I saw Zulska's card and thought up a similar one, but with more of a defensive purpose in mind: http://imgur.com/n8f3uQt
The idea is to make it really hard for the enemy to get at your one big hitter, if you have weenies or some tokens. The mechanics would be that the damage and counter-damage would still be applied normally to whichever minion is attacked, and after it is attacked it would show what minion it is. Ovbiously, having one Taunt or Stealth minon would ruin the illusion, as those effects would still be visible. Also, it would be easy for an enemy to tell which unit would be something like a Mana Tide Totem, Ragnaros, or other card with an effect that goes off at the end of the turn.
I think the cost might be a little low for what the card offers, but on the other hand it really is only useful if you have a really full board.
Let me know what you think!
Now thats a fun card, man it would be so furstrating unless you had paladin equality pyro combos.
Yeah, the idea is for the enemy to have to search out for the one or two big guys you have in play. However, it is easily countered by whole board damage (Arcane Explosion, Fan of Knives, Consecration, ect), Wild Pyro, or Mass Dispell.
I recently made a Rogue rush card Final Stirke, which probably fit warriors more but here's my new card for them. Same idea but a little more rush to it.
Sweet idea! The only real problem I can see with it is that it could be played with a Gorehowl or even an Arcanite Reaper for 12 or 14 damage, respectively. You could even combo it with the Reaper on turn 9. Keep in mind that Blizzard decided to nerf Pyroblast because it was too easy for mages to sit back for the whole game then win outta nowhere. I know that this does not necessarily work for Warriors, and this is a bit more risky, however, I think the damage is a bit much for just 4 mana, and the 4 damage to a warrior does not really mean that much. I think giving 6 damage and your hero taking 5 would be a bit more balanced.
Just my thoughts, though. Absolutely love the idea.
I saw Zulska's card and thought up a similar one, but with more of a defensive purpose in mind: http://imgur.com/n8f3uQt
The idea is to make it really hard for the enemy to get at your one big hitter, if you have weenies or some tokens. The mechanics would be that the damage and counter-damage would still be applied normally to whichever minion is attacked, and after it is attacked it would show what minion it is. Ovbiously, having one Taunt or Stealth minon would ruin the illusion, as those effects would still be visible. Also, it would be easy for an enemy to tell which unit would be something like a Mana Tide Totem, Ragnaros, or other card with an effect that goes off at the end of the turn.
I think the cost might be a little low for what the card offers, but on the other hand it really is only useful if you have a really full board.
The site is being a butt about uploading at the moment; here's an imgur link to the card: http://i.imgur.com/Wvf7mk8.jpg
The idea is to have a neutral spell that can let you pull off some very scary/broken card combos with class cards and another classes power.
The double strength hero power would work as you might think for most classes, but I want to specifify that Warlock would reduce the HP cost to 1, and Paladin would summon 2 1/1s, NOT a 2/2. I also think that adding extra power to Shaman totems (ie Spell Power +2, Heal +2, Taunt 0/3, 2/2) would be the best solution to keep the RNG element of the power.
Let me know what you think! The high cost of the card means it would be probably more suited to late-game decks, like Druid, Pally or maybe Preist.
The thought behind making Flight Form a weapon was to make it counterable with Ooze, or by other methods. If it was a spell, it's guarnteed with no real option for countering it. However, I think that making it last only 1 or maybe 2 turns as a spell still seems fine.
Maybe a Swift Flight Form as a spell for more security, and the normal one easier to get around for other players.
Also, I would change the flavor text on Travel Form to 'Target minion gains +1 Attack and can attack any target this turn.' It's just a little confusing.
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Yeah, the idea is for the enemy to have to search out for the one or two big guys you have in play. However, it is easily countered by whole board damage (Arcane Explosion, Fan of Knives, Consecration, ect), Wild Pyro, or Mass Dispell.
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Sweet idea! The only real problem I can see with it is that it could be played with a Gorehowl or even an Arcanite Reaper for 12 or 14 damage, respectively. You could even combo it with the Reaper on turn 9. Keep in mind that Blizzard decided to nerf Pyroblast because it was too easy for mages to sit back for the whole game then win outta nowhere. I know that this does not necessarily work for Warriors, and this is a bit more risky, however, I think the damage is a bit much for just 4 mana, and the 4 damage to a warrior does not really mean that much. I think giving 6 damage and your hero taking 5 would be a bit more balanced.
Just my thoughts, though. Absolutely love the idea.
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I saw Zulska's card and thought up a similar one, but with more of a defensive purpose in mind: http://imgur.com/n8f3uQt
The idea is to make it really hard for the enemy to get at your one big hitter, if you have weenies or some tokens. The mechanics would be that the damage and counter-damage would still be applied normally to whichever minion is attacked, and after it is attacked it would show what minion it is. Ovbiously, having one Taunt or Stealth minon would ruin the illusion, as those effects would still be visible. Also, it would be easy for an enemy to tell which unit would be something like a Mana Tide Totem, Ragnaros, or other card with an effect that goes off at the end of the turn.
I think the cost might be a little low for what the card offers, but on the other hand it really is only useful if you have a really full board.
Let me know what you think!
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Made a couple more cards while taking a study break today: http://imgur.com/a/ECtKW
I really wish I could just upload these to the site, but I think it hates me.
Feedback always welcomed!
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A couple more I made during my PolySci lecture
http://imgur.com/a/pxIfq
Input appreciated!
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The site is being a butt about uploading at the moment; here's an imgur link to the card: http://i.imgur.com/Wvf7mk8.jpg
The idea is to have a neutral spell that can let you pull off some very scary/broken card combos with class cards and another classes power.
The double strength hero power would work as you might think for most classes, but I want to specifify that Warlock would reduce the HP cost to 1, and Paladin would summon 2 1/1s, NOT a 2/2. I also think that adding extra power to Shaman totems (ie Spell Power +2, Heal +2, Taunt 0/3, 2/2) would be the best solution to keep the RNG element of the power.
Let me know what you think! The high cost of the card means it would be probably more suited to late-game decks, like Druid, Pally or maybe Preist.
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The thought behind making Flight Form a weapon was to make it counterable with Ooze, or by other methods. If it was a spell, it's guarnteed with no real option for countering it. However, I think that making it last only 1 or maybe 2 turns as a spell still seems fine.
Maybe a Swift Flight Form as a spell for more security, and the normal one easier to get around for other players.
Also, I would change the flavor text on Travel Form to 'Target minion gains +1 Attack and can attack any target this turn.' It's just a little confusing.
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Hi! I think this thread is rad as hell.
Here are a few cards I thought up. Sorry if the formatting is bad, I've been on my mobile making all of these and reading other people's ideas.
Replies would be awesome!