It is only me or the nerfs are way lower than should be?
1 mana increase in Call To Arms, a spell 2 manas undercosted don't look so terrible for paladin (except even) and all other cards remain untouched, this really is enough to put the class out of Tier 0? I don't think so.
1 mana increase in Lackey and the less life gain from Pact really will balance the insanely OP warlock cards with other classes except paladin? Absolutely not, the only deck I can see this make a big diference is burn mage, the pact often put the cursed warlock out of the reach in many games, for other decks don't change much because the problem is cheat value/tempo plays without a chance to answer and the real problem, the absurdly powerful warlock DK remain (AGAIN!!!) untouched for the nerfs.
And now with Spiteful and QR out of the way looks like the 2 already dominant classes paladin and warlock will become even more powerful.
Odd paladin isnt that strong so why change it xd tarim is situational...yes he is trong but not op...in the end he is legendary...warlock dk: he is the strongest DK in game as he is only one that cost 10 mana. You need to setup demons before playing him..that wont be on turn 10 IF you even draw him till then...gul'dan was not problem before k&c so yea why would you change him...problem were cards that came out with k&c :)
And im glad they wont change dk because im warlock player..:P
A lot of the games Cubelock played against aggro decks they mostly tried to survive till t5 to play lackey and maybe coin+darck pact. The additional round will hurt cubelock against face decks - and silence will be even more impactful.
People sometimes like to forget that nerfs are not about destroying certain deck archetypes completely, but about getting them more in line with other decks regarding the power level (and following that also affecting the frequency that people encounter those decks online).
Paladin has been nerfed a lot (its most powerfull card c2a won't be played in odd/even) while warlock's nerfs are VERY weak. Spitefull summoner nerf is a joke, rogue quest nerf hurts the deck a lot but it can still be played. NSW was just mandatory.
People sometimes like to forget that nerfs are not about destroying certain deck archetypes completely, but about getting them more in line with other decks regarding the power level (and following that also affecting the frequency that people encounter those decks online).
People sometimes like to forget that nerfs are not about destroying certain deck archetypes completely, but about getting them more in line with other decks regarding the power level (and following that also affecting the frequency that people encounter those decks online).
Warlock dk is not op, being able to pull all of the powerfull demons into board and make them die before turn ten is op because if you had no taunts you would suffer from aggro decks
Warlock dk is not op, being able to pull all of the powerfull demons into board and make them die before turn ten is op because if you had no taunts you would suffer from aggro decks
It's op because of voilord, cheated fromn the deck at t6 and copied several times. The dk itself it's strong but not really op (alone). Problems are mana cheat
People sometimes like to forget that nerfs are not about destroying certain deck archetypes completely, but about getting them more in line with other decks regarding the power level (and following that also affecting the frequency that people encounter those decks online).
Please really consider what you say after you carefully think about the nerfs and their impact. Like actually think.
5 mana CTA isn't beneficial for odd paladin. In what universe are three 1-drops ever good? The current powerspiked one drops have important battlecries that will be ignored for the same of recruiting them out. Now does it make sense why this nerfs even paladin pretty well? Now CTA is good in murloc paladin and some kind control variant that needs to bring out control tools.
Tarim. Oh boy. Tarim is NOT a broken card. It's a very GOOD card that gets discovered by stonehill defender way too easily. If you're going to complain about tarim, complain about stonehill. Then you won't be saying anything at all. Tarim with one copy is a good board control card and in terms of using it aggressively, it's pretty damn fair. I know one of the big hs streamers talked about a nerf idea to make it into a 6 mana 2/5 and change all minions to 2/2 to make it more control and not aggro but regardless, Tarim isn't the problem. The discover mechanic that gives bonus chance for class cards is.
My issue with CTA is that the one mana increase surely weakens Even Paladin (maybe so much that it won't see play anymore), but not dudeadin. I don't get why people just drop Genn or Baku and go back to their old tactics.
Yes, Stand against Darkness and other jewels rotated out, but the existence of Even AND Odd Paladin should prove that this class has enough strong cards to fill two decks. So that shouldn't be hard to replace. Plus, you can play CTA + Level Up!
Please really consider what you say after you carefully think about the nerfs and their impact. Like actually think.
5 mana CTA isn't beneficial for odd paladin. In what universe are three 1-drops ever good? The current powerspiked one drops have important battlecries that will be ignored for the same of recruiting them out. Now does it make sense why this nerfs even paladin pretty well? Now CTA is good in murloc paladin and some kind control variant that needs to bring out control tools.
Tarim. Oh boy. Tarim is NOT a broken card. It's a very GOOD card that gets discovered by stonehill defender way too easily. If you're going to complain about tarim, complain about stonehill. Then you won't be saying anything at all. Tarim with one copy is a good board control card and in terms of using it aggressively, it's pretty damn fair. I know one of the big hs streamers talked about a nerf idea to make it into a 6 mana 2/5 and change all minions to 2/2 to make it more control and not aggro but regardless, Tarim isn't the problem. The discover mechanic that gives bonus chance for class cards is.
2/5 2/2 damage would be op with concecration with even pally
I'm glad they didn't nerf Sunkeeper Tarim. I don't think it's overpowered, it's just a good equalizer that could swing the game in your favor under certain conditions. It might seem useless when your side of the board is empty, though it can still lower the power levels of your opponent's minions. A reliable card overall.
Tarim. Oh boy. Tarim is NOT a broken card. It's a very GOOD card that gets discovered by stonehill defender way too easily. If you're going to complain about tarim, complain about stonehill. Then you won't be saying anything at all. Tarim with one copy is a good board control card and in terms of using it aggressively, it's pretty damn fair. I know one of the big hs streamers talked about a nerf idea to make it into a 6 mana 2/5 and change all minions to 2/2 to make it more control and not aggro but regardless, Tarim isn't the problem. The discover mechanic that gives bonus chance for class cards is.
I think the most legitimate criticism of Tarim, is that it's an auto include. It works great in aggro, midrange, or control. But yes, I agree with you. It doesn't seem like a broken card. It seems like a powerful card, that shows up way too often due to those stupid turtles.
Tarim. Oh boy. Tarim is NOT a broken card. It's a very GOOD card that gets discovered by stonehill defender way too easily. If you're going to complain about tarim, complain about stonehill. Then you won't be saying anything at all. Tarim with one copy is a good board control card and in terms of using it aggressively, it's pretty damn fair. I know one of the big hs streamers talked about a nerf idea to make it into a 6 mana 2/5 and change all minions to 2/2 to make it more control and not aggro but regardless, Tarim isn't the problem. The discover mechanic that gives bonus chance for class cards is.
I think the most legitimate criticism of Tarim, is that it's an auto include. It works great in aggro, midrange, or control. But yes, I agree with you. It doesn't seem like a broken card. It seems like a powerful card, that shows up way too often due to those stupid turtles.
I think it deserve a little nerf, 7 health is too much. If you play aggro/midrange you have to waste 3 minions to put him down. For 6 mana he destroy your win condition as aggro. 3/6 is accettable, 3/7 it's absurd
How can 1 person be so wrong about so many things at the same time?
Including grammar you mean?
About the grammar I agree, English is not my language and I do the best I can, about the cards I like to see the Sunble and your arguments instead a simple "wrong about so many things" statement...
Tarim. Oh boy. Tarim is NOT a broken card. It's a very GOOD card that gets discovered by stonehill defender way too easily. If you're going to complain about tarim, complain about stonehill. Then you won't be saying anything at all. Tarim with one copy is a good board control card and in terms of using it aggressively, it's pretty damn fair. I know one of the big hs streamers talked about a nerf idea to make it into a 6 mana 2/5 and change all minions to 2/2 to make it more control and not aggro but regardless, Tarim isn't the problem. The discover mechanic that gives bonus chance for class cards is.
I think the most legitimate criticism of Tarim, is that it's an auto include. It works great in aggro, midrange, or control. But yes, I agree with you. It doesn't seem like a broken card. It seems like a powerful card, that shows up way too often due to those stupid turtles.
I think it deserve a little nerf, 7 health is too much. If you play aggro/midrange you have to waste 3 minions to put him down. For 6 mana he destroy your win condition as aggro. 3/6 is accettable, 3/7 it's absurd
Let's be honest for a moment here, card change effects are always very unpredictable. We should wait until after the nerfs roll in before complaining.
Control warlock will remain favored against most other control decks, but that really doesn't have any easy solution. The real question is whether the deck now being weaker to aggro will make it less popular enough that decks like Odd warrior become more viable.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
It is only me or the nerfs are way lower than should be?
1 mana increase in Call To Arms, a spell 2 manas undercosted don't look so terrible for paladin (except even) and all other cards remain untouched, this really is enough to put the class out of Tier 0? I don't think so.
1 mana increase in Lackey and the less life gain from Pact really will balance the insanely OP warlock cards with other classes except paladin? Absolutely not, the only deck I can see this make a big diference is burn mage, the pact often put the cursed warlock out of the reach in many games, for other decks don't change much because the problem is cheat value/tempo plays without a chance to answer and the real problem, the absurdly powerful warlock DK remain (AGAIN!!!) untouched for the nerfs.
And now with Spiteful and QR out of the way looks like the 2 already dominant classes paladin and warlock will become even more powerful.
Odd paladin isnt that strong so why change it xd tarim is situational...yes he is trong but not op...in the end he is legendary...warlock dk: he is the strongest DK in game as he is only one that cost 10 mana. You need to setup demons before playing him..that wont be on turn 10 IF you even draw him till then...gul'dan was not problem before k&c so yea why would you change him...problem were cards that came out with k&c :)
And im glad they wont change dk because im warlock player..:P
A lot of the games Cubelock played against aggro decks they mostly tried to survive till t5 to play lackey and maybe coin+darck pact. The additional round will hurt cubelock against face decks - and silence will be even more impactful.
People sometimes like to forget that nerfs are not about destroying certain deck archetypes completely, but about getting them more in line with other decks regarding the power level (and following that also affecting the frequency that people encounter those decks online).
Paladin has been nerfed a lot (its most powerfull card c2a won't be played in odd/even) while warlock's nerfs are VERY weak. Spitefull summoner nerf is a joke, rogue quest nerf hurts the deck a lot but it can still be played. NSW was just mandatory.
I will crush you!
Leper Gnome
Warlock dk is not op, being able to pull all of the powerfull demons into board and make them die before turn ten is op because if you had no taunts you would suffer from aggro decks
Leper Gnome
Please really consider what you say after you carefully think about the nerfs and their impact. Like actually think.
5 mana CTA isn't beneficial for odd paladin. In what universe are three 1-drops ever good? The current powerspiked one drops have important battlecries that will be ignored for the same of recruiting them out. Now does it make sense why this nerfs even paladin pretty well? Now CTA is good in murloc paladin and some kind control variant that needs to bring out control tools.
Tarim. Oh boy. Tarim is NOT a broken card. It's a very GOOD card that gets discovered by stonehill defender way too easily. If you're going to complain about tarim, complain about stonehill. Then you won't be saying anything at all. Tarim with one copy is a good board control card and in terms of using it aggressively, it's pretty damn fair. I know one of the big hs streamers talked about a nerf idea to make it into a 6 mana 2/5 and change all minions to 2/2 to make it more control and not aggro but regardless, Tarim isn't the problem. The discover mechanic that gives bonus chance for class cards is.
My issue with CTA is that the one mana increase surely weakens Even Paladin (maybe so much that it won't see play anymore), but not dudeadin. I don't get why people just drop Genn or Baku and go back to their old tactics.
Yes, Stand against Darkness and other jewels rotated out, but the existence of Even AND Odd Paladin should prove that this class has enough strong cards to fill two decks. So that shouldn't be hard to replace. Plus, you can play CTA + Level Up!
How can 1 person be so wrong about so many things at the same time?
I'm glad they didn't nerf Sunkeeper Tarim. I don't think it's overpowered, it's just a good equalizer that could swing the game in your favor under certain conditions. It might seem useless when your side of the board is empty, though it can still lower the power levels of your opponent's minions. A reliable card overall.
Leper Gnome
Let's be honest for a moment here, card change effects are always very unpredictable. We should wait until after the nerfs roll in before complaining.
Control warlock will remain favored against most other control decks, but that really doesn't have any easy solution. The real question is whether the deck now being weaker to aggro will make it less popular enough that decks like Odd warrior become more viable.