It would work for defensive purposes though, would just require different wording.
I also really liked the Rageborne Axe from last page. Fits well with warrior theme.
I tried to think of some priest cards that would make sense theme-wise and not be repeating cards already in this thread, but only could come up with these :D
I really like the idea of Priests with secrets, i hope that at some point all classes have secrets of some kind. Keep working on it man those cards have a cool potential, also gj editing the images to get a nicer angle.
The thought behind making Flight Form a weapon was to make it counterable with Ooze, or by other methods. If it was a spell, it's guarnteed with no real option for countering it. However, I think that making it last only 1 or maybe 2 turns as a spell still seems fine.
Maybe a Swift Flight Form as a spell for more security, and the normal one easier to get around for other players.
Also, I would change the flavor text on Travel Form to 'Target minion gains +1 Attack and can attack any target this turn.' It's just a little confusing.
The thought behind making Flight Form a weapon was to make it counterable with Ooze, or by other methods. If it was a spell, it's guarnteed with no real option for countering it. However, I think that making it last only 1 or maybe 2 turns as a spell still seems fine.
Maybe a Swift Flight Form as a spell for more security, and the normal one easier to get around for other players.
Also, I would change the flavor text on Travel Form to 'Target minion gains +1 Attack and can attack any target this turn.' It's just a little confusing.
One thing i found intresting and hopefully something that will show up in hearthstone was in the WoW TCG Ongoing board spells. We can see a little of it in things like corruption from warlock. Perhaps flight form can be an on board spell that when silence is destroyed, or when its targeted by removal. They might consider that kind of effect some time.
Firstly Nice work on the ideas most of them fit the hero theme very well. For Riptide I have to say that for overload and 1 mana the heal should be a bit stronger than that especially since your reducing your max mana for it next turn. I could imagine it being 1 mana: Restore 7 health draw a card Overload(1) The Merciless Thief is a great idea i like the concept but for 5 mana your probably want more value out of it perhaps making it a 2/4 or a 3/4 so your charge is not wasted with weak damage. the way the card is built looks like its meant to trade off against a stronger enemy and then die to give a valueable minion stealth like a gadgetzan or questing. The silence removal is probably going to happen at some point but it could be a bit too op, so i would imagine the card would be brought back to its orignal state rather than a buffed state. Keep it up man
I really like Unseen Assault, it fits the rogue class well, I don't think I would make Impunity a Legendary or 7 mana, an epic 5 or 6 mana would be more realistic. We have yet to see how multiple instant divine shields would affect a game but it is powerful so Id sit with 6 mana . Perhaps you could make it something like: 4 mana rare: Give 3 random friendly minions Divine Shield. Lightning Drake is a great card it fits Shamans well but perhaps it could be a creature that shamans are more commonly seen with, not sure what though. for 3 damage an overload 2 card would be good but i might even consider making it a 2/3 since overload on turn 2 wouldn't give you anything to do on turn 3 or a coined turn 2. Their all strong ideas I am continually amazed at how well people are taking to this topic, keep it up man.
I love the concept but I think if the weapon is meant to be used for its effect it shouldn't have so much attack and so little durability. You could make it Something like 1/3 for 4: Spell Damage +2, After you cast a spell lose one Durablity. That would be a more balanced card nice idea man.
I love the concept but I think if the weapon is meant to be used for its effect it shouldn't have so much attack and so little durability. You could make it Something like 1/3 for 4: Spell Damage +2, After you cast a spell lose one Durablity. That would be a more balanced card nice idea man.
Well the reason why it's 2/2, because it's not a class specific weapon, so all classes would be able to use this as a board control utility or a spell tweaker. I feel like +2sp would be too strong.
Here is an Alternate form of removal for warriors. Depending on how risky the use of this spell can be I have to say that the spell could be brought to 2 mana instead of 3, or perhaps changed to only Deal half the damage. something along those lines.
I love the concept but I think if the weapon is meant to be used for its effect it shouldn't have so much attack and so little durability. You could make it Something like 1/3 for 4: Spell Damage +2, After you cast a spell lose one Durablity. That would be a more balanced card nice idea man.
Well the reason why it's 2/2, because it's not a class specific weapon, so all classes would be able to use this as a board control utility or a spell tweaker. I feel like +2sp would be too strong.
I love the idea of this weapon because I find Spell Damage decks to be fun. I'd have to agree with MrSwifty in that it should be a 1/3 weapon with spell damage and the +2 spell damage isn't too much for an epic card. attacking would cost durability just like any other weapon but using spells would cost durability as well. Of course it can still be countered by Acidic Swamp Ooze so it's not OP.
A Rogue all in Aggressive route card given as a basic or perhaps a rare. Not sure how much it should cost since this can be a game finisher assuming you still have more than 5 hp.
This card is very well designed, good job. I can see it being bumped a bit in power, and could maybe fit a Fury Warrior strategy better (Death Wish maybe?).
I got the idea from the old Fury Warrior death wish decks and i do admit it probably still fits the warrior better, but as a last resort for rogues that are rushing it kinda has a nice fit. Also as i look at it again it can probably be 1 mana less or perhaps your right and you can just bump the power up. Thanks for the critic man, if you have any cards of your own feel free to post them here.
I love the concept but I think if the weapon is meant to be used for its effect it shouldn't have so much attack and so little durability. You could make it Something like 1/3 for 4: Spell Damage +2, After you cast a spell lose one Durablity. That would be a more balanced card nice idea man.
Well the reason why it's 2/2, because it's not a class specific weapon, so all classes would be able to use this as a board control utility or a spell tweaker. I feel like +2sp would be too strong.
I love the idea of this weapon because I find Spell Damage decks to be fun. I'd have to agree with MrSwifty in that it should be a 1/3 weapon with spell damage and the +2 spell damage isn't too much for an epic card. attacking would cost durability just like any other weapon but using spells would cost durability as well. Of course it can still be countered by Acidic Swamp Ooze so it's not OP.
Id probably bump it down to a rare now that i think about it. Its not really powerful enough for an epic. But having plus 2 spell damage that only ooze and the ever infamous Harrison Jones can break is still a pretty strong card.
I love the concept but I think if the weapon is meant to be used for its effect it shouldn't have so much attack and so little durability. You could make it Something like 1/3 for 4: Spell Damage +2, After you cast a spell lose one Durablity. That would be a more balanced card nice idea man.
Well the reason why it's 2/2, because it's not a class specific weapon, so all classes would be able to use this as a board control utility or a spell tweaker. I feel like +2sp would be too strong.
I love the idea of this weapon because I find Spell Damage decks to be fun. I'd have to agree with MrSwifty in that it should be a 1/3 weapon with spell damage and the +2 spell damage isn't too much for an epic card. attacking would cost durability just like any other weapon but using spells would cost durability as well. Of course it can still be countered by Acidic Swamp Ooze so it's not OP.
Im not sure u guys getting the point of this card :P 1 attack would not do any great influence on the board, maybe u could smash down a 2/1 in the early turns, but since the weapon is a 3 mana drop it wouldn't be that good. 2 attack allows u to get rid of some early game threat if u facing an aggro deck. The +1sp is quite good for a 3 drop as well. Imagine the 2sp: 6dmg swipe or 3dmg earthshock with the weapon up, that is 8dmg with swipe and 5 with earthshock (if you use the weapons attack to deal the damage as well). I think this card is meant to last 1 turn only, but it has the potential to use its power in the next turn. Anyway, thx for your comments and ideas, looking forward to see a similar card in the game. cheers :)
I present to you my favorite card so far, Heroic Task, Its a warrior gamble card built to give warriors an early card draw method. The details are still a bit sketchy but I've tried multiple ideas and have found that this is probably still the best. Even if enemies cant kill the Warrior they can still reduce the amount of cards that the warrior can draw making it a bit more balanced. I just love this card because it makes a turn 1 warrior so exciting not knowing if your opponent will be able to remove the summon entirely or just damage it. I would also consider changing it to a 1/2 since it would be a little less card draw and more chances for the enemy to destroy it out right, but it might not be needed at all.
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I really like the idea of Priests with secrets, i hope that at some point all classes have secrets of some kind. Keep working on it man those cards have a cool potential, also gj editing the images to get a nicer angle.
The thought behind making Flight Form a weapon was to make it counterable with Ooze, or by other methods. If it was a spell, it's guarnteed with no real option for countering it. However, I think that making it last only 1 or maybe 2 turns as a spell still seems fine.
Maybe a Swift Flight Form as a spell for more security, and the normal one easier to get around for other players.
Also, I would change the flavor text on Travel Form to 'Target minion gains +1 Attack and can attack any target this turn.' It's just a little confusing.
One thing i found intresting and hopefully something that will show up in hearthstone was in the WoW TCG Ongoing board spells. We can see a little of it in things like corruption from warlock. Perhaps flight form can be an on board spell that when silence is destroyed, or when its targeted by removal. They might consider that kind of effect some time.
A couple more I made during my PolySci lecture
http://imgur.com/a/pxIfq
Input appreciated!
For you guys who like weapons:
And a new mechanics for taunt
SHAMAN:
Riptide:
Grounding Totem:
Earthgrab Totem:
Totemic Persistence:
-----------------------
ROGUE:
Merciless Thief:
-----------------------
WARLOCK:
Demonic Champion:
Enslave:
Depraved Seer:
-----------------------
MAGE:
Mana Gem:
-----------------------
PRIEST:
Purify:
Pyshic Scream:
Dispel Medic:
Haha I knew someone would think of a spell taunt at some point it just has to happen. Nice one man
Firstly Nice work on the ideas most of them fit the hero theme very well. For Riptide I have to say that for overload and 1 mana the heal should be a bit stronger than that especially since your reducing your max mana for it next turn. I could imagine it being 1 mana: Restore 7 health draw a card Overload(1) The Merciless Thief is a great idea i like the concept but for 5 mana your probably want more value out of it perhaps making it a 2/4 or a 3/4 so your charge is not wasted with weak damage. the way the card is built looks like its meant to trade off against a stronger enemy and then die to give a valueable minion stealth like a gadgetzan or questing. The silence removal is probably going to happen at some point but it could be a bit too op, so i would imagine the card would be brought back to its orignal state rather than a buffed state. Keep it up man
I really like Unseen Assault, it fits the rogue class well, I don't think I would make Impunity a Legendary or 7 mana, an epic 5 or 6 mana would be more realistic. We have yet to see how multiple instant divine shields would affect a game but it is powerful so Id sit with 6 mana . Perhaps you could make it something like: 4 mana rare: Give 3 random friendly minions Divine Shield. Lightning Drake is a great card it fits Shamans well but perhaps it could be a creature that shamans are more commonly seen with, not sure what though. for 3 damage an overload 2 card would be good but i might even consider making it a 2/3 since overload on turn 2 wouldn't give you anything to do on turn 3 or a coined turn 2. Their all strong ideas I am continually amazed at how well people are taking to this topic, keep it up man.
I love the concept but I think if the weapon is meant to be used for its effect it shouldn't have so much attack and so little durability. You could make it Something like 1/3 for 4: Spell Damage +2, After you cast a spell lose one Durablity. That would be a more balanced card nice idea man.
Well the reason why it's 2/2, because it's not a class specific weapon, so all classes would be able to use this as a board control utility or a spell tweaker. I feel like +2sp would be too strong.
Here is an Alternate form of removal for warriors. Depending on how risky the use of this spell can be I have to say that the spell could be brought to 2 mana instead of 3, or perhaps changed to only Deal half the damage. something along those lines.
I love the idea of this weapon because I find Spell Damage decks to be fun. I'd have to agree with MrSwifty in that it should be a 1/3 weapon with spell damage and the +2 spell damage isn't too much for an epic card. attacking would cost durability just like any other weapon but using spells would cost durability as well. Of course it can still be countered by Acidic Swamp Ooze so it's not OP.
I got the idea from the old Fury Warrior death wish decks and i do admit it probably still fits the warrior better, but as a last resort for rogues that are rushing it kinda has a nice fit. Also as i look at it again it can probably be 1 mana less or perhaps your right and you can just bump the power up. Thanks for the critic man, if you have any cards of your own feel free to post them here.
Id probably bump it down to a rare now that i think about it. Its not really powerful enough for an epic. But having plus 2 spell damage that only ooze and the ever infamous Harrison Jones can break is still a pretty strong card.
Im not sure u guys getting the point of this card :P 1 attack would not do any great influence on the board, maybe u could smash down a 2/1 in the early turns, but since the weapon is a 3 mana drop it wouldn't be that good. 2 attack allows u to get rid of some early game threat if u facing an aggro deck. The +1sp is quite good for a 3 drop as well. Imagine the 2sp: 6dmg swipe or 3dmg earthshock with the weapon up, that is 8dmg with swipe and 5 with earthshock (if you use the weapons attack to deal the damage as well). I think this card is meant to last 1 turn only, but it has the potential to use its power in the next turn. Anyway, thx for your comments and ideas, looking forward to see a similar card in the game. cheers :)
I present to you my favorite card so far, Heroic Task, Its a warrior gamble card built to give warriors an early card draw method. The details are still a bit sketchy but I've tried multiple ideas and have found that this is probably still the best. Even if enemies cant kill the Warrior they can still reduce the amount of cards that the warrior can draw making it a bit more balanced. I just love this card because it makes a turn 1 warrior so exciting not knowing if your opponent will be able to remove the summon entirely or just damage it. I would also consider changing it to a 1/2 since it would be a little less card draw and more chances for the enemy to destroy it out right, but it might not be needed at all.