Would be cool with a card that changes hero powers. Maybe the cost, attack and health is wrong but the main purpose could be cool. What do you guys think? :D
Too be precisely, both aren't battlecries. Either both can be targeted or neither of them can be copied. Moreover, the druid doesn't transform, the effect is +2 health and taunt or charge (as it is written on the card itself). And if choose effects are available, are combo effects as well?
Let me put it this way. SI:7 Agent does NOT have a battle cry. He has a Combo effect, which is a battle cry. If the combo effect is proc'd, then a battlecry takes place. Therefore, he is not a valid target, as he has no battlecry.
You remain incorrect on the second point. Druid of the Claw is a transform, I'm sorry if you are confused by the text. If you don't believe me, go play as a Druid, and get an Ancient Sapped, and you're be able to replay it with its battle cry. Now do the same with a Druid of the Claw, and when it returns to your hand you will NOT have a Druid of the Claw with a battlecry. You will have either:
OR
I do happen to know what I'm talking about.
The choose effect will be available as it is a part of the battlecry. Using Ancient of War for example, you will either have a 7/2 or a 2/7 with taunt Shadow Imitator.
Shatter: I'd happily have my opponent use deck slots and then 2 mana just to halt me by 1 mana. Seems like he was halted more. Now if it was a minion with battlecry on the other hand...
Okay, here's my "quit yer yapping" series of Legendaries. Each was designed with one "unusable" card in mind - I'm not sure Nesingwary succeeds in that regard, but he's definitely tasty.
Hamull Runetotem: Lovely naturalize synergy. Also allows you to kill loot hoarders for "free" but what else does it interact with?
Hemet: Good ability. Have nothing to add.
Mathias: I like a lot.
Lady Liadrin: lovely synergy with Redemption but i can't think of anything other paladin secret it would work with. I like the design intent.
Drek'Thar: This needs to be a warlock Legendary, it would fit so well having knowledge of whether to life tap or not. Fantastic design. Would even give him 8 health and say that this needs to be in the game now.
Kil'jaedan: Great synergy with sacrificial pact being able to make an enemy minion into a demon. Stealth bonus is nice but genuinely can't imagine it ever being required, especially at that stage in the game.
Hamull Runetotem: I agree, as well, his effect isn't going to be game breaking so his stats make up for the fact that his effect is very situational. Hesitant about his health for his mana cost, but I could be wrong about it. I don't see him being too strong and just working very well with other druid cards. Nicely done and want to see him in game.
Hemet: He's like a reverse Buzzard, instead of when they're summoned, its when the die. I think it's nice. The one free damage is nice, and it works for the enemy too because they can try to work around it, as opposed to if it were at the end of the owners turn.
Mathias: I really like him, I think he'd work very well with some rogue decks. Hard to say how much potential damage he has. Very nice.
Lady Liandrin: I agree with KAKYABC, hard to place her in a Paladin deck, seeing how there aren't many secrets that would really need to take effect on the paladin's turn. Ive seen someone make good use of Eye for an Eye on their turn (if it's still possible I don't know).
Drek'Thar: OMG, this is so nice! As opposed to Kakybac, I think shamans can make very good use of this card seeing how they can really need to plan their next few turns in advance. Being able to see their next card is very useful. I don't think he needs 8 health, but 7 health would be a good number, just because 6 is a bit low.
Would be cool with a card that changes hero powers. Maybe the cost, attack and health is wrong but the main purpose could be cool. What do you guys think? :D
Yowch, that has the potential to be quite nasty - especially since the Druid hero ability is most useful in the early game.
I'm curious though - if you use this card against a Priest and they then use Shadowform - would that permanently change your hero power, or would it revert once you got your power back?
If there are two of these on the table, would the players be using their own, or the other person's hero power?
@Sinthuja: Rebirth is a powerful tool and because of that is your legendary very powerful. Too strong IMO. It summons two 5/3 minions, which are both worth 4 mana alone without an effect (+ the effect) So your 8 (or 9) mana card summons minions worth of 8 (or with the effect 9) mana. And don't forget the original minion, which has very good stats, if it was a 5 mana minion alone.
Yup, I agree with you. I got stunned by Kael'thas' handsomeness and buffed him too much. Adjusted him to be more tolerable now.
Would be cool with a card that changes hero powers. Maybe the cost, attack and health is wrong but the main purpose could be cool. What do you guys think? :D
Yowch, that has the potential to be quite nasty - especially since the Druid hero ability is most useful in the early game.
I'm curious though - if you use this card against a Priest and they then use Shadowform - would that permanently change your hero power, or would it revert once you got your power back?
If there are two of these on the table, would the players be using their own, or the other person's hero power?
If there would be two of them on the table I guess you would have your original hero power again :)
If you cast shadowform I would think you keep shadowform until someone plays another Shapeshifter. Make sense?
@Balckovic Again you are mistaken, you are the one asking for me to make exceptions. You think that I am making exceptions because you are assuming that battlecry is synonymous with having an effect when played, which is not always the case. Regarding your statement about all or nothing, this card effect plays on all technical battle cries, making constant exceptions for cards like Druid of the Claw is terrible card design as it would require an edit everytime a new card is added with a battlecry like effect. What you suggested is as silly as requesting that when you faceless Huffer that he gets rerolled into potentially leokk or misha.
Rollback Post to RevisionRollBack
Unless explicitly stated, my posts are my opinion and mine only.
Considering the fact that I have previously mentioned that I think 2-mana would be a fair price to overload someone for 1-mana, I do not think this card needs buffing at all (I don't think it needs nerfing either - a T10 overload has an effect, a T10 shatter won't).
Considering the fact that I have previously mentioned that I think 2-mana would be a fair price to overload someone for 1-mana, I do not think this card needs buffing at all (I don't think it needs nerfing either - a T10 overload has an effect, a T10 shatter won't).
I think the card is balanced as well, I don't think it'd be too fun to play against though, which is something I don't think Blizzard would like. Considering there is the potential to, on turn 4 (if you're going first), send the enemy back to turn 2 is pretty good and would make anyone rage. You make a point there, that a T10 shatter wont do anything.
Lady Liandrin: I agree with KAKYABC, hard to place her in a Paladin deck, seeing how there aren't many secrets that would really need to take effect on the paladin's turn. Ive seen someone make good use of Eye for an Eye on their turn (if it's still possible I don't know).
If you're referring to the Eye for an Eye + Alexstrasza play - that is no longer considered "damage" and so won't trigger the Secret even if it is active.
Now that a Paladin can't trigger their own Secrets (or at least can't trigger them without homebrewed cards) I would love for Blizzard to revert Alex's ability back to being damage.
Lady Liandrin: I agree with KAKYABC, hard to place her in a Paladin deck, seeing how there aren't many secrets that would really need to take effect on the paladin's turn. Ive seen someone make good use of Eye for an Eye on their turn (if it's still possible I don't know).
If you're referring to the Eye for an Eye + Alexstrasza play - that is no longer considered "damage" and so won't trigger the Secret even if it is active.
Now that a Paladin can't trigger their own Secrets (or at least can't trigger them without homebrewed cards) I would love for Blizzard to revert Alex's ability back to being damage.
Ah, I didn't realize they made that change. I suppose though, seeing how players can't trigger their own traps, there's no reason to have Alex's ability be considered damage (Unless you use Alex on an enemy paladin, then the effect being damage would be good).
Seems about right. I suspect he'd end up getting nerfed because of how popular he'd be even though there are ways to work around him or minimize his impact.
Lady Liandrin: I agree with KAKYABC, hard to place her in a Paladin deck, seeing how there aren't many secrets that would really need to take effect on the paladin's turn. Ive seen someone make good use of Eye for an Eye on their turn (if it's still possible I don't know).
If you're referring to the Eye for an Eye + Alexstrasza play - that is no longer considered "damage" and so won't trigger the Secret even if it is active.
Now that a Paladin can't trigger their own Secrets (or at least can't trigger them without homebrewed cards) I would love for Blizzard to revert Alex's ability back to being damage.
Ah, I didn't realize they made that change. I suppose though, seeing how players can't trigger their own traps, there's no reason to have Alex's ability be considered damage (Unless you use Alex on an enemy paladin, then the effect being damage would be good).
I actually think just the opposite. Now that you can't trigger your own traps there's no reason for Alex to not be damage.
The original change was made because too many people were using Eye+Alex as an offensive combo. Now that you can't do so, it would be nice for the Eye to at least provide some retaliation against Alex.
Would be cool with a card that changes hero powers. Maybe the cost, attack and health is wrong but the main purpose could be cool. What do you guys think? :D
Let me put it this way. SI:7 Agent does NOT have a battle cry. He has a Combo effect, which is a battle cry. If the combo effect is proc'd, then a battlecry takes place. Therefore, he is not a valid target, as he has no battlecry.
You remain incorrect on the second point. Druid of the Claw is a transform, I'm sorry if you are confused by the text. If you don't believe me, go play as a Druid, and get an Ancient Sapped, and you're be able to replay it with its battle cry. Now do the same with a Druid of the Claw, and when it returns to your hand you will NOT have a Druid of the Claw with a battlecry. You will have either:
OR
I do happen to know what I'm talking about.
The choose effect will be available as it is a part of the battlecry. Using Ancient of War for example, you will either have a 7/2 or a 2/7 with taunt Shadow Imitator.
Unless explicitly stated, my posts are my opinion and mine only.
Shatter: I'd happily have my opponent use deck slots and then 2 mana just to halt me by 1 mana. Seems like he was halted more. Now if it was a minion with battlecry on the other hand...
Hamull Runetotem: I agree, as well, his effect isn't going to be game breaking so his stats make up for the fact that his effect is very situational. Hesitant about his health for his mana cost, but I could be wrong about it. I don't see him being too strong and just working very well with other druid cards. Nicely done and want to see him in game.
Hemet: He's like a reverse Buzzard, instead of when they're summoned, its when the die. I think it's nice. The one free damage is nice, and it works for the enemy too because they can try to work around it, as opposed to if it were at the end of the owners turn.
Mathias: I really like him, I think he'd work very well with some rogue decks. Hard to say how much potential damage he has. Very nice.
Lady Liandrin: I agree with KAKYABC, hard to place her in a Paladin deck, seeing how there aren't many secrets that would really need to take effect on the paladin's turn. Ive seen someone make good use of Eye for an Eye on their turn (if it's still possible I don't know).
Drek'Thar: OMG, this is so nice! As opposed to Kakybac, I think shamans can make very good use of this card seeing how they can really need to plan their next few turns in advance. Being able to see their next card is very useful. I don't think he needs 8 health, but 7 health would be a good number, just because 6 is a bit low.
Kil'jaeden: Interesting card, nothing to add.
Something like this?
A few Death Knight cards (You can also look at them here if they're too small to read http://imgur.com/a/OQede#3 )
Another possible effect could be "Life Steal : When this creature deals damage, restore 2 health to your hero."
Yowch, that has the potential to be quite nasty - especially since the Druid hero ability is most useful in the early game.
I'm curious though - if you use this card against a Priest and they then use Shadowform - would that permanently change your hero power, or would it revert once you got your power back?
If there are two of these on the table, would the players be using their own, or the other person's hero power?
Yup, I agree with you. I got stunned by Kael'thas' handsomeness and buffed him too much. Adjusted him to be more tolerable now.
May your nets always be full! 🎣
If there would be two of them on the table I guess you would have your original hero power again :)
If you cast shadowform I would think you keep shadowform until someone plays another Shapeshifter. Make sense?
Unless explicitly stated, my posts are my opinion and mine only.
Considering the fact that I have previously mentioned that I think 2-mana would be a fair price to overload someone for 1-mana, I do not think this card needs buffing at all (I don't think it needs nerfing either - a T10 overload has an effect, a T10 shatter won't).
I think the card is balanced as well, I don't think it'd be too fun to play against though, which is something I don't think Blizzard would like. Considering there is the potential to, on turn 4 (if you're going first), send the enemy back to turn 2 is pretty good and would make anyone rage. You make a point there, that a T10 shatter wont do anything.
If you're referring to the Eye for an Eye + Alexstrasza play - that is no longer considered "damage" and so won't trigger the Secret even if it is active.
Now that a Paladin can't trigger their own Secrets (or at least can't trigger them without homebrewed cards) I would love for Blizzard to revert Alex's ability back to being damage.
Ah, I didn't realize they made that change. I suppose though, seeing how players can't trigger their own traps, there's no reason to have Alex's ability be considered damage (Unless you use Alex on an enemy paladin, then the effect being damage would be good).
Seems about right. I suspect he'd end up getting nerfed because of how popular he'd be even though there are ways to work around him or minimize his impact.
I actually think just the opposite. Now that you can't trigger your own traps there's no reason for Alex to not be damage.
The original change was made because too many people were using Eye+Alex as an offensive combo. Now that you can't do so, it would be nice for the Eye to at least provide some retaliation against Alex.
So this is either a 9-mana card or a 0-mana card, and you place the average at... 3-mana?
That seems a touch low. I would suggest 4-mana, that's still a discount - but RNG effects often produce a discount.