I really enjoyed playing token druid last season, and had a very decent amount of success with it. However i felt there were parts of its body that could cbe improved upon.
After fine tuning for it for a while. It has become surprisingly consistent.
However Id really like some input and feedback from someone other than myself. Which is why im coming to you guys now... Criticism is very welcome, be brutally honest.
Force of Nature was in at first, and ive repeatedly experimented with it, however I find that the 6 mana can be much more effeciently used in other ways to create tokens that dont die at the end of the turn..
I really enjoyed playing token druid last season, and had a very decent amount of success with it. However i felt there were parts of its body that could cbe improved upon.
So.... THIS is the deck ive been working on.
After fine tuning for it for a while. It has become surprisingly consistent.
However Id really like some input and feedback from someone other than myself. Which is why im coming to you guys now... Criticism is very welcome, be brutally honest.
First off, why no Force of Nature? That card is the first one that comes to mind when I think Token Druid xD
Force of Nature was in at first, and ive repeatedly experimented with it, however I find that the 6 mana can be much more effeciently used in other ways to create tokens that dont die at the end of the turn..
Why Nerub'ar Weblord? You have battlecries too so it hurts you just as much as the opponent...
no power of the wild?