I guess the thought process during the balancing was "how good does an 8 mana card need to be for people to get excited about it?", considering that most cards that cost more than 6 or 7 tend to get ignored, unless they have very strong effects.
I'm honestly on board with that approach. Expensive cards should be more exciting, they should have a strong effect, because simply having such a card in your deck puts you at a disadvantage for all the previous turns.
And it's not that easy to evaluate, because attacking random targets is unreliable, and 2x3 damage is just ok. For board control purposes, it's worse than Twin Tyrant, and for finisher purposes, it's worse than Grommash Hellscream. It is a very threatening card, if it stays longer on the board, but again, that's why big minions usually get ignored: they either don't have enough of an impact, or get removed too quickly.
The only thing I find confusing here is the rarity gem, because I could imagine this being a legendary in the early years of Hearthstone. But maybe that's the point, and it's supposed to be like a "budget legendary".
Maybe it will get a nerfed to a 6/7 at some point, or the tokens nerfed to 3/2s, if it's too commonly used. We'll have to see what decks emerge from the expansion. Arena players will probably hate the card though.
Yes they get excited then they bitch and moan that it is to op and were stuck with boring decks
Not sure what's the problem with this card, as it's a strictly worse Twin Tyrant in most situations.
Only good if you drop on an empty board, which rarely enough is the case, as Control Warrior is usually on the reactive side, and this guy isn't exactly meant for an Face / Aggro deck, due to its high cost which cant be cheated out unlike another certain Fattie in Warrior's arsenal.
Many times Warrior lost the game already by Turn 8, and if they are doing well, then they are beating you anyway.
This just looks like a bigger body Skyfin spawning exactly two drunken big Bluegill Warrior at EVERY end of turn, without the dragon battlecry conditions.
Twin Tyrant - neutral, discoverable, synergizes, deals dmg on entry so you can make decision how to continue, reliable - doesn't rng face so the 'target' minions are Gone.
This one - warrior only, needs a clear board to do 6 dmg, 8 health is easier to handle, the 3/3s are unreliable even on 7 minions' board. Warrior doesn't need this card, 8s today are whack anyway.
It's not even a good dimensional reaper target, because you need to remove all minions (leave 1 of yours), to get a strictly weaker nagrand slam effect. And much like tyrany, you slam, then you have time for more actions. Even weaker Priestess deals 6 dmg at 7, synergizes, and would be removed or ignored all the same.
Only 'maybe' advantage is the aoe vs spot removals, and those who can simply don't care, those who can't will hit your face anyway, and it's been a wasted a turn on a dumb minion that cost you the game.
How is this one balanced? It's weak. Maybe more cards revealed would get it a home, but as is now it doesn't have room in pauperish HL warrior, which would do way better with dragons.
Not sure what's the problem with this card, as it's a strictly worse Twin Tyrant in most situations.
Only good if you drop on an empty board, which rarely enough is the case, as Control Warrior is usually on the reactive side, and this guy isn't exactly meant for an Face / Aggro deck, due to its high cost which cant be cheated out unlike another certain Fattie in Warrior's arsenal.
Many times Warrior lost the game already by Turn 8, and if they are doing well, then they are beating you anyway.
No they arent. CW always having trouble closing games nowadays. They have the abilities to drag the game forever but do not have enough means to close it, make the deck an easy prey for infinite value decks like Priest or Rogue. Which 2 Trouble maker and Rattlegore this expansion, couple with Deathwing, Prime and Garrosh, CW now have quite enough big boy to slam down the board from turn 8 and hope the Priest run out of hard removals in hand due to poor card draw, thus lose the game in 1-2 turn
It's basically a Priestess of Fury they just chopped up how that 6 damage is dealt. It might see the nerfing block. Fairly powerful overall, will be top tier in Arena.
Blizzards current policy is to print a shitton of OP bullshit in each expansion and quickly nerf popular decks so players are constantly having to craft new decks to remain competitive as blizzard artificially shifts the meta through nerfs. This is to cause a need for players to buy more packs.
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Why are you expecting balance from Hearthstone? Are you gonna buy packs so you can have the edge of all the broken shit or not?
Fun > Meta
Yes they get excited then they bitch and moan that it is to op and were stuck with boring decks
That means that they are comparable to some extent.
Not sure what's the problem with this card, as it's a strictly worse Twin Tyrant in most situations.
Only good if you drop on an empty board, which rarely enough is the case, as Control Warrior is usually on the reactive side, and this guy isn't exactly meant for an Face / Aggro deck, due to its high cost which cant be cheated out unlike another certain Fattie in Warrior's arsenal.
Many times Warrior lost the game already by Turn 8, and if they are doing well, then they are beating you anyway.
Ummm....
This just looks like a bigger body Skyfin spawning exactly two drunken big Bluegill Warrior at EVERY end of turn, without the dragon battlecry conditions.
Well just a little bit .... bigger, true ?? :P~~~
:P~~~
Twin Tyrant - neutral, discoverable, synergizes, deals dmg on entry so you can make decision how to continue, reliable - doesn't rng face so the 'target' minions are Gone.
This one - warrior only, needs a clear board to do 6 dmg, 8 health is easier to handle, the 3/3s are unreliable even on 7 minions' board. Warrior doesn't need this card, 8s today are whack anyway.
It's not even a good dimensional reaper target, because you need to remove all minions (leave 1 of yours), to get a strictly weaker nagrand slam effect. And much like tyrany, you slam, then you have time for more actions. Even weaker Priestess deals 6 dmg at 7, synergizes, and would be removed or ignored all the same.
Only 'maybe' advantage is the aoe vs spot removals, and those who can simply don't care, those who can't will hit your face anyway, and it's been a wasted a turn on a dumb minion that cost you the game.
How is this one balanced? It's weak. Maybe more cards revealed would get it a home, but as is now it doesn't have room in pauperish HL warrior, which would do way better with dragons.
No they arent. CW always having trouble closing games nowadays. They have the abilities to drag the game forever but do not have enough means to close it, make the deck an easy prey for infinite value decks like Priest or Rogue. Which 2 Trouble maker and Rattlegore this expansion, couple with Deathwing, Prime and Garrosh, CW now have quite enough big boy to slam down the board from turn 8 and hope the Priest run out of hard removals in hand due to poor card draw, thus lose the game in 1-2 turn
It's basically a Priestess of Fury they just chopped up how that 6 damage is dealt. It might see the nerfing block. Fairly powerful overall, will be top tier in Arena.
It would be OP in another class. The current Warrior archetypes can't really use this efficiently though.
Blizzards current policy is to print a shitton of OP bullshit in each expansion and quickly nerf popular decks so players are constantly having to craft new decks to remain competitive as blizzard artificially shifts the meta through nerfs. This is to cause a need for players to buy more packs.