One of the worst cards of the expansion, and one of the more frustrating to play with.
You rarely get something, despite all the "pro tips" thrown around. Opponent's hand size also rarely matters as two of the cards will still be in their deck no matter what. Even some of the cards who may be easy to guess will be in hand for a long time for the right opporunity, like Shudderwock, Leeroy or Barista do jackshit for Priest. What you're gonna do with the Shudderwock you stole? Proc another Envoy?
The most absurd is people here saying it's better than Glimmeroot without obviously playing with the card, since they didn't even know that 2 of the choices won't be in hand and are from the deck, not completely random stuff like Glimmeroot.
So with Glimmerroot you get a random card from your opponent's starting deck (assuming you pick the right one) and learn nothing about their current hand.
But with Envoy, your justification for not using it is that your opponent's cards won't be useful anyway?? So what good is Glimmerroot then? Envoy actually tells you what cards your opponent is and isn't holding.
OP asked about Envoy and people's experience with it, not Glimmerroot. Some of you sound like you're just commenting on a card reveal thread and you've not even tried Envoy. You're so self-assured you're comparing it unfavourably to a worse priest minion from 2 years ago that you probably never even played.
So with Glimmerroot you get a random card from your opponent's starting deck (assuming you pick the right one) and learn nothing about their current hand.
But with Envoy, your justification for not using it is that your opponent's cards won't be useful anyway?? So what good is Glimmerroot then? Envoy actually tells you what cards your opponent is and isn't holding.
OP asked about Envoy and people's experience with it, not Glimmerroot. Some of you sound like you're just commenting on a card reveal thread and you've not even tried Envoy. You're so self-assured you're comparing it unfavourably to a worse priest minion from 2 years ago that you probably never even played.
Assuming you knew their deck archetype (and you always knew that in open deck formats), Glimmeroot gave you a random card 100% of the time. Envoy's chance of getting a card are always less than 100%.
The info you gain with Envoy is largely useless. Good players are already making reads on what cards are in or not in their opponent's hand; they don't need this extra info. Bad players aren't going to be able to utilize the info anyway; they can rarely make the best decisions even if their opponent's hands were completely face up, usually because they are playing with their "creative" home-brew decks that are extremely underpowered to begin with. And if this kind of info was useful, why has Chameleos NEVER seen competitive play?
Finally, but most importantly, what archetype would utilize Envoy? Clearly not Rez Priest nor Combo Priest. Is there some Unicorn out there? I suspect not. Even if Envoy were a "good" card, it has no deck to go into.
Envoy however, shows you three cards that DID start in their deck, and you have to guess which is in their hand. It is much, much,much more of a guessing game this way.
I'm not sure that's correct (unless you have evidence otherwise). Envoy card text states that it will show you three cards and you have to guess which one is ion the opponent's hand. It says nothing about the 3 cards having been cards from their deck. It could be literally any other card (one assumes same class and/or neutral), which actually makes this even easier than Glimmeroot to succeed with.
No he is correct, it will only show you cards that started in their deck. A dev confirmed it on a Twitter post during reveals. And yeah that card is garbage, it's not nearly as useful as Glimmerroot and yea most of the time the info isn't very useful. Telling me that Shaman has 2 invoke cards and a Dragons Pack isn't telling me shit.
I've had it show the opponent's coin, making it the obvious choice... so it doesn't only include cards that started in their deck.
So with Glimmerroot you get a random card from your opponent's starting deck (assuming you pick the right one) and learn nothing about their current hand.
But with Envoy, your justification for not using it is that your opponent's cards won't be useful anyway?? So what good is Glimmerroot then? Envoy actually tells you what cards your opponent is and isn't holding.
OP asked about Envoy and people's experience with it, not Glimmerroot. Some of you sound like you're just commenting on a card reveal thread and you've not even tried Envoy. You're so self-assured you're comparing it unfavourably to a worse priest minion from 2 years ago that you probably never even played.
Assuming you knew their deck archetype (and you always knew that in open deck formats), Glimmeroot gave you a random card 100% of the time. Envoy's chance of getting a card are always less than 100%.
The info you gain with Envoy is largely useless. Good players are already making reads on what cards are in or not in their opponent's hand; they don't need this extra info. Bad players aren't going to be able to utilize the info anyway; they can rarely make the best decisions even if their opponent's hands were completely face up, usually because they are playing with their "creative" home-brew decks that are extremely underpowered to begin with. And if this kind of info was useful, why has Chameleos NEVER seen competitive play?
Finally, but most importantly, what archetype would utilize Envoy? Clearly not Rez Priest nor Combo Priest. Is there some Unicorn out there? I suspect not. Even if Envoy were a "good" card, it has no deck to go into.
First of all Glimmerroot was not always a 100% chance to get a card, as several classes had multiple archetypes while it was in rotation (for example Mage which had Quest, Control, Odd and Tempo variations all at once). Not to mention times in between metas when people were experimenting with all sorts of stuff.
Second, there are countless situations where Envoy will have a 100% to give you a card. The most obvious example being if it shows you The Coin in your opponent's hand. This is where the thinking comes into play, which people who completely dismiss the card seem to be missing.
Thirdly, knowing what cards your opponent has or doesn't have is BETTER than just assuming what they might have. It may not be enough to make a card competitive, but this is still just simple logic that anyone should know.
And finally, you can use Envoy in almost any priest archetype because it is a tech card. Not an archetypal one. But atm it is most useful in Galakrond Priest since it can snag you additional Galakrond cards, cheapen your Mountain Giants if you're playing them, and potentially add minions to be summoned from your hand by Princess Talanji.
So with Glimmerroot you get a random card from your opponent's starting deck (assuming you pick the right one) and learn nothing about their current hand.
But with Envoy, your justification for not using it is that your opponent's cards won't be useful anyway?? So what good is Glimmerroot then? Envoy actually tells you what cards your opponent is and isn't holding.
OP asked about Envoy and people's experience with it, not Glimmerroot. Some of you sound like you're just commenting on a card reveal thread and you've not even tried Envoy. You're so self-assured you're comparing it unfavourably to a worse priest minion from 2 years ago that you probably never even played.
Assuming you knew their deck archetype (and you always knew that in open deck formats), Glimmeroot gave you a random card 100% of the time. Envoy's chance of getting a card are always less than 100%.
The info you gain with Envoy is largely useless. Good players are already making reads on what cards are in or not in their opponent's hand; they don't need this extra info. Bad players aren't going to be able to utilize the info anyway; they can rarely make the best decisions even if their opponent's hands were completely face up, usually because they are playing with their "creative" home-brew decks that are extremely underpowered to begin with. And if this kind of info was useful, why has Chameleos NEVER seen competitive play?
Finally, but most importantly, what archetype would utilize Envoy? Clearly not Rez Priest nor Combo Priest. Is there some Unicorn out there? I suspect not. Even if Envoy were a "good" card, it has no deck to go into.
First of all Glimmerroot was not always a 100% chance to get a card, as several classes had multiple archetypes while it was in rotation (for example Mage which had Quest, Control, Odd and Tempo variations all at once). Not to mention times in between metas when people were experimenting with all sorts of stuff.
Second, there are countless situations where Envoy will have a 100% to give you a card. The most obvious example being if it shows you The Coin in your opponent's hand. This is where the thinking comes into play, which people who completely dismiss the card seem to be missing.
Thirdly, knowing what cards your opponent has or doesn't have is BETTER than just assuming what they might have. It may not be enough to make a card competitive, but this is still just simple logic that anyone should know.
And finally, you can use Envoy in almost any priest archetype because it is a tech card. Not an archetypal one. But atm it is most useful in Galakrond Priest since it can snag you additional Galakrond cards, cheapen your Mountain Giants if you're playing them, and potentially add minions to be summoned from your hand by Princess Talanji.
I was often able to determine if my Mage opponent was an Odd Mage before the first card was played. There is a little trick you might not be aware of. Quest was usually determinable quite early on as well. What's left? A Tempo Mage that whiffed on turns 1 and 2 and looks like a Big Spell Mage? Even then the pool of cards offered might give the deck type away.
These situations where your opponent hasn't used their coin on turn 1, how often do they come up? How often will the Coin be offered as a choice? (Can't be very many - opponent probably has four cards in their hand.). And how valuable is a 2/2 that draws a Coin? Is it game winning? Don't think so.
More generally, even if you guess/infer correctly, how often is the card really useful? If you are up against a Face Hunter, is playing a 2/2 on turn 2 and getting a Leper Gnome gonna help you survive?
And last, but not least, Galakrond Priest is a meme deck. I realize the Hearthpwn community is full of "creative" types that love to swim upstream. But Hearthstone is a game with a winner and a loser. And if you are playing Galakrond Priest, you are playing to lose.
I’ve found it to be pretty underwhelming. If it were a 2/3 it might be playable. I don’t understand why these cards are always understated when if they weren’t they’d still only be just ok cards. Madame Lazul could be a 3/3 and not broken, just a solid legendary, not like Tarim levels of legendary.
As for the Envoy, choosing correctly is often just luck and the info it gives you is best when chosen correctly. That way you know the other two cards aren’t in hand, unlike when you guess wrong and you’re left knowing only one card not in hand. Even then the info can be misleading because they could draw the card the very next turn.
If it was a 3/2 or 2/3 or a dragon or something you’d have a playable card, but as for now there are better things to play.
So with Glimmerroot you get a random card from your opponent's starting deck (assuming you pick the right one) and learn nothing about their current hand.
But with Envoy, your justification for not using it is that your opponent's cards won't be useful anyway?? So what good is Glimmerroot then? Envoy actually tells you what cards your opponent is and isn't holding.
OP asked about Envoy and people's experience with it, not Glimmerroot. Some of you sound like you're just commenting on a card reveal thread and you've not even tried Envoy. You're so self-assured you're comparing it unfavourably to a worse priest minion from 2 years ago that you probably never even played.
Assuming you knew their deck archetype (and you always knew that in open deck formats), Glimmeroot gave you a random card 100% of the time. Envoy's chance of getting a card are always less than 100%.
The info you gain with Envoy is largely useless. Good players are already making reads on what cards are in or not in their opponent's hand; they don't need this extra info. Bad players aren't going to be able to utilize the info anyway; they can rarely make the best decisions even if their opponent's hands were completely face up, usually because they are playing with their "creative" home-brew decks that are extremely underpowered to begin with. And if this kind of info was useful, why has Chameleos NEVER seen competitive play?
Finally, but most importantly, what archetype would utilize Envoy? Clearly not Rez Priest nor Combo Priest. Is there some Unicorn out there? I suspect not. Even if Envoy were a "good" card, it has no deck to go into.
First of all Glimmerroot was not always a 100% chance to get a card, as several classes had multiple archetypes while it was in rotation (for example Mage which had Quest, Control, Odd and Tempo variations all at once). Not to mention times in between metas when people were experimenting with all sorts of stuff.
Second, there are countless situations where Envoy will have a 100% to give you a card. The most obvious example being if it shows you The Coin in your opponent's hand. This is where the thinking comes into play, which people who completely dismiss the card seem to be missing.
Thirdly, knowing what cards your opponent has or doesn't have is BETTER than just assuming what they might have. It may not be enough to make a card competitive, but this is still just simple logic that anyone should know.
And finally, you can use Envoy in almost any priest archetype because it is a tech card. Not an archetypal one. But atm it is most useful in Galakrond Priest since it can snag you additional Galakrond cards, cheapen your Mountain Giants if you're playing them, and potentially add minions to be summoned from your hand by Princess Talanji.
I was often able to determine if my Mage opponent was an Odd Mage before the first card was played. There is a little trick you might not be aware of. Quest was usually determinable quite early on as well. What's left? A Tempo Mage that whiffed on turns 1 and 2 and looks like a Big Spell Mage? Even then the pool of cards offered might give the deck type away.
These situations where your opponent hasn't used their coin on turn 1, how often do they come up? How often will the Coin be offered as a choice? (Can't be very many - opponent probably has four cards in their hand.). And how valuable is a 2/2 that draws a Coin? Is it game winning? Don't think so.
More generally, even if you guess/infer correctly, how often is the card really useful? If you are up against a Face Hunter, is playing a 2/2 on turn 2 and getting a Leper Gnome gonna help you survive?
And last, but not least, Galakrond Priest is a meme deck. I realize the Hearthpwn community is full of "creative" types that love to swim upstream. But Hearthstone is a game with a winner and a loser. And if you are playing Galakrond Priest, you are playing to lose.
There are these things called "examples" that I used. I used them to correct what you said because you didn't know what you were talking about. For example, I listed mage archetypes as an examples to show that some classes weren't confined to a single obvious archetype/decklist. I used the coin as an example to show that Envoy can in fact guarantee you a card. And I used Galakrond Priest as an example of a deck that Envoy has particular use in.
The assumptions you made based on my reply and total ignorance of what I was explaining to you are comical at best. I would recommend reading glasses. Did you genuinely think I was suggesting that The Coin is the best and most consistent card to get from Envoy? Or are you just being purposefully thick to try and strawman me? What are you trying to prove, and to who, acting like that?
I'm sorry that you can't beat Face Hunters with Galakrond Priest. I could recommend some tech cards if you like. You can leave the Envoy out if you like, it doesn't sound like you'd get much out of it. Personally it's never given me a Leper Gnome but I have gotten many Galakronds. Against Hunters I've picked up some useful secrets too like Explosive Trap one time, and as a result I also learned which ones my opponent was probably about to put in play.
I’ve found it to be pretty underwhelming. If it were a 2/3 it might be playable. I don’t understand why these cards are always understated when if they weren’t they’d still only be just ok cards. Madame Lazul could be a 3/3 and not broken, just a solid legendary, not like Tarim levels of legendary.
As for the Envoy, choosing correctly is often just luck and the info it gives you is best when chosen correctly. That way you know the other two cards aren’t in hand, unlike when you guess wrong and you’re left knowing only one card not in hand. Even then the info can be misleading because they could draw the card the very next turn.
If it was a 3/2 or 2/3 or a dragon or something you’d have a playable card, but as for now there are better things to play.
When you choose incorrectly, Envoy shows you what the correct answer was. I know this because I have actually played the card.
Am I the only one commenting on this thread with actual experience using it? I suppose it hasn't been in any big streamers legend decks, so why would you bother right?
lol. Not sure why you’re so irate over a simple discussion of a HS card. I tried it a few times and offered my opinion per request. I hadn’t noticed it reveals the card, but that makes sense as I’m just a helpless noob who can’t figure out anything without the help of streamers and nerdecks. So thank you for illuminating us all, you’re patience is appreciated.
My assessment (keep in mind that I'm talking about Standard):
Having something to do on turn 2 instead of heropowering (which is normally useless on 2)? Nice!
2 mana 2/2? Not thrilled about it, but can get a pass if the effect is good enough.
Maybe obtaining a card that may or not be useful? Not good enough.
Not being resurrect/combo friendly? Incompatible with some relevant decks.
Conclusion: not good enough right now (considering the only priest deck with above 50% winrate is resurrect priest), probably not good enough in the future either.
Having something to do on turn 3? Not as relevant as having something to do in turn 2 imo, but always nice.
3 mana 3/3? Not the best, but significantly better than a 2 mana 2/2 (because of how it trades with other meta minions compared to a 2/2).
Always obtaining a card that may or not be useful? Good enough.
Not being resurrect/combo friendly? Incompatible with some relevant decks.
Conclusion: not good enough right now (considering the only priest deck with above 50% winrate is resurrect priest), could be good enough in the future (if it was still in standard that is).
I unpacked one, but despite having played Galakrond Priest for a while, I've never played it. I've seen in on the board only due to Faceless Lackey shenanigans.
As most people above me suggested, Curious Glimmerroot was much much better.
Pretty understated for what it does. But it's a card that gives you a 30% chance to add a card to your hand, which is pretty good. It's also a 2 drop, and priest has crap for 2 drops.
It's not a bad hit off of Galakrond in the late game either.
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One of the worst cards of the expansion, and one of the more frustrating to play with.
You rarely get something, despite all the "pro tips" thrown around. Opponent's hand size also rarely matters as two of the cards will still be in their deck no matter what. Even some of the cards who may be easy to guess will be in hand for a long time for the right opporunity, like Shudderwock, Leeroy or Barista do jackshit for Priest. What you're gonna do with the Shudderwock you stole? Proc another Envoy?
The most absurd is people here saying it's better than Glimmeroot without obviously playing with the card, since they didn't even know that 2 of the choices won't be in hand and are from the deck, not completely random stuff like Glimmeroot.
So with Glimmerroot you get a random card from your opponent's starting deck (assuming you pick the right one) and learn nothing about their current hand.
But with Envoy, your justification for not using it is that your opponent's cards won't be useful anyway?? So what good is Glimmerroot then? Envoy actually tells you what cards your opponent is and isn't holding.
OP asked about Envoy and people's experience with it, not Glimmerroot. Some of you sound like you're just commenting on a card reveal thread and you've not even tried Envoy. You're so self-assured you're comparing it unfavourably to a worse priest minion from 2 years ago that you probably never even played.
Assuming you knew their deck archetype (and you always knew that in open deck formats), Glimmeroot gave you a random card 100% of the time. Envoy's chance of getting a card are always less than 100%.
The info you gain with Envoy is largely useless. Good players are already making reads on what cards are in or not in their opponent's hand; they don't need this extra info. Bad players aren't going to be able to utilize the info anyway; they can rarely make the best decisions even if their opponent's hands were completely face up, usually because they are playing with their "creative" home-brew decks that are extremely underpowered to begin with. And if this kind of info was useful, why has Chameleos NEVER seen competitive play?
Finally, but most importantly, what archetype would utilize Envoy? Clearly not Rez Priest nor Combo Priest. Is there some Unicorn out there? I suspect not. Even if Envoy were a "good" card, it has no deck to go into.
I've had it show the opponent's coin, making it the obvious choice... so it doesn't only include cards that started in their deck.
First of all Glimmerroot was not always a 100% chance to get a card, as several classes had multiple archetypes while it was in rotation (for example Mage which had Quest, Control, Odd and Tempo variations all at once). Not to mention times in between metas when people were experimenting with all sorts of stuff.
Second, there are countless situations where Envoy will have a 100% to give you a card. The most obvious example being if it shows you The Coin in your opponent's hand. This is where the thinking comes into play, which people who completely dismiss the card seem to be missing.
Thirdly, knowing what cards your opponent has or doesn't have is BETTER than just assuming what they might have. It may not be enough to make a card competitive, but this is still just simple logic that anyone should know.
And finally, you can use Envoy in almost any priest archetype because it is a tech card. Not an archetypal one. But atm it is most useful in Galakrond Priest since it can snag you additional Galakrond cards, cheapen your Mountain Giants if you're playing them, and potentially add minions to be summoned from your hand by Princess Talanji.
I was often able to determine if my Mage opponent was an Odd Mage before the first card was played. There is a little trick you might not be aware of. Quest was usually determinable quite early on as well. What's left? A Tempo Mage that whiffed on turns 1 and 2 and looks like a Big Spell Mage? Even then the pool of cards offered might give the deck type away.
These situations where your opponent hasn't used their coin on turn 1, how often do they come up? How often will the Coin be offered as a choice? (Can't be very many - opponent probably has four cards in their hand.). And how valuable is a 2/2 that draws a Coin? Is it game winning? Don't think so.
More generally, even if you guess/infer correctly, how often is the card really useful? If you are up against a Face Hunter, is playing a 2/2 on turn 2 and getting a Leper Gnome gonna help you survive?
And last, but not least, Galakrond Priest is a meme deck. I realize the Hearthpwn community is full of "creative" types that love to swim upstream. But Hearthstone is a game with a winner and a loser. And if you are playing Galakrond Priest, you are playing to lose.
I’ve found it to be pretty underwhelming. If it were a 2/3 it might be playable. I don’t understand why these cards are always understated when if they weren’t they’d still only be just ok cards. Madame Lazul could be a 3/3 and not broken, just a solid legendary, not like Tarim levels of legendary.
As for the Envoy, choosing correctly is often just luck and the info it gives you is best when chosen correctly. That way you know the other two cards aren’t in hand, unlike when you guess wrong and you’re left knowing only one card not in hand. Even then the info can be misleading because they could draw the card the very next turn.
If it was a 3/2 or 2/3 or a dragon or something you’d have a playable card, but as for now there are better things to play.
There are these things called "examples" that I used. I used them to correct what you said because you didn't know what you were talking about. For example, I listed mage archetypes as an examples to show that some classes weren't confined to a single obvious archetype/decklist. I used the coin as an example to show that Envoy can in fact guarantee you a card. And I used Galakrond Priest as an example of a deck that Envoy has particular use in.
The assumptions you made based on my reply and total ignorance of what I was explaining to you are comical at best. I would recommend reading glasses. Did you genuinely think I was suggesting that The Coin is the best and most consistent card to get from Envoy? Or are you just being purposefully thick to try and strawman me? What are you trying to prove, and to who, acting like that?
I'm sorry that you can't beat Face Hunters with Galakrond Priest. I could recommend some tech cards if you like. You can leave the Envoy out if you like, it doesn't sound like you'd get much out of it. Personally it's never given me a Leper Gnome but I have gotten many Galakronds. Against Hunters I've picked up some useful secrets too like Explosive Trap one time, and as a result I also learned which ones my opponent was probably about to put in play.
When you choose incorrectly, Envoy shows you what the correct answer was. I know this because I have actually played the card.
Am I the only one commenting on this thread with actual experience using it? I suppose it hasn't been in any big streamers legend decks, so why would you bother right?
lol. Not sure why you’re so irate over a simple discussion of a HS card. I tried it a few times and offered my opinion per request. I hadn’t noticed it reveals the card, but that makes sense as I’m just a helpless noob who can’t figure out anything without the help of streamers and nerdecks. So thank you for illuminating us all, you’re patience is appreciated.
I understand ur feeling but i have 50-60 percent winrate with the deck. It's in my galkrond highlander priest .
My assessment (keep in mind that I'm talking about Standard):
Conclusion: not good enough right now (considering the only priest deck with above 50% winrate is resurrect priest), probably not good enough in the future either.
Curious Glimmerroot for comparison:
Conclusion: not good enough right now (considering the only priest deck with above 50% winrate is resurrect priest), could be good enough in the future (if it was still in standard that is).
I unpacked one, but despite having played Galakrond Priest for a while, I've never played it.
I've seen in on the board only due to Faceless Lackey shenanigans.
As most people above me suggested, Curious Glimmerroot was much much better.
Pretty understated for what it does. But it's a card that gives you a 30% chance to add a card to your hand, which is pretty good. It's also a 2 drop, and priest has crap for 2 drops.
It's not a bad hit off of Galakrond in the late game either.