• 1

    posted a message on First Time Wild: Bundle Pack - rating legendaries

    Perfect answer by Copediesel62. 5 Stars

    Posted in: Wild Format
  • 3

    posted a message on Card Nerf - Level Up!
    Quote from Bluelights >>
    Quote from Ilfirinor >>

    I hope they tested even-cost Level Up! extensively. Even Paladin will probably replace Odd Paladin as the top deck anyway.

     Even Paladin uses a lot of different cards and a different gameplan (in it's current form) if level-up finds it's way into Even Paladin most of the deck will be changed.

     Agreed. Even paladin does not want a lot of dudes but rather just something on the board to buff with strong single target bus buffs like blessing of Kings or spikeride steed.

    Posted in: Card Discussion
  • 0

    posted a message on 4 days until wild dies
    Quote from kivisto >>

    Well, I for one am going with the other paladin legendary and molten giants to holy wrath people, using call to arms, mysterious challenger, and Hemet, to thin my deck.

     Exactly. Thin your deck with Hemet, play very cheap Paladin Loa or Mountain Giant, shuffle it into your deck with the banker, play holy wrath for 25 damage. Easy :D

    Posted in: General Discussion
  • 50

    posted a message on New Neutral Legendary - Griftah

    Insane synergy with Harbinger Celestia

    Posted in: Card Discussion
  • 0

    posted a message on Deathrattle Hunter core cards?

    Go for zilliax. Shaw can be replaced and umbra is not really part of the deck. Only of the greedy versions I guess. I don't run it.

    Kiblersaid recently that zilliax should go into way more decks than it currently does because it's such a good card. Even without other mechs. Plus it's from the newest set so I would go for it.

    Posted in: General Deck Building
  • 0

    posted a message on Egg Hunter & Parasites

    Lol. So much for "avoiding toxicity". Yes, the deck is strong but not that oppressive and far from autopilot. Like always in this game, you have to adapt to the meta game and not the other way around. Sorry if that's not what you like.

    Posted in: General Discussion
  • 0

    posted a message on Mecha'thun Rogue?
    Quote from The_CrimsonChin_ >>

    You can't assassinate your own minion.

     Oh, right. Then discounted mecha'thun + backstab + prep + double eviscerate. Being the death Knight helps so you need only one eviscerate in hand.

    Posted in: General Deck Building
  • 0

    posted a message on Even paladin to legend (and beyond?)

    Windfury harpy is for the corpsetakers.

    Posted in: Paladin
  • 0

    posted a message on Mecha'thun Rogue?

    Discount mecha'thun with galvanizers and play him + prep + assassinate. I'd say it's doable.

    Posted in: General Deck Building
  • 1

    posted a message on Actual top decks?
    Quote from blackjoop >>

    I liked Control Warrior and rng mage. Also some tempo or elementar mage.

    I like playing shaman or warrior.  No really "braindead" aggro decks .. a little thinking may involved :P

    Thx for the Feedback! 

     If you like mage I suggest the elemental one Kibler is playing. It's a bit harder to actually rank up with it so I only started playing it at rank 5 when I couldn't drop lower. But I managed to get a get a few win streaks (even though they didn't do anything for me). So it's definitely somewhat viable. Just not for quick laddering at the end of the month of you have no prior experience with it. Takes a few games to know what you want to do.

    Posted in: General Deck Building
  • 1

    posted a message on Actual top decks?

    I don't know about these ranks exactly but zoolock, odd rogue and odd paladin are good for quick climb. There are all sorts of midrange decks viable at the moment. Spell Hunter, secret Hunter, deathrattle Hunter, even warlock, token druid. Control and combo is also strong. Malygos druid, shudderwock shaman and odd warrior are the most popular.

    Posted in: General Deck Building
  • 0

    posted a message on I have a dream (feat. Harbinger Celestia)

    And this kids is why you don't disenchant legendaries.

    Edit: I realize now that people before me said the same thing because this tab was open to long before I posted. Sorry

    Posted in: General Discussion
  • 0

    posted a message on Season Rewards Chest Bug?
    Quote from elitevbman >>

    The game client will show your current chest rank, but at the end of month you will still get the chest from the highest rank you reached during the month.

    Yes it feels like a bug to me aswell, but rest assured you will still get the rank 2 chest.

    I don't know if that's true. I mean, it's supposed to be the highest rank you got all season and if I remeber correctly, the display of it was always accurate. Maybe until the recent patch...? I also noticed it a few days ago that the chest level downgraded when I dropped a rank which I don't think happenend before. Anyway, there is not really a big difference between rank 2 and rank 3 chest but it's still confusing.

    Posted in: General Discussion
  • 0

    posted a message on Leeroy vs. Myra

    I would still suggest Leeroy. You can play Odd-Rogue without Myra's but not without Leeroy.

    Posted in: General Discussion
  • 0

    posted a message on Why is Ysera not in Odd Warrior?
    Quote from Dendroid >>
    Quote from m_r_monkey >>

    I've been playing some odd warrior the past few days and I do run ysera. I also run azalina since it let you win games against tog druid. I should probably mention that I don't run Dr. Boom and don't run omega assembly. I feel like the upgraded hero power is just better value in the long run.

    Someone here said that they would prefer Alex over ysera and I would probably agree but I can't try it out since I don't have her. (Pulled nozdormu as the draind legendary from the new welcome bundle...)

    Hope that helps someone.

    Btw, I've been playing this at rank 4 and 3 of anyone wonders.

     I hear you when it comes to Dr. Boom and I agreed with that thought until a clear consensus was arrived at with the top players that in the long run the versatility of Dr. Boom's options give him enough value to warrent switching from +4 armour.  I would suggest trying the deck again with Dr. Boom in it if only to test its adaptibility; if you use Tog as an example, the critical mass of armour you'll accumulate to fatigue with Dr. Boom in play is still enough to defeat the deck, or literally any other deck that uses fatigue at all in its win condition (that's why Control Mage wrecks it).

     I personally have to disagree but everyone has to try it out for themselves. Boom is just not working for me. I really prefer the gain 4 armor hp in the endgame. Especially if you happen to have flurrys left. And it makes your HP consistently better then the druid HP. Doesn't matter if they choose armor or attack your face, you get one more armor then them.

    Posted in: General Deck Building
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