jade decks are more fun then cthun decks ever was. Pirate warriors are i little boring to play against... not more so than shaman was at one point though
@LordBlumpkin; off the top of my head if you want to tech for aggro as priest you have Mistress of Mixtures, Smite, Cleric, Power Word: Glory, Wild Pyromancer, Dirty Rat, Shadow Word: Pain for early game. Dragon variants up that to Twilight Whelp and Wyrmrest Agent, alongside Twilight Guardian. Anti-weapon tech like Ooze is something you can run for very little cost.
Gadgetzan Socialite, Earthen Ring Farseer, and Refreshment Vendor are all excellent for gaining board and healing. Tournament Medic can single handedly crush a lot of Aggro because a 1/8 is just hard to kill, and Raza is immediately just a 5/5 with a heal built in. Priest of the Feast is legitimately amazing in any matchup. Reno isn't always going to save you but it's a big heal obviously. Flash Heal and the new healing potion are excellent burst healing. Potion of Madness is awesome.
Obviously it might be hard to fit all of these in to keep your deck working against the field, but they're options. If you're truly aiming to target an aggressive meta then all of them could be run with virtually no downside and be reliably drawn. Pirate Warrior is similar to the old Burn Shaman so maybe it is indeed too much sustained pressure to counter, but I'd wager it's currently more to do with having an unrefined list early on in the expansion.
Honestly if you want to counter Pirate Warrior, Control Warrior is probably in a great spot right now to do so.
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After some more hours into the meta i must say, best expansion so far. It allows for so many directions with decks and it makes a lot of useless cards actually good. Like in Jaderogue. Or check out Amaz Inspire Priest. What a blast.
@LordBlumpkin; off the top of my head if you want to tech for aggro as priest you have Mistress of Mixtures, Smite, Cleric, Power Word: Glory, Wild Pyromancer, Dirty Rat, Shadow Word: Pain for early game. Dragon variants up that to Twilight Whelp and Wyrmrest Agent, alongside Twilight Guardian. Anti-weapon tech like Ooze is something you can run for very little cost.
Gadgetzan Socialite, Earthen Ring Farseer, and Refreshment Vendor are all excellent for gaining board and healing. Tournament Medic can single handedly crush a lot of Aggro because a 1/8 is just hard to kill, and Raza is immediately just a 5/5 with a heal built in. Priest of the Feast is legitimately amazing in any matchup. Reno isn't always going to save you but it's a big heal obviously. Flash Heal and the new healing potion are excellent burst healing. Potion of Madness is awesome.
Obviously it might be hard to fit all of these in to keep your deck working against the field, but they're options. If you're truly aiming to target an aggressive meta then all of them could be run with virtually no downside and be reliably drawn. Pirate Warrior is similar to the old Burn Shaman so maybe it is indeed too much sustained pressure to counter, but I'd wager it's currently more to do with having an unrefined list early on in the expansion.
Honestly if you want to counter Pirate Warrior, Control Warrior is probably in a great spot right now to do so.
I run Mistress of Mixtures, Holy Smite, Shadow Word: Pain, Potion of Madness, Friendly Bartender, Doomsayer, Acidic Swamp Ooze, Flash Heal, Priest of the Feast, Reno Jackson, Raza (who is not useful in pirate warrior match-up since he's way too slow), Kazakus, Sen'jin Shieldmasta (use to be Twilight Guardian but having a dragon in hand wasn't reliable enough), Second-rate Bruiser, Holy Nova, and Dragonfire Potion. I couldn't possibly run any more cards than that that target aggro decks and expect a chance at beating other decks. Even with all of those cards I still lose to Pirate Warrior roughly half of the time. I could draw perfectly up to turn 5 and if I don't have Reno Jackson in hand on turn 6 I still lose. That's why Pirate Warrior is so stupid.
Edit: I said roughly half of the time but it's actually less than half.
Well, right now Pirate warriors are way too fast and requires a specific hand to stop them but even then, it might not be fully stopped. It reminds me of miracle rogue from back in the days except it's dominance comes in the first 4 turns and even when it goes to mid-late game, they can still seal the deal with cards like Leeroy and Arcanite reaper. It's just not possible to fully stop them which makes it really hard to enjoy the game.
Pirate warrior is too fast and too consistent, jade idol is bogus since no other of the controllish classes has access to such insane resource generation. Endless resource... I can't understand why they think this was a good idea, about 50 cards from other classes made pointless in a poof, by one single card.
All this pirate warrior stuff and midrange shaman thingy is exactly the reason on why I just ignore these op decks and root for classes I don't have in gold yet (jade combo rogue, reno n'zoth priest, jade shaman).
@LordBlumpkin; I think that's a reasonable approach, I'd agree overteching is really going to be worse than running a solid amount and moving on. I'm not sold on Second-rate Bruiser and Friendly Bartender as being impactful enough, but I'll be honest I haven't tested them; Cleric is still arguably a card I would tech in simply because of the fact it gives you a turn 1 play and slows the game down and isn't a dead card in other matchups where you just play it for value over tempo, and Dirty Rat is finding its way into lists that are having a lot of success right now and potentially worth testing (though it oddly seems better in slow matchups where you're trying to force something out of their hand to get an edge). Admittedly if you're losing less than half the time it means you're really not that unfavored depending on your dataset, and unfortunately Reno decks have always had the unfortunate side effect of having the one-ofs cause them grief with consistency. Overall it sounds like you're headed in the right direction and all I can say is it's possible you've hit a rough patch in variance and the winrate might appear lower than it should be; I have seen people who have pretty much explicitly stated while Reno Priest is absurdly good in the matchup it really can come down to if Reno appears or not.
In a few weeks once things have settled though and Pirate Warrior is still this nuts I think we can more easily assess if it's truly as insane as it feels right now. It might very well be Aggro Shaman 2.0, in which case Control Warrior is going to be an insanely good counterpick and might help clean it up.
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It's so close to perfect. Nerf the piss out of Pirate Warrior, change Jade Idol to shuffle copies of a card that generates a golem without another shuffle option and we'd be set. The Reno Kazakus classes are sweet and competitive, Priest is in a great place: competitive but not unfun to play against which was an issue in the past. The two issues are just oppressing a lot of innovation - non-Reno control, any other Warrior build, Hunter and Rogue as classes in general. Paladin and Hunter almost certainly have legitimate, tricky aggro builds (even mid-range variants), but they're overshadowed by a stupid face deck.
@LordBlumpkin; off the top of my head if you want to tech for aggro as priest you have Mistress of Mixtures, Smite, Cleric, Power Word: Glory, Wild Pyromancer, Dirty Rat, Shadow Word: Pain for early game. Dragon variants up that to Twilight Whelp and Wyrmrest Agent, alongside Twilight Guardian. Anti-weapon tech like Ooze is something you can run for very little cost.
Gadgetzan Socialite, Earthen Ring Farseer, and Refreshment Vendor are all excellent for gaining board and healing. Tournament Medic can single handedly crush a lot of Aggro because a 1/8 is just hard to kill, and Raza is immediately just a 5/5 with a heal built in. Priest of the Feast is legitimately amazing in any matchup. Reno isn't always going to save you but it's a big heal obviously. Flash Heal and the new healing potion are excellent burst healing. Potion of Madness is awesome.
Obviously it might be hard to fit all of these in to keep your deck working against the field, but they're options. If you're truly aiming to target an aggressive meta then all of them could be run with virtually no downside and be reliably drawn. Pirate Warrior is similar to the old Burn Shaman so maybe it is indeed too much sustained pressure to counter, but I'd wager it's currently more to do with having an unrefined list early on in the expansion.
Honestly if you want to counter Pirate Warrior, Control Warrior is probably in a great spot right now to do so.
I doubt CW is good versus pirates, you tend to use your health for tempo on the first 2-3 turns... which means you've likely taken 40+ dmg on average to T5.
And sure, you can tech down a little more... and lose more brutally to renolock, jade druid and dragon priest.
I have had really good luck with a control style Reno Kazakus mage and warlock. It really screws over Afro decks because they can't build a board and can't deal with the bombs like mountain giant and especially jaraxxus.
I just hope Pirate warrior dies down. They enabled it with too many cards and you basically never ever want a deck like that to be anything but a tier3 deck.
When you see a bunch of people running 2x ooze, that's when you know it's time for a nerf. We'll see how it settles.
Dragon Priest is hilarious and awesome to play I gotta say. All the discover cards are fun.
@LordBlumpkin; off the top of my head if you want to tech for aggro as priest you have Mistress of Mixtures, Smite, Cleric, Power Word: Glory, Wild Pyromancer, Dirty Rat, Shadow Word: Pain for early game. Dragon variants up that to Twilight Whelp and Wyrmrest Agent, alongside Twilight Guardian. Anti-weapon tech like Ooze is something you can run for very little cost.
Gadgetzan Socialite, Earthen Ring Farseer, and Refreshment Vendor are all excellent for gaining board and healing. Tournament Medic can single handedly crush a lot of Aggro because a 1/8 is just hard to kill, and Raza is immediately just a 5/5 with a heal built in. Priest of the Feast is legitimately amazing in any matchup. Reno isn't always going to save you but it's a big heal obviously. Flash Heal and the new healing potion are excellent burst healing. Potion of Madness is awesome.
Obviously it might be hard to fit all of these in to keep your deck working against the field, but they're options. If you're truly aiming to target an aggressive meta then all of them could be run with virtually no downside and be reliably drawn. Pirate Warrior is similar to the old Burn Shaman so maybe it is indeed too much sustained pressure to counter, but I'd wager it's currently more to do with having an unrefined list early on in the expansion.
Honestly if you want to counter Pirate Warrior, Control Warrior is probably in a great spot right now to do so.
I doubt CW is good versus pirates, you tend to use your health for tempo on the first 2-3 turns... which means you've likely taken 40+ dmg on average to T5.
And sure, you can tech down a little more... and lose more brutally to renolock, jade druid and dragon priest.
vS shows it as being an excellent counter along with apparently "every Shaman", and Reno Mage which I find interesting; granted this is the old list but tbh the list hasn't changed much. People also forget Armorsmith can do work, but she hasn't gone anywhere.
I'm basing this on Control Warrior consistently being being the premier list to heavily counter all-in Aggro strats since the beginning of forever without really having to tech down. Renolock is hard because Jarraxus, but winnable. Dragon Priest is hard because the current list gained a ton of value so it can grind out Control games in general. Jade Druid is basically countered by a significant portion of the meta and I'm not going to both trying to persuade Control Warriors to look at other builds since they have a hard-on for 0 pressure and Elise. However it's currently good against Midrange Shaman who isn't going anywhere, and from what I understand reasonably common.
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jade decks are more fun then cthun decks ever was. Pirate warriors are i little boring to play against... not more so than shaman was at one point though
@LordBlumpkin; off the top of my head if you want to tech for aggro as priest you have Mistress of Mixtures, Smite, Cleric, Power Word: Glory, Wild Pyromancer, Dirty Rat, Shadow Word: Pain for early game. Dragon variants up that to Twilight Whelp and Wyrmrest Agent, alongside Twilight Guardian. Anti-weapon tech like Ooze is something you can run for very little cost.
Gadgetzan Socialite, Earthen Ring Farseer, and Refreshment Vendor are all excellent for gaining board and healing. Tournament Medic can single handedly crush a lot of Aggro because a 1/8 is just hard to kill, and Raza is immediately just a 5/5 with a heal built in. Priest of the Feast is legitimately amazing in any matchup. Reno isn't always going to save you but it's a big heal obviously. Flash Heal and the new healing potion are excellent burst healing. Potion of Madness is awesome.
Obviously it might be hard to fit all of these in to keep your deck working against the field, but they're options. If you're truly aiming to target an aggressive meta then all of them could be run with virtually no downside and be reliably drawn. Pirate Warrior is similar to the old Burn Shaman so maybe it is indeed too much sustained pressure to counter, but I'd wager it's currently more to do with having an unrefined list early on in the expansion.
Honestly if you want to counter Pirate Warrior, Control Warrior is probably in a great spot right now to do so.
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After some more hours into the meta i must say, best expansion so far. It allows for so many directions with decks and it makes a lot of useless cards actually good. Like in Jaderogue. Or check out Amaz Inspire Priest. What a blast.
Im kinda sad, the meta will vanish in ~3 months.
Well, right now Pirate warriors are way too fast and requires a specific hand to stop them but even then, it might not be fully stopped. It reminds me of miracle rogue from back in the days except it's dominance comes in the first 4 turns and even when it goes to mid-late game, they can still seal the deal with cards like Leeroy and Arcanite reaper. It's just not possible to fully stop them which makes it really hard to enjoy the game.
All this pirate warrior stuff and midrange shaman thingy is exactly the reason on why I just ignore these op decks and root for classes I don't have in gold yet (jade combo rogue, reno n'zoth priest, jade shaman).
Just remember the good times!
@LordBlumpkin; I think that's a reasonable approach, I'd agree overteching is really going to be worse than running a solid amount and moving on. I'm not sold on Second-rate Bruiser and Friendly Bartender as being impactful enough, but I'll be honest I haven't tested them; Cleric is still arguably a card I would tech in simply because of the fact it gives you a turn 1 play and slows the game down and isn't a dead card in other matchups where you just play it for value over tempo, and Dirty Rat is finding its way into lists that are having a lot of success right now and potentially worth testing (though it oddly seems better in slow matchups where you're trying to force something out of their hand to get an edge). Admittedly if you're losing less than half the time it means you're really not that unfavored depending on your dataset, and unfortunately Reno decks have always had the unfortunate side effect of having the one-ofs cause them grief with consistency. Overall it sounds like you're headed in the right direction and all I can say is it's possible you've hit a rough patch in variance and the winrate might appear lower than it should be; I have seen people who have pretty much explicitly stated while Reno Priest is absurdly good in the matchup it really can come down to if Reno appears or not.
In a few weeks once things have settled though and Pirate Warrior is still this nuts I think we can more easily assess if it's truly as insane as it feels right now. It might very well be Aggro Shaman 2.0, in which case Control Warrior is going to be an insanely good counterpick and might help clean it up.
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It's so close to perfect. Nerf the piss out of Pirate Warrior, change Jade Idol to shuffle copies of a card that generates a golem without another shuffle option and we'd be set. The Reno Kazakus classes are sweet and competitive, Priest is in a great place: competitive but not unfun to play against which was an issue in the past. The two issues are just oppressing a lot of innovation - non-Reno control, any other Warrior build, Hunter and Rogue as classes in general. Paladin and Hunter almost certainly have legitimate, tricky aggro builds (even mid-range variants), but they're overshadowed by a stupid face deck.
CCGing since '98.
I have had really good luck with a control style Reno Kazakus mage and warlock. It really screws over Afro decks because they can't build a board and can't deal with the bombs like mountain giant and especially jaraxxus.
This meta pushed lopsided matchups to the extreme. It feels like nearly all decks have a lot of matchups which they simply cannot win.
I just hope Pirate warrior dies down.
They enabled it with too many cards and you basically never ever want a deck like that to be anything but a tier3 deck.
When you see a bunch of people running 2x ooze, that's when you know it's time for a nerf. We'll see how it settles.
Dragon Priest is hilarious and awesome to play I gotta say. All the discover cards are fun.
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I just don't get why jade works the way it is.. it snowballs so epically after the 5, 6th it makes Arcane Giants (which were already op) a joke.
Articles I suggest every player reads to improve at the game;
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Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?