Well, the annoyo’s muddle the pool a bit but otherwise you could summon a terrifyingly op card every turn. Compare with deathknight jaina to see why this is not a good idea. That hero power didn’t even summon a water elemental outright.
Resurrecting minion with magnetic enchantments seems op but it can be the summoned annoy-o-module(Hero card's battlecry) also. So this seems pretty balanced.
Resurrecting minion with magnetic enchantments seems op but it can be the summoned annoy-o-module(Hero card's battlecry) also. So this seems pretty balanced.
Thing is, 3/5 taunt with divine shield for 3 mana is already op. The fact that it has so much more to it seems way too much. Take dr boom. People thought DISCOVERING a mech for 2 mana on a hero power was too much.
Resurrecting minion with magnetic enchantments seems op but it can be the summoned annoy-o-module(Hero card's battlecry) also. So this seems pretty balanced.
Thing is, 3/5 taunt with divine shield for 3 mana is already op. The fact that it has so much more to it seems way too much. Take dr boom. People thought DISCOVERING a mech for 2 mana on a hero power was too much.
Yeah, that'd be wicked strong. I mean, this could be used without any mechs in the deck, and it'd still be solid.
Resurrecting minion with magnetic enchantments seems op but it can be the summoned annoy-o-module(Hero card's battlecry) also. So this seems pretty balanced.
Thing is, 3/5 taunt with divine shield for 3 mana is already op. The fact that it has so much more to it seems way too much. Take dr boom. People thought DISCOVERING a mech for 2 mana on a hero power was too much.
3/5 taunt with divine shield is nothing infront of N'zoth rogue's khartut defenders or priest's spell stone.
This card would be reasonable and still nothing compared to Gul'dan and various other ridiculous resurrect mechanics that already exist. Alas, as someone else pointed out, with Boomsday rotating in April, it's too late. Let's hope Paladin gets something other than trash legendaries in the next expansion.
Resurrecting minion with magnetic enchantments seems op but it can be the summoned annoy-o-module(Hero card's battlecry) also. So this seems pretty balanced.
Thing is, 3/5 taunt with divine shield for 3 mana is already op. The fact that it has so much more to it seems way too much. Take dr boom. People thought DISCOVERING a mech for 2 mana on a hero power was too much.
3/5 taunt with divine shield is nothing infront of N'zoth rogue's khartut defenders or priest's spell stone.
Both are only effective if you build around them and both are cards that only affect a single turn. Better comparison would be deathknight jaina and this is way better than jaina.
Hero: Crystalsmith kangor
Cost: 10 mana
Battlecry: Summon 3 2/4 annoy-o-modules. For the rest of the game your mechs have +1/+1.
Hero power: Resurrect a friendly mech, it keeps any magnetic enchantments.
A little op, good, but too late, boomsday rotates next set.
Ik :( . Blizzard should really give this type of cards to pally, with some infinite value, as most other classes already have one.
For the battlecry, I would say one or the other. Both is too much.
Mmmmmmm.... Shadowy thoughts.
Actually it's bit fair if you compare this with N'zoth, Bloodreaver Guldan and priest resurrection mechanics.
Well, the annoyo’s muddle the pool a bit but otherwise you could summon a terrifyingly op card every turn. Compare with deathknight jaina to see why this is not a good idea. That hero power didn’t even summon a water elemental outright.
Well that would be ruinously overpowered in wild.
That's a how it will be balanced, either a summoned annoy-o-module or a magnetically buffed minion will be resurrected, which is fair enough.
how about this?
Lots of new tech cards and board wipes have been added recently, that can compete with this card.
Well that's good, but resurrection should take place with magnetic enchantments.
Resurrecting minion with magnetic enchantments seems op but it can be the summoned annoy-o-module(Hero card's battlecry) also. So this seems pretty balanced.
Thing is, 3/5 taunt with divine shield for 3 mana is already op. The fact that it has so much more to it seems way too much. Take dr boom. People thought DISCOVERING a mech for 2 mana on a hero power was too much.
Yeah, that'd be wicked strong. I mean, this could be used without any mechs in the deck, and it'd still be solid.
3/5 taunt with divine shield is nothing infront of N'zoth rogue's khartut defenders or priest's spell stone.
This card would be reasonable and still nothing compared to Gul'dan and various other ridiculous resurrect mechanics that already exist. Alas, as someone else pointed out, with Boomsday rotating in April, it's too late. Let's hope Paladin gets something other than trash legendaries in the next expansion.
Both are only effective if you build around them and both are cards that only affect a single turn. Better comparison would be deathknight jaina and this is way better than jaina.