So you are here because of the myths huh? Which one is it? Weapons, rings or those creatures? Strong silent type, eh? Don't worry, i won't take your treasure. To be frank with you, i am surprised that this cruise has gone so well. Sailors have talked about seeing those bloody pirates here. I guess we have to thank Neptulon for this one. But enough of talking, next stop, Feralas!
Stories have started to travel around the tavern about powerful weapons, wondrous rings and mighty creatures. And they are all located in Feralas.
Who is after your treasure? The thing about myths is that you aren't the only one who hears them.
The Casters
"Its easy to find where the myth originates from if you can travel in time." Casters are focused around taking cards from your and your enemy's past.
The Trackers
"Ah, the thrill of the hunt!" A business built around catching, training, selling beasts and elementals is a valuable one. Trackers make value out of beast and elemental synergy.
The Corsairs
"X marks the spot!" Corsairs aim to get powerful weapons through going in 'Guns Blazing'.
The class sets:
Warrior (Complete)
Tokens:
Shaman (Complete)
Rogue (Complete)
Tokens:
Paladin (Complete)
Hunter (Complete)
Druid (Complete)
Tokens:
Warlock (Complete)
Tokens:
Mage (Complete)
Priest (Complete)
Neutralcards:
Common (19/19 Cards, Complete)
Tokens:
Rare (6/6 Cards, Complete)
Epic (9/9 Cards, Complete)
Legendary (8/8 Cards, Complete)
Tokens:
Last updates patch notes:
- Fixed text box for Mare of the Forest, Feathermoon Librarian, Alliance Navy Recruiter, Fiendmaster, Corrupted Worgen, Plunder Isle Coxswain.
- Card changes: - Hunter, Shaman and Druid legendaries now add the card to your hand instead of shuffling it into your deck. - Wild Calling now discovers a Beast for each friendly minion (instead of each friendly Beast). - Armored Grizzly now has a Choose One effect instead of having Taunt at the start and Adapt. - Shadebough Warden (formerly known as Druid of the Horn) is now specifically a Choose One card instead of having a Choose One and a cost lowering effect. - Lost Warrior no longer uses an adventure specific keyword, and now has a new effect.
Whats next? 1. I will still keep doing card formating/wording updates since some of my older cards have a lot of newbie mistakes in them. Starting from single words on one line, to simple naming-to-rarity mistakes.
2. Balance updates are also going to happen. This is where you guys come in. If you feel like a card is too powerful, or too weak to even be considered a meme card, then please, let me know! I take all feedback to count when balancing cards, and your criticism may just be what i need to make a card work!
3. I am working on an official page for the expansion as a side project. Now don't expect anything professional, but don't expect a simple Wordpress page either. That's all i'll say!
4. I have already started working on another project on the side, so if you liked what i did with Myths of Feralas, then you may want to start following my profile for future projects!
5. Interested in the images used for the cards? I am willing to host a download for all the images i used for this expansion (Will likely put this up sometime next week) so if you are into making custom cards yourself, feel free to use them. Note, they are not made by me. I will also tag the pictures with the respective authors!
This will be all from me for now! I hope this project has been as entertaining for you as it has been from me, and may our roads cross in whatever waits us ahead!
A little update: I made the class set previews a little better and bigger (so you should now finally be able to read the paladin secret :D ). The wording of the Imperial Calling is now fixed. Also, ill start uploading neutral cards in 1-2 days. They are done and ready to be uploaded, just need to find some free time to do so.
As you also may have noticed, i added a banned at the top of the page, but its just a filler one for now. If i get time to mess around in photoshop then you can expect a new one of that too.
Great idea on the card set, images, and effects. I'll comment more, but can you explain auto-attack please? Is it like what the chess piece minions do and attack the enemy across them at the end of the player's turn?
Great idea on the card set, images, and effects. I'll comment more, but can you explain auto-attack please? Is it like what the chess piece minions do and attack the enemy across them at the end of the player's turn?
Great idea on the card set, images, and effects. I'll comment more, but can you explain auto-attack please? Is it like what the chess piece minions do and attack the enemy across them at the end of the player's turn?
Thanks for that. The casters are all very balanced and the last one rules if it's effect were to giving you a hand full of minions once you use up the ones in your hand already. It's like a refresh button. I like the whole paladin look to him to, and that they are not restricted to just one class.
Been busy with IRL stuff so i haven't had much time to make new cards but i have some of them done and they are waiting to get posted. I also did a little change to the warrior set.
'Smash and Grab' will now replace 'Harbor Raid'
Also, since i owe you guys for all the silence, here is another card!
Funnily enough it also fits the new expansion Blizzard announced. I hope you guys have a wonderful week and i'll see you in 2 days.
Sailor's Curse and Blood to Steel are EXTREMELY OP.
Sailor's Curse would let you trade in all your minions and get them back at full health, with no drawbacks, for 4-mana. Not to mention that you can pair it with brawl to kill everything and then revive your entire board back to full health for 10-mana.
Blood to Steel could let you gain an absurd amount of armor for the mana cost, but would be far more controllable if it only applied to damage done to a player and cost 3.
Stories have started to travel around the tavern about powerful weapons, wondrous rings and mighty creatures.
And they are all located in Feralas.
Who is after your treasure?
The thing about myths is that you aren't the only one who hears them.
The Casters
"Its easy to find where the myth originates from if you can travel in time."
Casters are focused around taking cards from your and your enemy's past.
The Trackers
"Ah, the thrill of the hunt!"
A business built around catching, training, selling beasts and elementals is a valuable one.
Trackers make value out of beast and elemental synergy.
The Corsairs
"X marks the spot!"
Corsairs aim to get powerful weapons through going in 'Guns Blazing'.
The class sets:
Warrior (Complete)
Tokens:
Shaman (Complete)
Rogue (Complete)
Tokens:
Paladin (Complete)
Hunter (Complete)
Druid (Complete)
Tokens:
Warlock (Complete)
Tokens:
Mage (Complete)
Priest (Complete)
Neutral cards:
Common (19/19 Cards, Complete)
Tokens:
Rare (6/6 Cards, Complete)
Epic (9/9 Cards, Complete)
Legendary (8/8 Cards, Complete)
Tokens:
Last updates patch notes:
- Fixed text box for Mare of the Forest, Feathermoon Librarian, Alliance Navy Recruiter, Fiendmaster, Corrupted Worgen, Plunder Isle Coxswain.
- Card changes:
- Hunter, Shaman and Druid legendaries now add the card to your hand instead of shuffling it into your deck.
- Wild Calling now discovers a Beast for each friendly minion (instead of each friendly Beast).
- Armored Grizzly now has a Choose One effect instead of having Taunt at the start and Adapt.
- Shadebough Warden (formerly known as Druid of the Horn) is now specifically a Choose One card instead of having a Choose One and a cost lowering effect.
- Lost Warrior no longer uses an adventure specific keyword, and now has a new effect.
Whats next?
1. I will still keep doing card formating/wording updates since some of my older cards have a lot of newbie mistakes in them. Starting from single words on one line, to simple naming-to-rarity mistakes.
2. Balance updates are also going to happen. This is where you guys come in. If you feel like a card is too powerful, or too weak to even be considered a meme card, then please, let me know! I take all feedback to count when balancing cards, and your criticism may just be what i need to make a card work!
3. I am working on an official page for the expansion as a side project. Now don't expect anything professional, but don't expect a simple Wordpress page either. That's all i'll say!
4. I have already started working on another project on the side, so if you liked what i did with Myths of Feralas, then you may want to start following my profile for future projects!
5. Interested in the images used for the cards? I am willing to host a download for all the images i used for this expansion (Will likely put this up sometime next week) so if you are into making custom cards yourself, feel free to use them. Note, they are not made by me. I will also tag the pictures with the respective authors!
This will be all from me for now!
I hope this project has been as entertaining for you as it has been from me, and may our roads cross in whatever waits us ahead!
Myths of Feralas - A Custom Hearthstone Expansion
basically all your card art are smite heroes/skins. Kudos for the idea tho
-snip-
Myths of Feralas - A Custom Hearthstone Expansion
Myths of Feralas - A Custom Hearthstone Expansion
Art looks verry good, cool ideas. I realy dont like gadgezan 3 class only card mechanic thought but thats only my taste.
good job
A little update: I made the class set previews a little better and bigger (so you should now finally be able to read the paladin secret :D ).
The wording of the Imperial Calling is now fixed.
Also, ill start uploading neutral cards in 1-2 days. They are done and ready to be uploaded, just need to find some free time to do so.
As you also may have noticed, i added a banned at the top of the page, but its just a filler one for now. If i get time to mess around in photoshop then you can expect a new one of that too.
Thank you for the feedback and amazing comments!
Myths of Feralas - A Custom Hearthstone Expansion
Great idea on the card set, images, and effects. I'll comment more, but can you explain auto-attack please? Is it like what the chess piece minions do and attack the enemy across them at the end of the player's turn?
https://hearthstone.gamepedia.com/Auto-Attack
Myths of Feralas - A Custom Hearthstone Expansion
Some really cool ideas you have there. I'm also a fan of the tri-class cards. Especially now that Gadgetzan is going to wild.
sticking feathers up your butt does not make you a chicken
great work... love it !!!!!
New Neutral Commons are here!
As usual, stats aren't final and can be redone if found OP.
Also, expect 3 new rares and 2 new epics to come out tomorrow!
Myths of Feralas - A Custom Hearthstone Expansion
3 Rares coming up!
Expect 2 epics later tonight!
Myths of Feralas - A Custom Hearthstone Expansion
Here are the 2 epics i was talking about! Enjoy!
Myths of Feralas - A Custom Hearthstone Expansion
Hey, a little update!
Been busy with IRL stuff so i haven't had much time to make new cards but i have some of them done and they are waiting to get posted.
I also did a little change to the warrior set.
'Smash and Grab' will now replace 'Harbor Raid'
Also, since i owe you guys for all the silence, here is another card!
Funnily enough it also fits the new expansion Blizzard announced.
I hope you guys have a wonderful week and i'll see you in 2 days.
Myths of Feralas - A Custom Hearthstone Expansion
Sailor's Curse and Blood to Steel are EXTREMELY OP.
Sailor's Curse would let you trade in all your minions and get them back at full health, with no drawbacks, for 4-mana. Not to mention that you can pair it with brawl to kill everything and then revive your entire board back to full health for 10-mana.
Blood to Steel could let you gain an absurd amount of armor for the mana cost, but would be far more controllable if it only applied to damage done to a player and cost 3.
Some changes to the warrior cards since people seemed to want that:
Sailors Curse - Raised from 4 mana to 6.
Animated Armory - Reduced from 7 mana to 5.
Blood to Steel - Reworked the whole card.
New cards are coming tomorrow!
Myths of Feralas - A Custom Hearthstone Expansion
3 New commons!
Myths of Feralas - A Custom Hearthstone Expansion
3 New rares! (One of which you may have seen earlier)
Myths of Feralas - A Custom Hearthstone Expansion
Have some more cards!
Myths of Feralas - A Custom Hearthstone Expansion