Gamble: It triggers when the card is played unless otherwise specified in the card text. It gives fifty-fifty chance to trigger either of the effects separated with a word "or."
You have a point but how I see it is that when it comes to turn based card games, they should be pretty specific with their rules. That way when encountering a new card, it isn't guess work of how it would play out.
Keywords also make your own searching easier when you try to look your cards as a new player.
so would Ogre's get Gamble: Attack the wrong enemy? If so that feels kind of a wierd term for ogres, i will say that. But the idea is fun, get a good buff or suffer hard.
Having two of these at a same time on your side of the field is risky as its effect might end your turn too early. Also you take risk if you use it to trade before all of your other moves.
I would be surprised if hearthstone doesn't eventually try a mechanic like this. we all know how much blizzard loves their rng. Plus, a mechanic like this would allow for a ton of design space.
so would Ogre's get Gamble: Attack the wrong enemy? If so that feels kind of a wierd term for ogres, i will say that. But the idea is fun, get a good buff or suffer hard.
As far as Understand, you can transform the ogre ability to something like Gamble:Attack the target enemy or attack a random enemy
So savage roar... but permanent... For 1 mana (2 mana cheaper).
talk about overpowered :D
On a flip side it can end up greatly weakening or even destroying your own minions. I use idea of Yu-Gi-Oh! where many gamble cards have greater negative effect than benefit. Well in some of these cards.
Demonstrating usefulness of this keyword in terms of card text's length.
I like it. The mechanic more or less exists already, Tinkmaster Overspark is "Gamble: Squirrel or Devilsaurus".
It's not too bad if you don't make the difference between the gamble results not too wide. For example: "Gamble: Summon a 2-cost minion OR a 4-cost minion" is more variance than Shredder, but less than Ram Wrangler or Bane of Doom.
The second option doesn't necessarily have to be negative. Or it could be a smaller downside compared to a bigger upside.
Gamble: It triggers when the card is played unless otherwise specified in the card text. It gives fifty-fifty chance to trigger either of the effects separated with a word "or."
You have a point but how I see it is that when it comes to turn based card games, they should be pretty specific with their rules. That way when encountering a new card, it isn't guess work of how it would play out.
Keywords also make your own searching easier when you try to look your cards as a new player.
Ohhh I really like this! Rogues and Warlocks feel like they'd fit the theme of it.
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
That cool
Here,i made an card with the mechanic:
so would Ogre's get Gamble: Attack the wrong enemy? If so that feels kind of a wierd term for ogres, i will say that. But the idea is fun, get a good buff or suffer hard.
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
Having two of these at a same time on your side of the field is risky as its effect might end your turn too early. Also you take risk if you use it to trade before all of your other moves.
I would be surprised if hearthstone doesn't eventually try a mechanic like this. we all know how much blizzard loves their rng. Plus, a mechanic like this would allow for a ton of design space.
So savage roar... but permanent... For 1 mana (2 mana cheaper).
talk about overpowered :D
To it work you need to make the rules to it active,because the ogre active the mechanic after it attack but the assasin just say gumble
Guys, feel free to come up with ideas too. :)
http://www.hearthcards.net/cards/c912a980.png
Biggest Gamble ever. Requires Emperor Thaurissan to play so its not too terribly unbalanced.
There once was a man from Nantucket...
First you gotta have it in your hand and somehow also have Thaurissan doing his magic. Deck geared to that win condition would be pretty dicey.
(Plus just think of the turn 10+ play where you snatch victory from defeat!!)
(Or when you try to BM and lose to RNG, even funnier! lol)
There once was a man from Nantucket...
Yeah but these extreme kind of cards are notorious to get drawn when you can't do anything with them, causing a potential defeat during a match.
I like it. The mechanic more or less exists already, Tinkmaster Overspark is "Gamble: Squirrel or Devilsaurus".
It's not too bad if you don't make the difference between the gamble results not too wide. For example: "Gamble: Summon a 2-cost minion OR a 4-cost minion" is more variance than Shredder, but less than Ram Wrangler or Bane of Doom.
The second option doesn't necessarily have to be negative. Or it could be a smaller downside compared to a bigger upside.