Usualy people on the start are creating decks around synergy. But you are lacking so many cards that you should bulid deck around good mana curve. Generally i recomend for new players (and Arena decks) following mana curve:
I'd say the three most common neutral card drawers are Loot Horder, Azure Drake, and Acolyte of Pain. You lose a good bit of tempo with all of them when you compare then to the best vanillas at the same mana cost, but they make up for them in synergy, or as, thomasvicfelix said, in a deck that you need to cycle through to get your win conditions. Of the three, the only on that saw play in a tempo deck was Azure in Tempo Mages, and that was because of the synergy with spell damage... but even now most Tempo Mages go with Ethereal Conjurer for the guaranteed spell draw.
I wouldn't run any of these in any tempo decks currently IMO.
yes thats true definitely but i would like more insight like for istance if i run more azure drakes and loot hoarders does it make me lose tempo when playin them. which kind of decks benefit more from card draw and why and how can i have more card draw without compromising pressure in any deck not just hunter.
so according to that, what would the benefit of running an acidic swamp ooze in your deck?
It only helps you against 3 or 2 classes at most plus on top of that you have to run 2 (which would make you get out tempo'ed against enemies without weapons on turn 3) or run only 1 and maybe never drawing it when you need it.
Should every deck have card drawing mechanics and how do i know how much card draw i need?
For instance on my hunter deck i feel like card draw is not very helpful since it stalls the game and can make me lose tempo which is very important since it feels like a battle against time.
having many copies of your cards in a deck or having many different cards?
I think a deck with many copies becomes more reliable and easier to become familiar with it although it sometimes lacks the power to answer different threats and becoming kind of predictable.
On the other hand a deck with many different cards is more unpredictable and has more answers but i usually find myself hoping to get a card which never comes and feels messy in general.
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im new and learning too.
why do you suggest 10-2 5-3 10-4 and 5-5+ wouldn't it be something like 10-2 8-3 6-4 6-5+
just wanna know the reason behind this
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very well explained good job
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yes thats true definitely but i would like more insight like for istance if i run more azure drakes and loot hoarders does it make me lose tempo when playin them. which kind of decks benefit more from card draw and why and how can i have more card draw without compromising pressure in any deck not just hunter.
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that a very interesting point.
so according to that, what would the benefit of running an acidic swamp ooze in your deck?
It only helps you against 3 or 2 classes at most plus on top of that you have to run 2 (which would make you get out tempo'ed against enemies without weapons on turn 3) or run only 1 and maybe never drawing it when you need it.
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Should every deck have card drawing mechanics and how do i know how much card draw i need?
For instance on my hunter deck i feel like card draw is not very helpful since it stalls the game and can make me lose tempo which is very important since it feels like a battle against time.
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that makes sense, great answer. thanks
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What do you think is better?
having many copies of your cards in a deck or having many different cards?
I think a deck with many copies becomes more reliable and easier to become familiar with it although it sometimes lacks the power to answer different threats and becoming kind of predictable.
On the other hand a deck with many different cards is more unpredictable and has more answers but i usually find myself hoping to get a card which never comes and feels messy in general.