I mean I know Feral Rage is good, but its sooooooo hard for Savagery to be good, even if you already have a Feral Rage it just doesn't seem like what you'd ever ever pick.
Glacial Drake is pretty nuts. I know Glacial Shard is a 1 drop, but its a pretty solid 1 drop, and getting 2 of them when the base only has a 1 stat point penalty is much stronger than any other Holding a Dragon card by a fair bit.
Horned Raven has insane Fandrel Synergy. I am sure no one would complain about a free Savagery. it's just 1 mana and easy to combine with Feral rages/Bites/Hero Power. It's just not worthy of being included in your deck but it's good
Now about Imp-sistant: A very weak body for 6 mana which gives you two of the most weak warlock cards. Sacrificial Pact is very situational and Summoning portal is too easy to kill as well. This guy definitely needs to be something more than a 1/3.
Corrupting Rogue - Too much Variance here. Betrayal is not the card you want to use randomly. It can either deal 1 damage to two minions(which is pretty bad and you cannot use backstab as well then) or can deal 4 damage to two minions. This is an example of bad RNG which can't be played around or can't be controlled to produce desired results. Example of good RNG with a similar effect is Bomb Lobber. You can replace Betrayal by Shadow Strike here. I know Shadow Strike does not suit the word 'Corrupting' here as Betrayal does but probably you can come up with a different name.
Lost Adventurer - An amazing and well balanced card. This is just what Hunters needed. You would have designed this card keeping Flavor and Secrets in mind but this will be used for card draw. Warlocks pay 2 Mana and 2 Health for drawing a card. So, a 2 Mana 2/2 with Battlecry: pay additional 2 Mana to draw a card is insane in Midrange Hunter. Including Flare directly in your deck is not good but Flare with a 2/2 body is amazing. Also, Flare has its maximum potential against Paladin, Mage and Hunter. Can also be used to remove Stealth from Finja(but Deadly Shot does a better job). Probably if you can change the art and make it a beast and name it like a Lost Cat or something then this will be an auto include in all Midrange and Control Hunters. Even in its current form, it's good and demands to be played as a one off with so many Mages and Paladins in the meta. People do tech in Flare in their Midrange Hunters in Tournaments.
Fiery Pup - Warrior has no other Elemental synergy card and Tar Lord is terrible as well. Elemental Warrior doesn't seem like a good idea in playability and flavor both.
Two new ideas from me, we still got some time so if anyone want to give response feel free.
Quest giver; obviously amazing in decks that run cheap spells like rouge and druid. Maybe i'tll encourage players to have more removal spells and slow down the meta? (or some dude makes a crazy tempo/agrro deck and it'll become the new hated type) Maybe give it +1 stat and make it cost 5?
Teebu Longsword; look at it like a 6 mana 6/3 weapon, looks good aight? I like the idea of mages having some weapons and wands etc, also since its a longsword it's both-handed weapon so it makes sense to not cast spell while you swing it. (even tho in wow its one-handed) ive actually thought to changing its cost to 5 bcuz of the "can't cast spells" part, gimme your thoughts.
Teebu Longsword - Now this makes it easier for mages to one shot their opponents. You just keep 1 durability on this weapon by using 2 before. Then you Alex your opponent and on the next turn you already have a 0 mana Fireball ready. Also this gives your Hero Immune since it casts Fireball instead of attacking. Just compare this to Gladiator's Longbow. Yes, not being allowed to cast spells is a downside especially for a spell heavy class, but still it seems powerful.
Teebu Longsword - Now this makes it easier for mages to one shot their opponents. You just keep 1 durability on this weapon by using 2 before. Then you Alex your opponent and on the next turn you already have a 0 mana Fireball ready. Also this gives your Hero Immune since it casts Fireball instead of attacking. Just compare this to Gladiator's Longbow. Yes, not being allowed to cast spells is a downside especially for a spell heavy class, but still it seems powerful.
Yea good point, tho it says instead of dealing damage not atacking so you hero is not immune. ill consider some rebalnacing.
I like the idea of Weasel volley, except that I'm not sure why it cost 5 instead of 4 and why you gave it a picture with meerkats and not weasels.
That's because summoning four 1 drops together is more powerful that summoning them individually. It''s kind of like saving you 3 discards. Also, you will really mess up your opponents draw and you wouldn't mid if you draw one because they are Beasts.
Also, Meerkats and Weasels belong to the same family. They are basically the same.
I like the idea of Weasel volley, except that I'm not sure why it cost 5 instead of 4 and why you gave it a picture with meerkats and not weasels.
That's because summoning four 1 drops together is more powerful that summoning them individually. It''s kind of like saving you 3 discards. Also, you will really mess up your opponents draw and you wouldn't mid if you draw one because they are Beasts.
Also, Meerkats and Weasels belong to the same family. They are basically the same.
If you end up going with the weasel card I'd edit it to pluralize Tunnelers (you can ditch the quotation marks) and try to find better art more in the style of the game. If possible xD and I agree that 5 mana is correct.
Horned Raven has insane Fandrel Synergy. I am sure no one would complain about a free Savagery. it's just 1 mana and easy to combine with Feral rages/Bites/Hero Power. It's just not worthy of being included in your deck but it's good
Now about Imp-sistant: A very weak body for 6 mana which gives you two of the most weak warlock cards. Sacrificial Pact is very situational and Summoning portal is too easy to kill as well. This guy definitely needs to be something more than a 1/3.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
@SvagoCorp
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Two more cards from me.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Lost adventurer is fantastic.
Fiery Pup - Warrior has no other Elemental synergy card and Tar Lord is terrible as well. Elemental Warrior doesn't seem like a good idea in playability and flavor both.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Two new ideas from me, we still got some time so if anyone want to give response feel free.
Quest giver; obviously amazing in decks that run cheap spells like rouge and druid. Maybe i'tll encourage players to have more removal spells and slow down the meta? (or some dude makes a crazy tempo/agrro deck and it'll become the new hated type) Maybe give it +1 stat and make it cost 5?
Teebu Longsword; look at it like a 6 mana 6/3 weapon, looks good aight? I like the idea of mages having some weapons and wands etc, also since its a longsword it's both-handed weapon so it makes sense to not cast spell while you swing it. (even tho in wow its one-handed) ive actually thought to changing its cost to 5 bcuz of the "can't cast spells" part, gimme your thoughts.
Mod Working Reaaaaally Hardly
Does this count?
If a minion is damaged then Backstab won't do any damage.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
@Otovent
Teebu Longsword - Now this makes it easier for mages to one shot their opponents. You just keep 1 durability on this weapon by using 2 before. Then you Alex your opponent and on the next turn you already have a 0 mana Fireball ready. Also this gives your Hero Immune since it casts Fireball instead of attacking. Just compare this to Gladiator's Longbow. Yes, not being allowed to cast spells is a downside especially for a spell heavy class, but still it seems powerful.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Mod Working Reaaaaally Hardly
This card is so good yet filled with so much rng, imo if it should retain this cost it should make damage only to minions.
Mod Working Reaaaaally Hardly
Updated version (if allowed):
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
I like the idea of Weasel volley, except that I'm not sure why it cost 5 instead of 4 and why you gave it a picture with meerkats and not weasels.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
"The Slayer" custom class
"The Great Thaw" expansion competition finalist