Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Playing this card will
summon
treasure for the taking, and while your opponent might be tempted by its riches, if they get greedy, it will surely rattle someone's bones! But if they try to get clever and destroy its keeper first, all the riches will be lost to them.
Of course, the player could rattle his bones
on purpose...
When played, it shrouds your side of the board in inky blackness. Your opponent sees a minion returning to your hand, but not which one, and when the shadows clear your board looks exactly the same. Except you both know that now one of your minions is actually Infiltrator Ick'thys in disguise! Spooky.
A word of clarification on how it would actually work, for anyone curious:
Your opponent knows when you've played the card, but not the target you chose - only that one of your minions has been returned to your hand and replaced with Ick'thys in disguise. If you have no minions, nothing happens, and Ick'thys is just an ordinary 1/5 with Poisonous. If you only have one minion, the effect still triggers, but it's pretty obvious which minion is Ick'thys since there was only one option.
The disguised Ick'thys behaves as an exact copy of the targeted minion - if the targeted minion had damage,
Taunt
, a tribal tag, an end-of-turn effect and ongoing effect, Ick'thys copies those for as long as the disguise lasts. However, the disguise is broken as soon as Ick'thys attacks or takes damage - he returns to being a Poisonous 1/5, although he retains any damage or effects applied to him
after
he was summoned.
There are probably a few variations on how this could be implemented. Maybe there are interactions I haven't thought of that would have to be taken into account. But I hope you can agree that the core idea would be fun!
A vegetarian vampire is a vampire who, instead of killing human and suck them dry, opt for other sources of blood such as animals or blood banks. So when he attacks, he doesn't drain you, but when you attack him and he gets desperate and defensive...
Compare
Alley Armorsmith
, this one has 1 Extra Attack, meaning it can trade slightly better. To compensate, he only has Lifesteal your opponent's turn.
"Hyper-violent, incredibly strong, and deceptively fast, these undead abominations truly are the chads of the Scourge."
This minion is meant to be more of a fun, chaotic KFT-themed deathrattle card. Once played, if the board is big enough, will start destroying minions every turn until the bearer of the contagion is silenced or the board is empty.
Lore: Plague Eruptors are a type of powerful undead mainly encountered in Northrend. Designed by the Lich King to spread horror and chaos across the world of the living, these walking corpses spread fear and chaos as powerful soldiers of the Scourge army. The most terrifying weapon in the eruptors' arsenal are the myriad pulsing nodules that dominate their rotting skin and from which the undead plague festers and burts, ensuring that the eruptors spread the Lich King's apocalyptic contagion wherever they go.
The Cranky Crone of the Northeast is arguably the most Cranky of the Crones.
Struggled to find a good idea this week that attracted interest. When all else fails, frogs!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Rattle Me Bones!
Playing this card will summon treasure for the taking, and while your opponent might be tempted by its riches, if they get greedy, it will surely rattle someone's bones! But if they try to get clever and destroy its keeper first, all the riches will be lost to them.
Of course, the player could rattle his bones on purpose...
When played, it shrouds your side of the board in inky blackness. Your opponent sees a minion returning to your hand, but not which one, and when the shadows clear your board looks exactly the same. Except you both know that now one of your minions is actually Infiltrator Ick'thys in disguise! Spooky.
A word of clarification on how it would actually work, for anyone curious:
Your opponent knows when you've played the card, but not the target you chose - only that one of your minions has been returned to your hand and replaced with Ick'thys in disguise. If you have no minions, nothing happens, and Ick'thys is just an ordinary 1/5 with Poisonous. If you only have one minion, the effect still triggers, but it's pretty obvious which minion is Ick'thys since there was only one option.
The disguised Ick'thys behaves as an exact copy of the targeted minion - if the targeted minion had damage, Taunt , a tribal tag, an end-of-turn effect and ongoing effect, Ick'thys copies those for as long as the disguise lasts. However, the disguise is broken as soon as Ick'thys attacks or takes damage - he returns to being a Poisonous 1/5, although he retains any damage or effects applied to him after he was summoned.
There are probably a few variations on how this could be implemented. Maybe there are interactions I haven't thought of that would have to be taken into account. But I hope you can agree that the core idea would be fun!
Good luck everyone (-:
"She trained with the elven archers."
Art from Phamoz
A vegetarian vampire is a vampire who, instead of killing human and suck them dry, opt for other sources of blood such as animals or blood banks. So when he attacks, he doesn't drain you, but when you attack him and he gets desperate and defensive...
Compare Alley Armorsmith , this one has 1 Extra Attack, meaning it can trade slightly better. To compensate, he only has Lifesteal your opponent's turn.
"Hyper-violent, incredibly strong, and deceptively fast, these undead abominations truly are the chads of the Scourge."
This minion is meant to be more of a fun, chaotic KFT-themed deathrattle card. Once played, if the board is big enough, will start destroying minions every turn until the bearer of the contagion is silenced or the board is empty.
Lore: Plague Eruptors are a type of powerful undead mainly encountered in Northrend. Designed by the Lich King to spread horror and chaos across the world of the living, these walking corpses spread fear and chaos as powerful soldiers of the Scourge army. The most terrifying weapon in the eruptors' arsenal are the myriad pulsing nodules that dominate their rotting skin and from which the undead plague festers and burts, ensuring that the eruptors spread the Lich King's apocalyptic contagion wherever they go.
Weekly Card Design Competition 6.19 (Professor Putricide's Party Planning): Plague Eruptor
"We kicked her out for sucking the life out of the party. It appears she got the last laugh."
Yes, there will be no effect from cards like Astral Communion and Dark Bargain . However, anything else that discards this will gain Lifesteal. Even Howlfiend and unfortunately Deathwing .
Simple but useful
Blood Razor Will be a good combo
Behold, the leader of the zoo army:
Slightly bellow vanilla stats, but the goal is to make up for it by sacrificing minions smaller than it.
Every Priest needs to heat up his healing hands from time to time. Some overdo it.
SoonTM
Flavor Text: Yes he is the lord of darkness.., and the dead.., but no, he is not gothic
Entry: Im the king of darkness.., are you spooked ?
Attack: SINNER!
Death: Finally.., i met you, my father
Happy Hallow's End everyone!
Flavor : The yolk's on you!