Paladin with Guardian of Kings, Thrallmar Farseer (the one that heals 3 hp, not the 2/3 windfury guy, I keep confusing them~~), 1 Lay on Hands and 2 Eye for an Eye might actually work ;)
Yeah reading the patch notes and seeing NO Mage changes was pretty surprising, I am sure at some point thought someone at Blizzard will accidentally play ranked constructed via a misclick and hopefully notice the issue.
Paladin with Guardian of Kings, Thrallmar Farseer (the one that heals 3 hp, not the 2/3 windfury guy, I keep confusing them~~), 1 Lay on Hands and 2 Eye for an Eye might actually work ;)
Indeed. They never even remember that poor secret. 1 mana cost, and in case of Pyroblast, returns 10 dmg to the opponent.
Oh, but what am I going to do with it against other classes? Well, you have weapons, don't you? Lay down the secret, attack one of your opponent's minions, and deal dmg to opponent equal to the atk of said minion. Simple.
Eye for an Eye WOULD be insane lategame play vs. control mages. The problem being that mages can "ping" for one damage. Like Druids and Rogues. If the text read "If your hero takes more than 3 dmg,..." things would look different. Your best bet are the infamous Equality combos (Pyromancer or Consecration) with a very healing heavy deck. Also works perfectly against swarms. Pyro Equa is a 4 mana clear, isnt it?
Whenever a secret is played, any halfway decent mages would test the waters by pinging or attacking with an expendable minion before throwing out a pyroblast or fireball.
Tempo and ramp decks beat mages. Also anything with weapons. They only have 8 freeze cards, make smart choices and make sure you include divine shield minions and you should be fine.
Druid control works pretty well for me. Took the deck of one of the Chinese players at the 2p tournament and modified it slightly due to certain problems I faced after initial testing:
1. I ran out of cards
2. I didn't have enough protection vs stall mages.
Thus I dumped Innverate for a 2nd Novice and Azure Drake, replaced the Claws by Bites (works wonders) and added a 2nd healing touch. Running Alexstrasza instead of Ysera since she can be used offensively as well as defensively. Starting from Turn ~5 forwards, I try to 'armor up' every turn. Easily adds up to ~30+ hp gain during a match against stall mages since they usually play their entire deck.
I've been running a hunter secret/control deck and have had pretty good success with beating mages. I actually love playing against them because it is a free win. The deck runs only a few minions so their freeze cards are useless. Intelligent use of misdirect will often get a mage to punch themselves in the face with an 8/8 giant. Then, you just kill it with deadly shot/hunter's mark + wild pyro. When they are within kill range (around 10 health), I pop flare and watch their precious Ice Block/Barrier fall off. Then drop a charge minion + Eaglehorn Bow + Hero power to finish them off. I can feel their rage boil when that flare goes off. As a side note, you can scout counterspells on the turn you want to win by playing Hunter's Mark (0 cost) on one of your charge minions (I run Arcane Golems).
Yes, the majority of opponents I face are mages. I find this pretty sad, not because I find mages op but because I like to play a variety of classes. Before the patch on master 3 I played against a somewhat equal amount of all classes. Maybe my opponents will change once I rank up (currently rank 14).
I do however thing there are some problems with mages that make them especially troublesome opponents.
What i find a bit annoying with mage is that they can solely rely on spells to win a game for them and most classes don't have a way to block a spell, ironically the mages does with counter spell.. A spell usually always does something good for them, there is no real negative effect to it as compared to casting a minion that might get killed before it can be used. The idea of a anti spell minion/spell counter I personally find quite good, arcane magnet or something liek that maybe? Also if Owl and spell breaker could silence a hero for one turn would be nice as it would through mages and other classes out of their routine.
Flamestrike isnt being run in high lvl control mage decks bro and the control mage decks are the 'OP'' ones so yeah if you lose to standard mage decks with flamestrike maybe l2p.
Hi , remember me? I won against ur Mage with my priest 1 hour ago. Then you added me and you said me to go fuck myself (raging Caps and stuff) and then you removed me.
oh sweet baby jesus how much i love spiting words against people that grow their e-pen on forums .
L2p.
It's stories like this that prove that one of Blizzard's best design decisions in Hearthstone was to prevent opponents from directly chatting with each other.
my only problem is ice block, how the hell is this card even in the game?!! i can burn them down and somehow they make a class that can be immune for a turn while able to freeze you?!
I think people are overplaying mages right now. Mages capitalize on the overabundance of aggro decks with their efficient freeze/removal.
However, mages will have some problems with hunters running flare, pally control, and druid ramp that splashes a bit of heal. What people are witnessing is a very well tuned deck that has had numerous iterations put through tournaments to get to its current state. This happens in all card games, and eventually a deck becomes the deck to beat. It will take some time for people to adjust to the deck and build up counter decks. For now, I am having a blast playing paladin control against them.
The only suggestion I would make for any changes is make pyroblast a legendary card. This is because its incredibly hard to balance a game with high costing cards that nuke chunks of health in a game where you don't ever have to worry about something like a mana base.
Now, mages in arena are a totally different story, where removal and their ability to easily trade up with their ability dominates games. But I reason that mage arena dominance has a lot more to do with how basic cards are allocated during the draft and less so with any individual card (ie - flamestrike is not a big problem when a mage can only get 1-2, not 4-5).
Interesting to see that with some shift from aggro will Priests see a resurgeance as people discover their very efficient control?
After all, once you learn that T1 Mindvision is stupid but T3-4 MV when the hand is empty of early game threats, Thoughtsteal grabs the balls of aggro decks and gives them to you, Shadow Madness break Aggro tempo, and you mainboard enough AOE like CoH + Soulpriest, Abomination and WPyro, a priest can put out a lot of board control to get to 10 mana and start wrecking people's lives.
Rollback Post to RevisionRollBack
Database Database just sitting in the Database WOW WOW
the druid deck that I've been running before switching to Pally.
Thank you, sir! However, I have some questions for you if you don't mind :P
Do you think that I could swap Alex with Ysera and don't suffer too much? You think Bite is better than Claw? Why do you run Ancient of War rather than Ancient of Lore?
Thanks!
Yeah you could probably swap Alex w/ Ysera, I mainly used her defensively to be 100% safe but in most cases you're good anyway.
The deck is based on one of the Chinese guy's drafts in the 2p tournament but I faced two problems with it: 1) I actually died to aggressive mages, 2) I lacked draw power against other slow decks.
That's why I replaced Claw by Bite (vs freeze mages it can actually be used to just hit the face and 'armor up') , added a 2nd Healing Touch & Azure Drake. Ancient of Lore can be used but with the deck in its current composition you have more than enough draw already and a 5/10 wall is pretty efficient vs most decks in the current meta. Furthermore, Nourish at 5 mana allows you to play another 5 mana card, such as Starfall or Druid of the Claw, while Lore pretty much locks you for the turn.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Paladin with Guardian of Kings, Thrallmar Farseer (the one that heals 3 hp, not the 2/3 windfury guy, I keep confusing them~~), 1 Lay on Hands and 2 Eye for an Eye might actually work ;)
Yeah reading the patch notes and seeing NO Mage changes was pretty surprising, I am sure at some point thought someone at Blizzard will accidentally play ranked constructed via a misclick and hopefully notice the issue.
Indeed. They never even remember that poor secret. 1 mana cost, and in case of Pyroblast, returns 10 dmg to the opponent.
Oh, but what am I going to do with it against other classes? Well, you have weapons, don't you? Lay down the secret, attack one of your opponent's minions, and deal dmg to opponent equal to the atk of said minion. Simple.
He can't ping you and throw a pyro unless he's at 10 mana. At turn 8 or 9, at the very least, you can delay the pyroblast.
Whenever a secret is played, any halfway decent mages would test the waters by pinging or attacking with an expendable minion before throwing out a pyroblast or fireball.
Tempo and ramp decks beat mages. Also anything with weapons. They only have 8 freeze cards, make smart choices and make sure you include divine shield minions and you should be fine.
Druid control works pretty well for me. Took the deck of one of the Chinese players at the 2p tournament and modified it slightly due to certain problems I faced after initial testing:
1. I ran out of cards
2. I didn't have enough protection vs stall mages.
Thus I dumped Innverate for a 2nd Novice and Azure Drake, replaced the Claws by Bites (works wonders) and added a 2nd healing touch. Running Alexstrasza instead of Ysera since she can be used offensively as well as defensively. Starting from Turn ~5 forwards, I try to 'armor up' every turn. Easily adds up to ~30+ hp gain during a match against stall mages since they usually play their entire deck.
I've been running a hunter secret/control deck and have had pretty good success with beating mages. I actually love playing against them because it is a free win. The deck runs only a few minions so their freeze cards are useless. Intelligent use of misdirect will often get a mage to punch themselves in the face with an 8/8 giant. Then, you just kill it with deadly shot/hunter's mark + wild pyro. When they are within kill range (around 10 health), I pop flare and watch their precious Ice Block/Barrier fall off. Then drop a charge minion + Eaglehorn Bow + Hero power to finish them off. I can feel their rage boil when that flare goes off. As a side note, you can scout counterspells on the turn you want to win by playing Hunter's Mark (0 cost) on one of your charge minions (I run Arcane Golems).
Yes, the majority of opponents I face are mages. I find this pretty sad, not because I find mages op but because I like to play a variety of classes. Before the patch on master 3 I played against a somewhat equal amount of all classes. Maybe my opponents will change once I rank up (currently rank 14).
I do however thing there are some problems with mages that make them especially troublesome opponents.
What i find a bit annoying with mage is that they can solely rely on spells to win a game for them and most classes don't have a way to block a spell, ironically the mages does with counter spell.. A spell usually always does something good for them, there is no real negative effect to it as compared to casting a minion that might get killed before it can be used. The idea of a anti spell minion/spell counter I personally find quite good, arcane magnet or something liek that maybe? Also if Owl and spell breaker could silence a hero for one turn would be nice as it would through mages and other classes out of their routine.
無敵のゲルマン魂#2276
@Enzu
That's pretty hilarious.
Let's not bring in game issues to these forums, please. Off topic drama will not be tolerated.
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
It's stories like this that prove that one of Blizzard's best design decisions in Hearthstone was to prevent opponents from directly chatting with each other.
I think there should be a 2 drop 3/2 with the battlecry: destroy all secrets...
my only problem is ice block, how the hell is this card even in the game?!! i can burn them down and somehow they make a class that can be immune for a turn while able to freeze you?!
I think people are overplaying mages right now. Mages capitalize on the overabundance of aggro decks with their efficient freeze/removal.
However, mages will have some problems with hunters running flare, pally control, and druid ramp that splashes a bit of heal. What people are witnessing is a very well tuned deck that has had numerous iterations put through tournaments to get to its current state. This happens in all card games, and eventually a deck becomes the deck to beat. It will take some time for people to adjust to the deck and build up counter decks. For now, I am having a blast playing paladin control against them.
The only suggestion I would make for any changes is make pyroblast a legendary card. This is because its incredibly hard to balance a game with high costing cards that nuke chunks of health in a game where you don't ever have to worry about something like a mana base.
Now, mages in arena are a totally different story, where removal and their ability to easily trade up with their ability dominates games. But I reason that mage arena dominance has a lot more to do with how basic cards are allocated during the draft and less so with any individual card (ie - flamestrike is not a big problem when a mage can only get 1-2, not 4-5).
Interesting to see that with some shift from aggro will Priests see a resurgeance as people discover their very efficient control?
After all, once you learn that T1 Mindvision is stupid but T3-4 MV when the hand is empty of early game threats, Thoughtsteal grabs the balls of aggro decks and gives them to you, Shadow Madness break Aggro tempo, and you mainboard enough AOE like CoH + Soulpriest, Abomination and WPyro, a priest can put out a lot of board control to get to 10 mana and start wrecking people's lives.
Database Database just sitting in the Database WOW WOW
You don't see that many mages above rank 7.
Except for the first person to get to Rank 1 and be a legend.
Yeah you could probably swap Alex w/ Ysera, I mainly used her defensively to be 100% safe but in most cases you're good anyway.
The deck is based on one of the Chinese guy's drafts in the 2p tournament but I faced two problems with it: 1) I actually died to aggressive mages, 2) I lacked draw power against other slow decks.
That's why I replaced Claw by Bite (vs freeze mages it can actually be used to just hit the face and 'armor up') , added a 2nd Healing Touch & Azure Drake. Ancient of Lore can be used but with the deck in its current composition you have more than enough draw already and a 5/10 wall is pretty efficient vs most decks in the current meta. Furthermore, Nourish at 5 mana allows you to play another 5 mana card, such as Starfall or Druid of the Claw, while Lore pretty much locks you for the turn.