You know this could be a good card but the thing about secrets is their are so few played at the moment that adding a card to your deck to counter them would be a bit too much. If a card was made to counter secrets then they would be that much less effective, and since secrets are the only way to affect the game outside of your turn i don't see that happening. Still though its a cool idea.
Clearly you haven't been laddering lately. Hunters are in with the new buff to Unleash the Hounds. Their secrets are too powerful to not be answered by something. I'd've made this minion a 4/4, but I felt that might be too powerful for a common card.
I know man, I guess you can use it for that but secrets are still the only way to effect the enemy players turn so far I think that's pretty important. If you can just avoid it it would make the game a little less complex.
Here are some weapons for Mages, Warlock, and Druids. Since they have NO weapons, I figured I would make some. Probably OP or marked to high for rarity, but it's the idea that counts, right? Just for fun...
I had one more for Mage, but it won't let me upload it.
Very Interesting topic I must say. Thank you for sharing the generator. Keep bringing all those awsome Ideias people. Also I think This toopic should be shared with Blizzard.
Here's my Ideia.
I could see it as: When you deal damage with this weapon, deal another 3 damage to target. In addition deal 1 damage to all other enemy characters. All characters dealt damage that way, deal half damage next turn.
Rollback Post to RevisionRollBack
Please report toxic behaviour and unwanted threads, so the moderators can deal with them.
Careful Elf is easier worded as "Reduce all damage dealt to minions by 1". The other wording is nice say for Northshire Cleric but its really unneeded in a druid deck. Avenging Elf (apart from it being a Blood Elf) the word unit should be minion.
Rollback Post to RevisionRollBack
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
I really like the Careful Elf, that's some interesting text. though i would make her more early game if all she heals is 1 hp 5 mana is more mid and late game where 1 hp doesn't matter so much. the Healing Hand is a bit too much for a priest since they already have light well and their hero power. I could imagine it being something like, ''4 mana 1 4 when a friendly minion is attacked give it 1 hp and remove 1 durability.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
How about this?
You know this could be a good card but the thing about secrets is their are so few played at the moment that adding a card to your deck to counter them would be a bit too much. If a card was made to counter secrets then they would be that much less effective, and since secrets are the only way to affect the game outside of your turn i don't see that happening. Still though its a cool idea.
Clearly you haven't been laddering lately. Hunters are in with the new buff to Unleash the Hounds. Their secrets are too powerful to not be answered by something. I'd've made this minion a 4/4, but I felt that might be too powerful for a common card.
I know man, I guess you can use it for that but secrets are still the only way to effect the enemy players turn so far I think that's pretty important.
If you can just avoid it it would make the game a little less complex.
My contribution to creative cards.
First, 5 spells.
Then, 5 minions:
Here are some weapons for Mages, Warlock, and Druids. Since they have NO weapons, I figured I would make some. Probably OP or marked to high for rarity, but it's the idea that counts, right? Just for fun...
I had one more for Mage, but it won't let me upload it.
Alright, here are mine!
Won't let me upload one more. Here it is:
Ya man I could see that happening you got a pretty insane card there looks like alot of fun. I hope we can get some kind of contact.
I could see it as:
When you deal damage with this weapon, deal another 3 damage to target. In addition deal 1 damage to all other enemy characters. All characters dealt damage that way, deal half damage next turn.
Please report toxic behaviour and unwanted threads, so the moderators can deal with them.
Careful Elf is easier worded as "Reduce all damage dealt to minions by 1". The other wording is nice say for Northshire Cleric but its really unneeded in a druid deck.
Avenging Elf (apart from it being a Blood Elf) the word unit should be minion.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
Another two... : P
All imba perfect for this game.
Angry Chicken new meta so combo much op wow
I await the Angry Chicken meta.
I really like the Careful Elf, that's some interesting text. though i would make her more early game if all she heals is 1 hp 5 mana is more mid and late game where 1 hp doesn't matter so much. the Healing Hand is a bit too much for a priest since they already have light well and their hero power. I could imagine it being something like, ''4 mana 1 4 when a friendly minion is attacked give it 1 hp and remove 1 durability.