The amount of "meta-defining" here is astonishing. So let's think up a Standard deck (I assume most players here vote based on the Standard meta) that is good with Lady in White. I'll start by listing the good cards that are also good with Lady in White (no Lightwell, Mogu'shan Warden, Ultrasaur, Lorewalker Cho, or other bad cards/memes):
The reason I don't include cards like Stormwind Knight is because he's ONLY good after you play Lady in White. This makes your deck bad and inconsistent.
After I narrow it down, I don't understand at all how you can form a deck where it is worth it to play Lady in White. I just don't think you can justify running enough minions that she likes buffing to make a good deck.
It's a fun and well-designed card, but I argue that it's bad. Very comparable to Mistcaller.
Why -wouldn't- you include the 'bad' cards? You seem to be thinking 'what cards does this support' instead of 'what supports this card'.
Looking through this thread, everyone keeps saying/thinking "Mistcaller" when instead they should be thinking "quest rogue", except instead of the juggling condition, the condition is "draw this card and survive by turn 7" (which wouldn't be hard given the type of cards you would include in this deck), after which the priest will be able to have a situation the opponent can't play around.
Exactly right. Thank you. People who think this isn't going to make a huge dent in the meta are kidding themselves. The fact you could stick this in any already viable priest decks with no down side other than running a single copy of another card to make room will make this an insta-include. The Mistcaller wasn't even close, Prince Keleseth, while strong enough to make tier 1, also required a whole decklist modified to suit his inclusion. If Lady in White is left untouched, Priest will be hard to beat in the year of the raven.
I would assume so, as it does not specify their starting health. From the text it should work exactly like casting Inner Fire on a minion buffed by Prince Keleseth, which does work properly.
People saying that this is an acceptably power level adjusted card due to having to draw it and it being a 6 drop: consider Raza Priest that broke the meta until the nerf, that required multiple cards to be drawn, costing 5, 7, and 8 mana, where this requires a 6 drop and only that 6 drop to be busted; and frankly, it's not like priest has any troubles making it to the late game as-is. So, whether it's going to be tier 1 or not, I don't think that you can really defend this card on the basis that "you have to draw it first" and " it's fair at 6 mana", both of those claims are pretty weak.
Wild is a format.
People saying that this is an acceptably power level adjusted card due to having to draw it and it being a 6 drop: consider Raza Priest that broke the meta until the nerf, that required multiple cards to be drawn, costing 5, 7, and 8 mana, where this requires a 6 drop and only that 6 drop to be busted; and frankly, it's not like priest has any troubles making it to the late game as-is. So, whether it's going to be tier 1 or not, I don't think that you can really defend this card on the basis that "you have to draw it first" and " it's fair at 6 mana", both of those claims are pretty weak.
Please god, no. My body is not ready for this.