now that would make sense, until you look at the numbers.
the event only goes on for 14 days. Let's just assume that you complete a quest each day and gget unlucky with your daily reroll, only giving you 40g quests. Let's also assume that if you disregarded the event you could reliably turn all of thoe into 60g quests (I'm ignoring 80 and 100g quests, since they're so rare). Basically, you'd lose 20g for each daily quest. 20 x 14 = 280, which means roughly 300g...which is how much in packs? Exactly: 3.
And what is one of the giveaway prizes? a 3-pack bundle. So basically all you're doing is putting 3 packs on the line on the offchance that you might get the same value back or, if you are lucky, something even better.
Granted, most of us won't be winning anything, but even then, 3 packs is not a lot. If this is the best scheme they can come up with I would be ehsitant to all them "brilliant".
Just do your damn dailies and hope that you're fortunate enough to get second place.
There is just one flaw in your theory: you are assuming that every player rerolls their quest to get not 40 gold usually. But most players don't do this.
Do you have a proof or a link to that?
Or is it just your inner stommach telling you ‘most players don’t do this’?
I don't think we need proof here. Stomach suffices, or I just have to look at some of my friends who play HS casually for fun and don't reroll even after I told them the idea behind it. The huge playerbase of rank 25-20 (partly even up to 15) just doesn't care ;)
PS: when I reroll and end up getting a 40g "3 victories" "100 damage to heroes" etc quest I play that day anyway...so losing 10g now and then is nothing new for me
PPS: imagine the big winner being someone who doesn't read the mail or if he does, has no motivation to open 3k packs ;)
Hang on am I missing something? How does this competition change how people reroll quests?
If I have 3 full quests I reroll the worst one unless they are all 60 or above. Then I complete the best one. Next day it refills to 3 and I repeat the process. I would guess most people do something similar.
I’m completing a quest a day anyway just like the competition requires.
How does the competition existing change that habit?
There is just one flaw in your theory: you are assuming that every player rerolls their quest to get not 40 gold usually. But most players don't do this.
Do you have a proof or a link to that?
Or is it just your inner stommach telling you ‘most players don’t do this’?
I don't think we need proof here. Stomach suffices, or I just have to look at some of my friends who play HS casually for fun and don't reroll even after I told them the idea behind it. The huge playerbase of rank 25-20 (partly even up to 15) just doesn't care ;)
PS: when I reroll and end up getting a 40g "3 victories" "100 damage to heroes" etc quest I play that day anyway...so losing 10g now and then is nothing new for me
PPS: imagine the big winner being someone who doesn't read the mail or if he does, has no motivation to open 3k packs ;)
Nah man that’s now how you do proper science :) Bring some numbers to the table or let your stommach opinion stay solens :) Same goes for PileOfCheese :) Not hard feelings; we just need to do this the academic way.
I roll every quest that has to do with winning (except 7 in any mode). I think it has more to do with getting players more active. This is one of the most cynical posts I've seen here, and that's saying something.
I actually wonder if many casual players know how to reroll their quests? When I first started playing I was too afraid to click the big red 'X', I thought "Who in their right minds would just give up free money?" Then one day I nervously clicked it and boom it turned into a new quest! I'm not sure if I was ever told in-game that would happen and that's long before I joined here.
As for OP, it's definitely an interesting theory, but I like to imagine that since the packs cost Blizzard next to nothing (perhaps just server maintenance) and they already make money hand over fist with Hearthstone that they don't care about crazy tricks like this.
This. If we really need a conspiracy theory, it should be more like: people will believe they have better chances of winning the grand prize when they buy the Mammoth bundle because Blizzard always gives the good stuff to the players who throw money at them -> problem solved (for Blizz ^^)
The odds of winning are so small its easy to just ignore the whole thing. Like buying a lottery ticket, technically its gamblings, but the price is so small and the odds so large that its not something you even really think about, unless by some miracle you actually win, even one of the smaller prizes.
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Simple: Reroll oly 40g quests!
now that would make sense, until you look at the numbers.
the event only goes on for 14 days. Let's just assume that you complete a quest each day and gget unlucky with your daily reroll, only giving you 40g quests. Let's also assume that if you disregarded the event you could reliably turn all of thoe into 60g quests (I'm ignoring 80 and 100g quests, since they're so rare). Basically, you'd lose 20g for each daily quest. 20 x 14 = 280, which means roughly 300g...which is how much in packs? Exactly: 3.
And what is one of the giveaway prizes? a 3-pack bundle. So basically all you're doing is putting 3 packs on the line on the offchance that you might get the same value back or, if you are lucky, something even better.
Granted, most of us won't be winning anything, but even then, 3 packs is not a lot. If this is the best scheme they can come up with I would be ehsitant to all them "brilliant".
Just do your damn dailies and hope that you're fortunate enough to get second place.
I tried having fun once. It was awful.
Hang on am I missing something? How does this competition change how people reroll quests?
If I have 3 full quests I reroll the worst one unless they are all 60 or above. Then I complete the best one. Next day it refills to 3 and I repeat the process. I would guess most people do something similar.
I’m completing a quest a day anyway just like the competition requires.
How does the competition existing change that habit?
I roll every quest that has to do with winning (except 7 in any mode). I think it has more to do with getting players more active. This is one of the most cynical posts I've seen here, and that's saying something.
I actually wonder if many casual players know how to reroll their quests? When I first started playing I was too afraid to click the big red 'X', I thought "Who in their right minds would just give up free money?" Then one day I nervously clicked it and boom it turned into a new quest! I'm not sure if I was ever told in-game that would happen and that's long before I joined here.
As for OP, it's definitely an interesting theory, but I like to imagine that since the packs cost Blizzard next to nothing (perhaps just server maintenance) and they already make money hand over fist with Hearthstone that they don't care about crazy tricks like this.
This. If we really need a conspiracy theory, it should be more like: people will believe they have better chances of winning the grand prize when they buy the Mammoth bundle because Blizzard always gives the good stuff to the players who throw money at them -> problem solved (for Blizz ^^)
The odds of winning are so small its easy to just ignore the whole thing. Like buying a lottery ticket, technically its gamblings, but the price is so small and the odds so large that its not something you even really think about, unless by some miracle you actually win, even one of the smaller prizes.