS the deck centered around cycling through your deck quickly to get Leeroy or Arcane Golem and using Shadowsteps on them to charge face, with your last attack with that minion getting double buffed with Cold Blood.
first off, Sonya got hotfixed???? also they purposely give rogue no good healing options (other than recent lifesteal weapon strategies that usually require a deck built around them) even tho their hero power probably makes you take the most damage
Yep, for the April 16th hotfix which was; "Resolved an issue where copies of transforming Worgen cards with different mana costs would change those costs when they transformed (Splintergraft copies, Sonya Shadowdancer copies, etc)"
For the vast majority of normal games the hotfix won't affect rogue in any way, but the hotfix for some odd reason did not just make it so that the worgen cards changed costs when they transformed via Sonya Shadowdancer copies it also makes it so any minion cost reducing effect doesn't reduce Sonya copied minions below 1 mana when it should (such as Sonya copied mechs getting reduced to 0 mana when Mech Warper is on the board with Sonya).
Those are all highly combo based decks which had little to no counterplay and just weren’t fun to play against, due to their lack of interactivity. No Blizzard/playerbase doesn’t just hate Rogue.
That is very true, but then we have to ask why rogue most is just given combo cards to make decks out of (considering they will most likely get nerfed soon after anyway) when they could instead be given big threats and lower mana control cards to fill in the gaps, or even better midrange cards.
If warrior can get changed from a control deck to a hyper aggresive pirate warrior, or mage can go from a tempo/burn/combo class to a control-based class via FL Jaina and Dragon's Fury, then I'd think rogue could be better expanded to be able to do more stuff too. Heck, mage used to also be a class that lacked heals outside of Ice Barrier, but even they can heal a very considerable amount now.
With the soon to be double nerfing of Quest Rogue I can't but help than to see if I can drive rogue haters out of the word work to just admit they don't like having rogue in any meta. If this wasn't the case we would have had a lot more rogue decks that have managed to avoid nerfs and/or hall of fame rotations, which are honestly very few.
Miracle Rogue saw auctioneer nerfed and Conceal rotated out.
Leeroy/Arcane Golem OTK decks saw Leeroy also nerfed and arcane golem completely overhauled.
Kingsbane Mill Rogue saw oracle rotated out.
Oil Rogue saw Blade Fury nerfed.
Pirate Rogue saw Small Time Buccaneer & Patches nerfed (This one being an indirect nerf).
Tempo Rogue saw Patches nerfed, as well as Bonemare.
Off of the top of my head the only mainstream rogue deck (used somewhat loosely here) that was not nerfed was Water Rogue (which actually still received an indirect nerf due to the warleader nerf) Maly Rogue, and Jade Rogue.
I'd like someone to be able to come up with an actual strong argument that proves anything contrary to the observation that rogue is anything other than a class that constantly gets nerfed out of top tier status, if not dismantled entirely.
Ironically, the wild deck in my sig is also a nerfed rogue deck, following Sonya Shadowdancer's hotfix. :P
With the soon to be double nerfing of Quest Rogue I can't but help than to see if I can drive rogue haters out of the word work to just admit they don't like having rogue in any meta. If this wasn't the case we would have had a lot more rogue decks that have managed to avoid nerfs and/or hall of fame rotations, which are honestly very few.
Miracle Rogue saw auctioneer nerfed and Conceal rotated out.
Leeroy/Arcane Golem OTK decks saw Leeroy also nerfed and arcane golem completely overhauled.
Kingsbane Mill Rogue saw oracle rotated out.
Oil Rogue saw Blade Fury nerfed.
Pirate Rogue saw Small Time Buccaneer & Patches nerfed (This one being an indirect nerf).
Tempo Rogue saw Patches nerfed, as well as Bonemare.
Quest Rogue saw quest requirements nerfed and Crystal Core's effect nerfed.
Off of the top of my head the only mainstream rogue deck (used somewhat loosely here) that was not nerfed was Water Rogue (which actually still received an indirect nerf due to the warleader nerf) Maly Rogue, and Jade Rogue.
I'd like someone to be able to come up with an actual strong argument that proves anything contrary to the observation that rogue is anything other than a class that constantly gets nerfed out of top tier status, if not dismantled entirely.
Ironically, the wild deck in my sig is also a nerfed rogue deck, following Sonya Shadowdancer's hotfix. :P