I'm wondering if any of you guys can tell me if the far sights are needed in the deck for using with the pyromancers or something? I have not really used wild pyromancers very much before, so I'm always a little apprehensive about building decks with them.
I was under the impression you only really want farsight in a big deck or combo deck or something, so does this have some synergy with the pyro + card draw stuff that I'm not seeing?
Would really appreciate if anyone could help me on this one, as I'd really like try something like this, and I'm not sure if I should craft the far sights for it, or just replace them with 2 copies of visions or something instead.
I just don't know enough about wild pyro decks to build this on my own, so maybe I should just test it out with the spells I have for now?
Honestly, never played this deck, but first impressions look like you can replace them with a different draw card. It looks like only 8 cards would really benefit from the mana reduction. Of course mana reduction is nice, but IMHO more vital to pull off a combo. Maybe even removing only 1 and replacing it with another Witch's Brew which could help with healing, Wild Pyro board clears, and Acolyte draws.
Honestly, never played this deck, but first impressions look like you can replace them with a different draw card. It looks like only 8 cards would really benefit from the mana reduction. Of course mana reduction is nice, but IMHO more vital to pull off a combo. Maybe even removing only 1 and replacing it with another Witch's Brew which could help with healing, Wild Pyro board clears, and Acolyte draws.
But again, haven't played this version though!
thanks man, your input is appreciated regardless, ha ha. I have very little know how on the whole pyro set up. I have them in my collection from a deck I played back in old gods, I don't even remember what it was. ha ha. (I think it might have been warrior)
I don't have any copies of it at the minute though (far sight) so reckon I will have to try out other things. I was thinking of either second copy of brew and 1 haunting visions, or 2 haunting visions as I have those.
I have 1600 dust, but I'd really like to either craft Krag'wa for my miracle shaman deck, Electra for my Elemental stuff or get Boom master Flark to finish off my Mech Hunter (Mech hunter is the best thing VS control decks right now, and there seems to be a lot of them)
I'd definitely prefer to craft one of those over crafting 2 x far sight, that's for sure.
If you play a lot of Shaman, Far Sight is a pretty cool card. It is almost 100% needed for the Big Shaman's and since Shaman suffers from draw, it helps in that regards. But being short on dust it probably isn't worth a craft. Also, for the deck you mentioned, it looks replaceable!
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found this deck on hs replay. I think it looks pretty cool, and I almost have all the cards (just missing the far sights)
https://hsreplay.net/decks/b2Hzz9sgQ6RtXX8frsM4dh/#tab=overview&vodId=ufpE5RvSdz8FYithJXss5o
I'm wondering if any of you guys can tell me if the far sights are needed in the deck for using with the pyromancers or something? I have not really used wild pyromancers very much before, so I'm always a little apprehensive about building decks with them.
I was under the impression you only really want farsight in a big deck or combo deck or something, so does this have some synergy with the pyro + card draw stuff that I'm not seeing?
Would really appreciate if anyone could help me on this one, as I'd really like try something like this, and I'm not sure if I should craft the far sights for it, or just replace them with 2 copies of visions or something instead.
I just don't know enough about wild pyro decks to build this on my own, so maybe I should just test it out with the spells I have for now?
Honestly, never played this deck, but first impressions look like you can replace them with a different draw card. It looks like only 8 cards would really benefit from the mana reduction. Of course mana reduction is nice, but IMHO more vital to pull off a combo. Maybe even removing only 1 and replacing it with another Witch's Brew which could help with healing, Wild Pyro board clears, and Acolyte draws.
But again, haven't played this version though!
thanks man, your input is appreciated regardless, ha ha. I have very little know how on the whole pyro set up. I have them in my collection from a deck I played back in old gods, I don't even remember what it was. ha ha. (I think it might have been warrior)
I don't have any copies of it at the minute though (far sight) so reckon I will have to try out other things. I was thinking of either second copy of brew and 1 haunting visions, or 2 haunting visions as I have those.
I have 1600 dust, but I'd really like to either craft Krag'wa for my miracle shaman deck, Electra for my Elemental stuff or get Boom master Flark to finish off my Mech Hunter (Mech hunter is the best thing VS control decks right now, and there seems to be a lot of them)
I'd definitely prefer to craft one of those over crafting 2 x far sight, that's for sure.
If you play a lot of Shaman, Far Sight is a pretty cool card. It is almost 100% needed for the Big Shaman's and since Shaman suffers from draw, it helps in that regards. But being short on dust it probably isn't worth a craft. Also, for the deck you mentioned, it looks replaceable!