I'm new to this thread. I'm playing hearthstone for 3 to 4 months. Need some advice on building decks, to climb the ladder. I'm able to reach rank 17 with my deck.
Usualy people on the start are creating decks around synergy. But you are lacking so many cards that you should bulid deck around good mana curve. Generally i recomend for new players (and Arena decks) following mana curve:
Usualy people on the start are creating decks around synergy. But you are lacking so many cards that you should bulid deck around good mana curve. Generally i recomend for new players (and Arena decks) following mana curve:
Usualy people on the start are creating decks around synergy. But you are lacking so many cards that you should bulid deck around good mana curve. Generally i recomend for new players (and Arena decks) following mana curve:
why do you suggest 10-2 5-3 10-4 and 5-5+ wouldn't it be something like 10-2 8-3 6-4 6-5+
just wanna know the reason behind this
For Arena reasons:
I revised many topics and 12 win decklists. The general conclusions are:
75% of 12 windecklist have just well rounded mana curve without much synergy beetween minions. 25% decks have sick synergy or many OP cards like flamestrike.
well rounded mana curve 12 windecks have similar manacurve to my proposed mana curve
For ranked + Arena Reasons:
Having limited card collection, or during arena draft the easiest strong deck to create is tempo deck. (Deck focusing on having strong play in first 6-7 turns)
2mana card played on turn 2 and 3 is still strong play, where playing nothing on turn 2 and 3mana minion on turn 3 is weaker play.
The same is applicable for 4mana minions - playing 4mana on turn 4 and 5 is still strong play.
It's possible that the golden-tempo-manacurve is a bit different than my proposal, but i'm pretty sure it's very close to it.
Difference to your proposal :
Having limited card collection puts you int he spot, where you have much more good 4mana drops than 3 mana drops. I assume that player who can't afford zoodeck or other 1 tierdecks won't have 8 good/average 3 manadrops.
The same is applicable for arena - it's much easier to get good 2 or 4 mana drop than 3manadrop.
For other purpouses:
My average Arena is 5. I helped about 5 friends having started with this game.
My highest arena run is 6. I've been playing it around 3 weeks. My mana curve is close to ziombalabombs. And also I refer to arenavalue.com. for cards that are stronger in synergy. But for beginners like me this site is useful. Once we learn how to choose cards based on synergy, we don't need references, i think so.
From this week no arena run. Have to save some gold for One night at Kharzhan.
Usualy people on the start are creating decks around synergy. But you are lacking so many cards that you should bulid deck around good mana curve. Generally i recomend for new players (and Arena decks) following mana curve:
Usualy people on the start are creating decks around synergy. But you are lacking so many cards that you should bulid deck around good mana curve. Generally i recomend for new players (and Arena decks) following mana curve:
I want to say my opinion (sorry for my bad english) about the curve arena deck. My average in arena is 8,1 .
I dont like the rule 10 - 5 -10 -5 because 10 4 drop are too much.
You need almost 10 cards for the early game (1-2 drops)
If you play the best class , rogue , you can consider the hero power like a good turn 2.
You have to understand the type of the deck: aggro , midrange , tempo and control.
These are examples of 12 wins curves:
My advice is to use Heartharena to draft the best deck possible (always using your mind) and to understand how make the best plays possibile , maybe watching good arena streamers like Hafu (my preferite). I know , it's always the same advice
Good luck :P
Glad to provoke some pro Arena player opinion :) Assume that curves you presented are for Rogue?
I'm new to this thread. I'm playing hearthstone for 3 to 4 months. Need some advice on building decks, to climb the ladder. I'm able to reach rank 17 with my deck.
Welcome!
Can you share your current deck, or at least suggest decks you like playing so we can point you in the right direction?
Play Star Wars: The Customizable Card Game - www.starwarsccg.org
Usualy people on the start are creating decks around synergy. But you are lacking so many cards that you should bulid deck around good mana curve. Generally i recomend for new players (and Arena decks) following mana curve:
10 cards for 2 mana slot
5 cards for 3 mana slot
10 cards for 4 mana slot
5 cards for 5+ mana slot.
consider cards like Murloc Knight as 6 mana slot.
Thanks for your replys. This is my current ranked play deck.
http://www.hearthpwn.com/decks/593953-control-warrior
And to add. I have completed all the adventures (BRM, LoE, Nax). I tried dragon priest, but for the meta it is no good.
Sorry for my English. It's not my primary language.
Try removing Reno and add second copies of most important cards like Fiery War Axe and Ravaging Ghoul
Even if Reno would be better than second copies:
Remove Big game hunter - you have enough cheaper reomovals.
Chrommagus and kvaldir raider seems to slow for me.
Try running Nefarian. Not sure if Control warrior archetype is working at all without Brawl
Sorry, ziombalabombs. It's the Reno deck, I named it wrongly.
Reno is the only option for recovery in this deck. I'll consider changing Chrommagus with Nefarian.
I don't have enough dust to craft Brawl.
Can you suggest me with cards for Kvaldir raider and Big game hunter.
Budget good minions:
Bog Creeper, Arch-Thief Rafaam, senjin shieldmasta, Acolyte of Pain
Maybe you are lacking less key cards for cthun warrior than control warrior. (Not sure if you want play slow warrior deck, or just any reno deck.)
http://www.hearthpwn.com/decks/568074-1-op-sjows-cthun-control-warrior
Yeah I'm lacking disciple of cthun (2), cthun chosen (1), brawl (2), shield slam (1), ancient shield bearer (2), justicar and twin emperor.
These costs around 4840 dust. But I have only 200 dust.
I'll stick with Reno. Can you suggest with a good Reno deck.
im new and learning too.
why do you suggest 10-2 5-3 10-4 and 5-5+ wouldn't it be something like 10-2 8-3 6-4 6-5+
just wanna know the reason behind this
Difference to your proposal :
For other purpouses:
My average Arena is 5. I helped about 5 friends having started with this game.
My highest arena run is 6. I've been playing it around 3 weeks. My mana curve is close to ziombalabombs. And also I refer to arenavalue.com. for cards that are stronger in synergy. But for beginners like me this site is useful. Once we learn how to choose cards based on synergy, we don't need references, i think so.
From this week no arena run. Have to save some gold for One night at Kharzhan.
Thanks for keeping this post alive friends, and also thanks for your replys.
Great
I think this adventure will favor more, for the meta top classes like mage, Warlock and warrior.
There are some bad legendaries below 5 mana. Like the fishing brothers.
If they are in the deck, it's a bad day for us.
Another pro player for arena run is the legend Kripparrian. I watch his streams a lot.
But still, my arena run is 6.