*note: Dark Sorcerer's Battlecry will stack (playing two on the same turn will make the next spell cost (2) less. Playing a Dark Sorcerer, playing a spell, then proceeding to play second Dark Sorcerer will make each spell cost (1) less).
*note: Cards like Ancient Brewmaster on a Skeleton Archmage will make it so that the Skeleton Soldiers will lose immunity until Skeleton Archmage is replayed. Enemies with the same card are not effected.
more spells, basic cards, rares, epics, and gvg cards coming soon :) tell me what you guys think so far!
interesting...I don't have the time now to create some cards, but working upon your idea, maybe some cards for mill decks could work like spell damage, only "Fatigue dmg +1"...if there were cards like that, mill would be a lot more viable for everyone :D
Overview: Druid of the Scythe allows you force the enemy hero to draw 2 card, and then make them cost 2 more mana. Great for thinning your opponent's deck and potentially weakening some of their key cards.
Balance: This card has a massive up-side and a massive-downside. You force the opponent to draw two cards, which to a mill druid could mean everything. And then those two cards cost 2 more mana, which can potentially shut-out things like Lord Jaraxxus or Alexstrasza completely. Howevever you are giving them two cards, which is pretty bad in its own right.
Synergies: This card is made for Mill druids. Use it to thin the opponent's deck, or even do a big burst if they run out of cards.