Next: Hunters Legendary Beast That can totally change their way of playstyle.
Since hunter lack board clear, i thought of this, pretty much like equality but you can kill your own minions in the process. but your enemy will still have alot of minions to fight with so dont rely think this will help much unless ur overwelmed
I like the Goldrinn design, but wouldn't it make sense for the wolves to be differentiated from the 1/1 Silver Hand Recruits? I mean, why not just play Finley, who costs less, works whenever, and can get you a hero power that often will help you win? I'd say making them a 1/1 with Charge (tough because of the synergy buffs, but hey, the deck would revolve around this card anyway), or 2/2's. Could be even better honestly since it's not like Justicar can buff them.
I like the Goldrinn design, but wouldn't it make sense for the wolves to be differentiated from the 1/1 Silver Hand Recruits? I mean, why not just play Finley, who costs less, works whenever, and can get you a hero power that often will help you win? I'd say making them a 1/1 with Charge (tough because of the synergy buffs, but hey, the deck would revolve around this card anyway), or 2/2's. Could be even better honestly since it's not like Justicar can buff them.
I understand your worries and 1 Mana sounds better too. But it is way much better than Silver Hand Recruits since you summon a Beast out of it and hunters have dozens of cards that interacts with Beasts and I think Hunter summoning 1/1 minions for 2 Mana is pretty good even OP for a class like Hunter.
My Dwarf Hunter in WoW. If this had to be conditional (new Lone Wolf talent) I'd add "If you don't control a Beast" to the Battlecry trigger.
Next: A card that's based on what your opponent kept or removed from their starting hand. I.e. Big Game Tracker -Battlecry: If your opponent removed a minion with 7 or more Attack from their starting hand, gain +2/+2.
Next: A card that's based on what your opponent kept or removed from their starting hand. I.e. Big Game Tracker -Battlecry: If your opponent removed a minion with 7 or more Attack from their starting hand, gain +2/+2.
Myis
Next: A new weapon interaction card for rogues that may allow Oil Rogue to survive in standard without its namesake (Tinker's Sharpsword Oil).
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Next: A new Weapon interaction to save Oil Rogue
(This Turn)
Next: A Shade substitute for druid.
Good in Savage Druid.
Next: A legendary version of a minion.
Mysterious Challenger : "Who am I? None of your business!"
Eater of Secrets: "Oh, I believe it is. You see, you are now my bitch!"
Myis
Replacement for Oil for Standard.Click here to check out my Custom Cards!
Next: Something that interacts with the Attack Value of Warriors but is not a weapon. (e.g. Heroic Strike)
Next : A mech dragon who gives a card at the end of a turn, like Ysera.
Asylum's Gauntlet Competition!
GO CHECK OUT MY HERO -->GI'LLAX THE LIFESTEALER
Myis
Myis
Next: Hunters Legendary Beast That can totally change their way of playstyle.
Since hunter lack board clear, i thought of this, pretty much like equality but you can kill your own minions in the process. but your enemy will still have alot of minions to fight with so dont rely think this will help much unless ur overwelmed
Next : A minion that castes a spell from a class
Asylum's Gauntlet Competition!
GO CHECK OUT MY HERO -->GI'LLAX THE LIFESTEALER
A Legendary Beast for Hunter that can change their way of playstyle
They can't have Leper Gnomes, Abusives, Piloted Shredder anymore because of Goldrinn if they're willing to play Beast Hunter.
Click here to check out my custom Warlords of Draenor Expansion Concept
A minion that casts a spell from a Class
Inner Rage
Next: Make an alternate Legendary Doomhammer with the art below for Warrior. (Something unique and creative.)
Click here to check out my custom Warlords of Draenor Expansion Concept
I like the Goldrinn design, but wouldn't it make sense for the wolves to be differentiated from the 1/1 Silver Hand Recruits? I mean, why not just play Finley, who costs less, works whenever, and can get you a hero power that often will help you win? I'd say making them a 1/1 with Charge (tough because of the synergy buffs, but hey, the deck would revolve around this card anyway), or 2/2's. Could be even better honestly since it's not like Justicar can buff them.
Click here to check out my custom Warlords of Draenor Expansion Concept
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Next: A 10 mana Hunter spell that is viable (should be very good because most Hunters don't last until turn 10).
My Dwarf Hunter in WoW. If this had to be conditional (new Lone Wolf talent) I'd add "If you don't control a Beast" to the Battlecry trigger.
Next: A card that's based on what your opponent kept or removed from their starting hand. I.e. Big Game Tracker -Battlecry: If your opponent removed a minion with 7 or more Attack from their starting hand, gain +2/+2.
Next: A legendary minion that gives another another minion a keyword. Ex. Taunt, Windfury etc.
Myis