• 1

    posted a message on 25.4.3 Patch Notes - Constructed, Battlegrounds & Duels Balance Changes

    The effect combined with a 4/4 body was in insta pick whenever you were offered it at tier 3. No matter which tribe you were setting up for to play. I assume they want to force you to evaluate your options more and pick Legion Overseer less.

     

    Posted in: News
  • 3

    posted a message on Patchnotes 23.2.2 - Drek'thar Nerf & more Buffs and Nerfs - Battlegrounds too

    Biggest nerf to nagas is siren to tavern 5 which makes this whole auto buff at the end of your turn harder to achieve and less consistent

    Posted in: News
  • 0

    posted a message on Losing MMR on 4th place

    Yeah, i sometimes tie with 5th or 6th even. I still think, that none should lose rating in this case. Consider all two or three 4th place. I don't care. But it just feels really bad to get top four but lose. I agree net 0 should be minimum

    Posted in: Battlegrounds
  • 0

    posted a message on Losing MMR on 4th place

    Hey guys, as the title suggests I've been losing MMR from getting 4th place. Happened like four or five times to me in the last two days and it's really frustrating. It's not a lot but still. Shouldn't 4th be considered a win? Has anyone else been experiencing this? I'm around 6500 MMR btw

    Posted in: Battlegrounds
  • 0

    posted a message on Some Thought on the New BG Patch

    Totally agree on point 1 and 2 with you. The omit-a-tribe thing is just a little confusing i think since you spend most of turn one hovering over Bob's deck figuring out what tribe is missing. And i do not miss the cobalt guardian.

    I think all the pirate heroes are really cool to play. None feels terrible. Like the theme of pirates with gold and discounts and stuff but i think some cards need to be bumped up a tier or their stats adjusted. The 3-3 that sells for 3 on tier 2 for example just feels a little too good as does the bird. They are just insta buy.

    Good luck to you too

    Posted in: General Discussion
  • 0

    posted a message on How do you even beat murlocs if they get their poisonous+divine shield combo?

    I would say ghoul plus mech refresh or you gotta get lucky with some crazy deathrattles. On the other hand, if you pull off to give all your murlocs poison, divine shield and windfury with like a golden brann or some crazy shit you kind of deserve to win cause you have to get pretty lucky and it feels insane to do it.

    Posted in: Battlegrounds
  • 0

    posted a message on wild cards on rank 32

    Maybe you play wild?

    Posted in: Standard Format
  • 0

    posted a message on Amalgam ruins battlegrounds

    "Everyone upgrades to rank 2 tavern because they all want nightmare amalgam."
    Yeah, wow without Amalgam everyone would stay at tavern tier 1, right...

    Posted in: General Discussion
  • 0

    posted a message on Just me, or is Tombs of Terror far harder than the Dalaran heist?
    Quote from Thranduil8 >>

    Well, bosses are a bit harder for sure, but it seems like the pool of bosses you can get per chapter is much smaller than last time because, at least in the second chapter, there were no bosses from the first one. We know there are around 76 bosses, so by dividing it by 4, you’re left with only ~19 or so bosses per each chapter; while they are harder, you can start to understand their strategies pretty easily.

     That is only true for the first time you play a chapter. Bosses are "exclusive" for a chapter until you've finished it. After that you have "unlocked" the bosses to appear in the other chapters as well.

    Posted in: Adventures
  • 0

    posted a message on Elemental Mage Upgrade

    Cut the spells when you use book of spectres. Add mountain giants. And then take it from there...

    Posted in: Mage
  • 0

    posted a message on Mechathun Bug?

    Did you play mecathun or doll first? It might friend on the order.

    Posted in: General Discussion
  • 0

    posted a message on creating anti token druid deck

    I feel like rogues are pretty strong against token druid. Backstab and SI are such insane tempo cards. If followed up by wagglepick plus double taunt pirates it's usually over for the druid. Taunts that contest their tokens on turn 4 after clearing their board in turn 3.

    Posted in: General Discussion
  • 3

    posted a message on Nine Lives - Bug?

    Well, Oblivitrons deathrattle is to put a minion into play and Nine Lives triggers the deathrattle of the selected mech so... everything works as intended?

    Posted in: Card Discussion
  • 0

    posted a message on Don't forget to craft Glitter Moth

    Hey guys,

    Just a friendly reminder to craft Glitter Moth before it gets moved to the Hall of Fame. I did it yesterday and it felt amazing. Basically a free card. Always feels good man. Can't wait for everyone to play it in wild.

    Posted in: General Discussion
  • 1

    posted a message on Kibler Tesspionage

    Cool, thanks. I only watch his YouTube so I don't really know what his current version is :P Have also been experimenting with several different combinations of them.

    Posted in: Kibler Tesspionage
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