Honestly, I only have really made stupid decks just to dick around with and for quests. But, I'll be honest: I have only gotten past rank 18 ONCE (got to rank 14 with tempo mage my friend made me in GvG, and I was very pleased). I don't get it. I look at the guides. I look at the tier lists. I look at EVERYTHING, and the best deck I've made that's ORIGINAL was a fun Zoolock deck that I made recently. But I haven't been able to get as high as I want to. Just stuck at 18. I need to learn how to build a good deck, but I don't know how. Could anyone help me out? I'd greatly appreciate it.
Check out the guides on icyveins, extremely useful and well explained. I usually build decks using the following method:
1) Choose a specific synergy you want to exploit. This can range from discard for warlock to beasts for hunter or generated spells for quest mage. Try to keep this pool low enough to be able to fit in answers and not screw up your curve
2) Select your spells and techs. You want answers that support your strategy. For example, miracle rogue wants a lot of cheap spells that either do damage or generate tempo, while control warrior makes use of many aoe's and survival tools
3) Simply fill out your curve with minions that may or may not directly support the over all plan but definitely help towards that direction. If you find yourself using vanilla dudes, consider reevaluating the deck from the ground up
You can add me ingame if you like, I can show you some of my own decks and the thinking behind them
I think it's going to always involve some changing. My own creations tend to do well for a couple games and then do poorly in a cycle. A popular Youtuber named Firebat has some interesting episodes where he tinkers with homebrews. Check out his Deck Doctor series.
My own strategy is also to start with my vision of doing something interesting. Just like moshi-mosh says, maybe I like the idea of inspire cards plus replace your hero power cards. Keep in mind that it's extremely rare for weak cards to work so well together that you end up with a strong deck. For example, I tried hard to make Hungry Dragon+ Mind Control Tech to be a thing. But MCT is a conditional card with random results. You might not be able to steal anything for many turns, and then when you finally steal something, it could be a healing totem or something. And Hungry Dragon rewards the opponent with more stats than what you gain over a Chillwind Yeti. It's a terrible card on its own. Plus it's a 7 mana combination.
Supporting your strategy often involves shoring up your deck's weaknesses. Is your deck weak to little minions overrunning you? Include AOE's or pseudo-AOE, like Consecration or Wild Pyromancer. Does your deck run out of steam quickly? Either include strong card draw or replace some of your low mana cards with higher cost cards. Can you handle most match-ups ok, but you fail hard against a specific deck? Try using a couple tech cards--Eater of Secrets for mage, Hungry Crab against murlocs, etc.
Honestly, I only have really made stupid decks just to dick around with and for quests. But, I'll be honest: I have only gotten past rank 18 ONCE (got to rank 14 with tempo mage my friend made me in GvG, and I was very pleased). I don't get it. I look at the guides. I look at the tier lists. I look at EVERYTHING, and the best deck I've made that's ORIGINAL was a fun Zoolock deck that I made recently. But I haven't been able to get as high as I want to. Just stuck at 18. I need to learn how to build a good deck, but I don't know how. Could anyone help me out? I'd greatly appreciate it.
Check out the guides on icyveins, extremely useful and well explained. I usually build decks using the following method:
1) Choose a specific synergy you want to exploit. This can range from discard for warlock to beasts for hunter or generated spells for quest mage. Try to keep this pool low enough to be able to fit in answers and not screw up your curve
2) Select your spells and techs. You want answers that support your strategy. For example, miracle rogue wants a lot of cheap spells that either do damage or generate tempo, while control warrior makes use of many aoe's and survival tools
3) Simply fill out your curve with minions that may or may not directly support the over all plan but definitely help towards that direction. If you find yourself using vanilla dudes, consider reevaluating the deck from the ground up
You can add me ingame if you like, I can show you some of my own decks and the thinking behind them
moshymosh#1821
I think it's going to always involve some changing. My own creations tend to do well for a couple games and then do poorly in a cycle. A popular Youtuber named Firebat has some interesting episodes where he tinkers with homebrews. Check out his Deck Doctor series.
My own strategy is also to start with my vision of doing something interesting. Just like moshi-mosh says, maybe I like the idea of inspire cards plus replace your hero power cards. Keep in mind that it's extremely rare for weak cards to work so well together that you end up with a strong deck. For example, I tried hard to make Hungry Dragon+ Mind Control Tech to be a thing. But MCT is a conditional card with random results. You might not be able to steal anything for many turns, and then when you finally steal something, it could be a healing totem or something. And Hungry Dragon rewards the opponent with more stats than what you gain over a Chillwind Yeti. It's a terrible card on its own. Plus it's a 7 mana combination.
Supporting your strategy often involves shoring up your deck's weaknesses. Is your deck weak to little minions overrunning you? Include AOE's or pseudo-AOE, like Consecration or Wild Pyromancer. Does your deck run out of steam quickly? Either include strong card draw or replace some of your low mana cards with higher cost cards. Can you handle most match-ups ok, but you fail hard against a specific deck? Try using a couple tech cards--Eater of Secrets for mage, Hungry Crab against murlocs, etc.
Thank you for your time and answers. I will try to apply them the best I can. Again, thank you so much.
Thank you for the source material. Also, I'd be happy to add you in-game. Thanks again for your time and knowledge.