Should Blizz keep an evergreen (i.e. non-rotating) set of viable (in the loosest sense) tech cards to counter the different strategies which might emerge during a given meta?
Some of the most frustrating meta's have involved decks which make you feel helpless and winning relies on either playing a specific counter deck or getting lucky with the card draw.
Here are some examples which I think fit into this category. Note that I'm not implying these cards should be brought back in their current form (Loatheb was clearly OP and useable in pretty much any deck)
[card ]Mindbreaker[/card] - deals with hero power shenanigans (kinda)
when people start playing lots of tech cards, then you know meta is fucked. So no, tech cards are not healthy for the diversity
Don't tech cards allow the meta to change and instead do the opposite of what you say regarding diversity? For example, in the ice block meta when frost mage was prevalent you saw a lot of control warrior because this reliably beat frost mage. If instead there were some decent secret tech cards (which there have been now for the last few expansions) frost mage becomes less prevalent and other decks start to increase in viability.
let's take a better and fresh example. Wild ladder has secret mage as tier 1 for a long time now and every class uses Secret Eater. Every damn class, every damn deck. Aggro, Control, it doesn't matter.. they still play it. The secret mages themselves play secret eater, some even play more secret techs. But what happens when you are an aggro deck and draw a 4 mana 2/4 tech card? you lose. And good job, now you have one less card place in your deck because you must have the damn tech card in your deck every time. So no... tech cards should not be supported. The problem is with overpowered cards. If you nerf some cards and make them balanced you dont need to put shitty tech cards in your deck
The only card that I think should 100% be Evergreen'd, and no one can argue this by any means, is Whizbang the Wonderful. There is no effect on the meta with this card. It just allows people to try out random standard decks. It will be a pointless card once it rotates to wild, because it'll only provide standard decks
let's take a better and fresh example. Wild ladder has secret mage as tier 1 for a long time now and every class uses Secret Eater. Every damn class, every damn deck. Aggro, Control, it doesn't matter.. they still play it. The secret mages themselves play secret eater, some even play more secret techs. But what happens when you are an aggro deck and draw a 4 mana 2/4 tech card? you lose. And good job, now you have one less card place in your deck because you must have the damn tech card in your deck every time. So no... tech cards should not be supported. The problem is with overpowered cards. If you nerf some cards and make them balanced you dont need to put shitty tech cards in your deck
I myself do not use Eater of Secrets in my Reno shaman deck, just because there is no space for it and the card is useless against many decks. My ultimate tech card is Zephrys that I can play a few times during 1 match, also Shudderwock gives more tech cards. Though I do not play competitive and speak from 14 rank.
To be fair ive seen plenty of games even with the Tech card Eater of Secrets being lost due to it being a 4 mana 2/4 that what eats a Secret but bad for tempo. Its by no means a guaranteed win vs Secret Mages if you have it. Its just mildly annoying thats all.
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The question:
Should Blizz keep an evergreen (i.e. non-rotating) set of viable (in the loosest sense) tech cards to counter the different strategies which might emerge during a given meta?
Some of the most frustrating meta's have involved decks which make you feel helpless and winning relies on either playing a specific counter deck or getting lucky with the card draw.
Here are some examples which I think fit into this category. Note that I'm not implying these cards should be brought back in their current form (Loatheb was clearly OP and useable in pretty much any deck)
[card ]Mindbreaker[/card] - deals with hero power shenanigans (kinda)
[card ]Nerub'ar Weblord[/card] - helps disrupt battlecrys
[card ]Saronite Taskmaster[/card] - messes up opponents res. pool
[card ]Eater of Secrets[/card] - eats secrets...
[card ]skulking geist[/card] - stops miracle style 1 mana cycle cards
[card ]Loatheb[/card] - dirsupts spell based decks
[card ]Soggoth the Slitherer[/card] - disrupts charge based decks (kinda)
[card ]Acidic Swamp Ooze[/card] - destroys weapons
[card ]Dirty Rat[/card] - deals with minion based combo decks
Discuss!
when people start playing lots of tech cards, then you know meta is fucked. So no, tech cards are not healthy for the diversity
I am power, incarnate!
Don't tech cards allow the meta to change and instead do the opposite of what you say regarding diversity? For example, in the ice block meta when frost mage was prevalent you saw a lot of control warrior because this reliably beat frost mage. If instead there were some decent secret tech cards (which there have been now for the last few expansions) frost mage becomes less prevalent and other decks start to increase in viability.
let's take a better and fresh example. Wild ladder has secret mage as tier 1 for a long time now and every class uses Secret Eater. Every damn class, every damn deck. Aggro, Control, it doesn't matter.. they still play it. The secret mages themselves play secret eater, some even play more secret techs. But what happens when you are an aggro deck and draw a 4 mana 2/4 tech card? you lose. And good job, now you have one less card place in your deck because you must have the damn tech card in your deck every time. So no... tech cards should not be supported. The problem is with overpowered cards. If you nerf some cards and make them balanced you dont need to put shitty tech cards in your deck
I am power, incarnate!
The only card that I think should 100% be Evergreen'd, and no one can argue this by any means, is Whizbang the Wonderful. There is no effect on the meta with this card. It just allows people to try out random standard decks. It will be a pointless card once it rotates to wild, because it'll only provide standard decks
I myself do not use Eater of Secrets in my Reno shaman deck, just because there is no space for it and the card is useless against many decks. My ultimate tech card is Zephrys that I can play a few times during 1 match, also Shudderwock gives more tech cards. Though I do not play competitive and speak from 14 rank.
To be fair ive seen plenty of games even with the Tech card Eater of Secrets being lost due to it being a 4 mana 2/4 that what eats a Secret but bad for tempo. Its by no means a guaranteed win vs Secret Mages if you have it. Its just mildly annoying thats all.