Coolest rng win came from me tinkering with summoning stone mage vs a handlock. I put the stone out with a cloak field on it on turn 6 with the warlock down at 10 hp from a strong mana wyrm, Flamewaker opening that he had shadowflamed the turn before. His turn 7 he drops double molten giants, taunts them up with a sunfury and heals for 3 with a farseer. I'm staring down 2x 8/8s with taunt and his 3/3 vs my 0/6 summoning stone and I believe it was a gadget an jouster spawns by the finicky cloak field and my hand is empy, but I draw a flamestrike. What the hell, there is nothing else I can do other than ping this turn so I cast flamestrike and BOOM his board takes 8 damage as the summoning stone spawns a Prophet Velen for me. Hit face for 1 with the jouster. He's on 12 hp but plays a belcher...looks like the game is going to drag on, but then I top deck a fireball. 6 damage x 2 (thanks velen!) and the game is over.
In terms of losing to bad rng, well I can't count the number of times I have lost to Archmage antonidas or tirion ford ring or lord jaraxxus coming out of Unstable portals in the mid game. Likewise with seizing control of the board only to die to double boom bots to my face for 3+ each after wiping his board. I am not going to miss either of those overpowered crutch cards in the least, come on standard format!
Recently played a dragon priest vs control priest where I played four Chillmaws! Mine, two discovered through curator and one entombed after he thoughtstole it xD
But my brother had one... warlock vs shaman. Shaman plays Gnomish Experimenter, draws malygos, is turned into chicken... shaman thinks... plays Ancestor's Call. Pulls his chicken... vs my brother's Ragnaros the Firelord. Concedes.
Today I played a game against a face hunter with my tempo mage. Turn 3 I play an Iron Juggernaut that I got from an Esportal. Fast forward maybe 5 turns, the hunter has lethal on board so I hit end turn and concede except the game keeps going. Turns out it's a good thing I hit end turn before concede because the mine from the juggernaut goes off and I win the game.
I had a game, me, Priest, vs a face hunter, where I got down to 1 or 2 HP with my opponent having an explosive trap up.
Every turn, I just heal myself, and then he gets me back to enough to kill me with the trap, so I basically cannot attack without dying the turn after.
I just bid my time, and then he plays a Leper Gnome. Alright, I shadow madness it and shadow word pain it, I'm still alive.
Later I draw holy nova to heal myself for 4 in a single turn. I can finally attack ; The trap pops, he'll die next turn.
He plays his second explosive trap ( that he had in hand ), but I can still heal myself above 2 heath to kill him.
In gift exchange brawl I had played several Iron Juggernauts, and so had my opponent. I had less than ten cards left in my deck (some of which Juggernaut's mines), no taunts and I felt that the game started to slip away...but then my opponent drew FOUR mines in a row for EXACT lethal. My opponent had maybe 15 cards left at that point.
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Coolest rng win came from me tinkering with summoning stone mage vs a handlock. I put the stone out with a cloak field on it on turn 6 with the warlock down at 10 hp from a strong mana wyrm, Flamewaker opening that he had shadowflamed the turn before. His turn 7 he drops double molten giants, taunts them up with a sunfury and heals for 3 with a farseer. I'm staring down 2x 8/8s with taunt and his 3/3 vs my 0/6 summoning stone and I believe it was a gadget an jouster spawns by the finicky cloak field and my hand is empy, but I draw a flamestrike. What the hell, there is nothing else I can do other than ping this turn so I cast flamestrike and BOOM his board takes 8 damage as the summoning stone spawns a Prophet Velen for me. Hit face for 1 with the jouster. He's on 12 hp but plays a belcher...looks like the game is going to drag on, but then I top deck a fireball. 6 damage x 2 (thanks velen!) and the game is over.
In terms of losing to bad rng, well I can't count the number of times I have lost to Archmage antonidas or tirion ford ring or lord jaraxxus coming out of Unstable portals in the mid game. Likewise with seizing control of the board only to die to double boom bots to my face for 3+ each after wiping his board. I am not going to miss either of those overpowered crutch cards in the least, come on standard format!
Recently played a dragon priest vs control priest where I played four Chillmaws! Mine, two discovered through curator and one entombed after he thoughtstole it xD
But my brother had one... warlock vs shaman. Shaman plays Gnomish Experimenter, draws malygos, is turned into chicken... shaman thinks... plays Ancestor's Call. Pulls his chicken... vs my brother's Ragnaros the Firelord. Concedes.
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Yesterday I got the dream combo with my Raptor Rogue.
Turn 8 : Played Sylvanas Windrunner against the Shaman's full board. He ignores her and goes face.
Turn 9 : Played Brann Bronzebeard, Unearthed Raptor on Sylvanas Windrunner and a second Unearthed Raptor on the first Raptor.
Which means I had 7 Deathrattles : "Steal a random ennemy minion."
Opponent conceded.
This happened yesterday. http://imgur.com/a/uec4j
The priest actually topdecked Ysera the turn after I mindgamed it.
I mean not the best ever enhance-o-mechano, but still so unlikely
Once my Tempo Mage opponent got Archmage Antonidas off Effigy from his Dr. Boom that I spent basically my whole turn killing. Insta concede.
Its fangs are in your flesh before its hiss leaves your ears.
Golden Heroes: Druid -> Rogue -> Shaman -> Hunter -> Warlock
Today I played a game against a face hunter with my tempo mage. Turn 3 I play an Iron Juggernaut that I got from an Esportal. Fast forward maybe 5 turns, the hunter has lethal on board so I hit end turn and concede except the game keeps going. Turns out it's a good thing I hit end turn before concede because the mine from the juggernaut goes off and I win the game.
I had a game, me, Priest, vs a face hunter, where I got down to 1 or 2 HP with my opponent having an explosive trap up.
Every turn, I just heal myself, and then he gets me back to enough to kill me with the trap, so I basically cannot attack without dying the turn after.
I just bid my time, and then he plays a Leper Gnome. Alright, I shadow madness it and shadow word pain it, I'm still alive.
Later I draw holy nova to heal myself for 4 in a single turn. I can finally attack ; The trap pops, he'll die next turn.
He plays his second explosive trap ( that he had in hand ), but I can still heal myself above 2 heath to kill him.
I wish I had recorded that.
In gift exchange brawl I had played several Iron Juggernauts, and so had my opponent. I had less than ten cards left in my deck (some of which Juggernaut's mines), no taunts and I felt that the game started to slip away...but then my opponent drew FOUR mines in a row for EXACT lethal. My opponent had maybe 15 cards left at that point.