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Whizbang's Workshop Set Cards List & Guide
This thread was marked as Locked by Fluxflashor.
Neutral twisted nether efect
I'm calling a disgusting OP 1-drop !!!
Druid quest: Play # beasts Reward: Minion that makes all beasts cost X less.
.
Hunter secret: when your hero is attacked, add 3 ravasaur eggs to your hand (1 mana 0/1: whenever this takes damage summon a 1/1 ravasaur hatchling).
Cant remove my post for some reason so here is a random letter: h
Hydra: priest legendary, 5 mana, 4/4 deathrattle: summon a random friendly deathrattle minion that died this game
- A weapon for Shaman who add an 1/2 Elemental in your hand,
- A minion (legendary?) with Inspire: Adapt.
- A minion (for shaman?) with a Deathrattle triggered by "played an elemental last turn".
- Mage quest: play X secrets. Reward: big minion with ability to put all mage secrets in play or in your hand (Battlecry & not from your deck).
- Druid quest: gain X mana cristal. Reward: Infinite (or double?) amount of mana cristal, or mana reduction for all your cards.
- Warrior quest: deal X amount of damage to (yours?) minions.
My bold prediction: rouge quest is good
My less than bold prediction: shaman quest is good
Just fill your deck with one drops, that is creative deck design, right?
Im gonna guess that the mage quest is about elementals and that the warrior quest is about playing taunt minions
Also gonna guess the warrior quest reward has a whirlwind effect and is a 5 mana 8/8
One more op 1 drop for hunter
Hunter has shitty epics
Always Hunters. Always Huffers.
Rogue gets a 3 mana return all friendly minions to hand and reduce their cost by (1) spell
Also, mini ethereal peddler
Also, one more burgle minion!
Still missing a rager.
3 Mana 5/1 Battlecry: Adapt for Shaman
Quote from Legend_Entomber >> Priest is the last class to have the legendary to be revealed, hopefully it is not some "Purify" type of card....
Priest is the last class to have the legendary to be revealed, hopefully it is not some "Purify" type of card....
This should have been merged long ago.
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Neutral twisted nether efect
I'm calling a disgusting OP 1-drop !!!
Druid quest: Play # beasts Reward: Minion that makes all beasts cost X less.
.
Hunter secret: when your hero is attacked, add 3 ravasaur eggs to your hand (1 mana 0/1: whenever this takes damage summon a 1/1 ravasaur hatchling).
Cant remove my post for some reason so here is a random letter: h
Hydra: priest legendary, 5 mana, 4/4 deathrattle: summon a random friendly deathrattle minion that died this game
- A weapon for Shaman who add an 1/2 Elemental in your hand,
- A minion (legendary?) with Inspire: Adapt.
- A minion (for shaman?) with a Deathrattle triggered by "played an elemental last turn".
- Mage quest: play X secrets. Reward: big minion with ability to put all mage secrets in play or in your hand (Battlecry & not from your deck).
- Druid quest: gain X mana cristal. Reward: Infinite (or double?) amount of mana cristal, or mana reduction for all your cards.
- Warrior quest: deal X amount of damage to (yours?) minions.
My bold prediction: rouge quest is good
My less than bold prediction: shaman quest is good
Just fill your deck with one drops, that is creative deck design, right?
Im gonna guess that the mage quest is about elementals and that the warrior quest is about playing taunt minions
Also gonna guess the warrior quest reward has a whirlwind effect and is a 5 mana 8/8
One more op 1 drop for hunter
Hunter has shitty epics
Always Hunters. Always Huffers.
Rogue gets a 3 mana return all friendly minions to hand and reduce their cost by (1) spell
Also, mini ethereal peddler
Also, one more burgle minion!
Still missing a rager.
3 Mana 5/1 Battlecry: Adapt for Shaman
This should have been merged long ago.