Now don't worry about the balance of the card, that part isn't done. I just need some second opinions if the rule/text of the card is formatted correctly(discount the Stealth).
Just to be sure before I make a gold version of it and animate it.
Here is the lore of the name in question - http://wowwiki.wikia.com/wiki/Rethilgore Shadowfang Keep was one of my fondest memories from WoW. The ORIGINAL, before they make it shibber jabber lore wise. :)
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Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
How come? It deals damage first either ways, so It needs to be stated. I've experimented with some more basic ones. Just trying to find the one that is most clear.
I.e This minion always deals damage first. But how does that sound vs spells like Explosive trap etc. Since it's minion-vs-minion.
How come? It deals damage first either ways, so It needs to be stated. I've experimented with some more basic ones. Just trying to find the one that is most clear.
I.e This minion always deals damage first. But how does that sound vs spells like Explosive trap etc. Since it's minion-vs-minion.
I don't honestly mind your description at all. But alternatively you could say, "When in [minion] combat, this minion deals damage first." the minion is in brackets because I'm not sure how detailed you wanna go. Sweet card though, 2 thumbs for you.
Yes, it would simplify the matter a great deal. However there is no such keyword, yet. So if I would put it on there I would have to make something like an explanation for the keyword on the side. So it's easier for me to just put it into words on the card.
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Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
So this is the card in question (keep in mind, i'm going to animate it, hence the gold boarder)
The effect in question works as such:
Example One. You have a 4/3 Kor'kron Elite and attack this legendary minion(Rethilgore). As stated on the card, Rethilgore deals damage first. Your Kor'kron Elite attacks, takes 3 damage before delivering it's damage. Kor'kron Elite dies, Rethilgore stays alive.
Example Two. You have a 2/4 Frothing Berserker, I attack with Rethilgore. Rethilgore deals its damage first, putting Frothing Berserker at 2/1. Since it surived, it deals 2 damage to Rethilgore. Just as a normal resolve.
Small correction on Example Two based on rules in this card.
You have a 2/4 Frothing Berserker, I attack with Rethilgore. Rethilgore deals its damage first, putting Frothing Berserker at 2/1 3/1. Since it survived, it deals 2 3 damage to Rethilgore (Dies). Frothing Berserker now at 4/1.
Thank you Viipastu for the correction. A naked 1vs1 card, Rethilgore is horrible vs Frothing Berserker.
Did that help you?
(If attack is boosted, other means will be a better option to remove it. Such as spells)
And yet your take on it is changing the mechanic completely to something else(making it a weapon where immune is already at hand and better) rather than the idea at hand. Tell me, how can new mechanics be trail and error without giving a few tries and not seeing it for what it/could be if released in an entirety of a set?
In my eyes, in a sense. Ofc It's powerful, as intended. But I could also advance into a fan set to create counters so such effects becomes lesser of a "problem".
What you're doing is putting the card directly into the core set as it is in HS at the moment. So how would I be be able to argue against THAT? There are more than 100's of cards in the core game, if single handed picked out, wouldn't work either.
It's a circle jerk argument. Seen it before, don't care much about it.
I'm here to ask if the "grammar" of the rule is correct. Not regarding future iterations of the real core game. Which you don't know and I don't know. Nobody knows.
Nevertheless, thank you for your comment. I'm well aware.
There are several, not so "on going" discussions regarding the first strike crossover here on Hearthpwn. If you feel the need to continue, contribute or argue against it. Find one or start one and continue there.
For example: first strike on this minion is worse than the already existing Divine Shield mechanic overall. However, it's reapplied if attack is greater than the minion health. That's were it can be as valuable, more or worse than Divine Shield. It's an fantastic idea if the initial attack value is kept low.
I like the concept and the idea is really unique, but an effect like this is very hard to balance and there are probably many inconsistent situations that would make the card unhealthy.
What do you mean "inconsistent situations"? This kind of effect is made to punish players who don't use other means of removal than low health low cost minions. I.e Ping, backstab, frostbolt... and about 80 other cards.
That's a great idea and at some point would love to see it in HS. That would be a unique effect since all other attacks happen simultaneously. I don't mean to say that it's wrong to be unique.
Also an idea for design. Since these minions deals damage first, they kinda are assassins. If they kill the target one shot, they don't take damage; if they don't, the target has a chance to defend itself and deal damage.
Personally, I don't really mind if this effect were to be put in Hearthstone (I believe it's an inevitability). However, what I do mind is that the effect uses up so much of the card text. I think using a keyword can easily address the issue (like MtG did with 'First Strike'), but I'm not entirely sure if that would be fine in-game though.
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Now don't worry about the balance of the card, that part isn't done. I just need some second opinions if the rule/text of the card is formatted correctly(discount the Stealth).
Just to be sure before I make a gold version of it and animate it.
Here is the lore of the name in question - http://wowwiki.wikia.com/wiki/Rethilgore
Shadowfang Keep was one of my fondest memories from WoW. The ORIGINAL, before they make it shibber jabber lore wise. :)
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
I don't think you need the "or attacking" part
How come? It deals damage first either ways, so It needs to be stated. I've experimented with some more basic ones. Just trying to find the one that is most clear.
I.e This minion always deals damage first. But how does that sound vs spells like Explosive trap etc. Since it's minion-vs-minion.
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
I don't honestly mind your description at all. But alternatively you could say, "When in [minion] combat, this minion deals damage first." the minion is in brackets because I'm not sure how detailed you wanna go. Sweet card though, 2 thumbs for you.
Pumping Out Wins Like Titty Milk
-Mother Theresa
Thank you for your compliment.
Well, I guess I could stick it as it is and proceed into animating it. With some balance tweaks ofc.
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
I'd call it First Strike and make more cards with that keyword. It's a great mechanic MtG, I expect it'll find its way into HS eventually.
Yes, it would simplify the matter a great deal. However there is no such keyword, yet. So if I would put it on there I would have to make something like an explanation for the keyword on the side. So it's easier for me to just put it into words on the card.
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
What is the point of this effect?
Hi Baittz. Sure I'll explain it.
So this is the card in question (keep in mind, i'm going to animate it, hence the gold boarder)
The effect in question works as such:
Example One.
You have a 4/3 Kor'kron Elite and attack this legendary minion(Rethilgore). As stated on the card, Rethilgore deals damage first. Your Kor'kron Elite attacks, takes 3 damage before delivering it's damage. Kor'kron Elite dies, Rethilgore stays alive.
Example Two.You have a 2/4 Frothing Berserker, I attack with Rethilgore.
Rethilgore deals its damage first, putting Frothing Berserker at 2/1. Since it surived, it deals 2 damage to Rethilgore. Just as a normal resolve.
Small correction on Example Two based on rules in this card.
You have a 2/4 Frothing Berserker, I attack with Rethilgore.
Rethilgore deals its damage first, putting Frothing Berserker at 2/1 3/1. Since it survived, it deals 2 3 damage to Rethilgore (Dies). Frothing Berserker now at 4/1.
Thank you Viipastu for the correction. A naked 1vs1 card, Rethilgore is horrible vs Frothing Berserker.
Did that help you?
(If attack is boosted, other means will be a better option to remove it. Such as spells)
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
defensive First strike would break hearthstone, IMO. Maybe it can have an equivalent in a Weapon or something.
4 mana 3/2, whenever you attack and kill a minion with this weapon, your hero takes no damage.
I'm not asking for this card to be added to the real collection. No, I'm juggling with new ideas. Which I love to do. Like the rest of us.
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
The balance of a mechanic as applied is an important consideration when juggling "new" ideas.
And yet your take on it is changing the mechanic completely to something else(making it a weapon where immune is already at hand and better) rather than the idea at hand. Tell me, how can new mechanics be trail and error without giving a few tries and not seeing it for what it/could be if released in an entirety of a set?
In my eyes, in a sense. Ofc It's powerful, as intended. But I could also advance into a fan set to create counters so such effects becomes lesser of a "problem".
What you're doing is putting the card directly into the core set as it is in HS at the moment. So how would I be be able to argue against THAT? There are more than 100's of cards in the core game, if single handed picked out, wouldn't work either.
It's a circle jerk argument. Seen it before, don't care much about it.
I'm here to ask if the "grammar" of the rule is correct. Not regarding future iterations of the real core game. Which you don't know and I don't know. Nobody knows.
Nevertheless, thank you for your comment. I'm well aware.
There are several, not so "on going" discussions regarding the first strike crossover here on Hearthpwn. If you feel the need to continue, contribute or argue against it. Find one or start one and continue there.
For example: first strike on this minion is worse than the already existing Divine Shield mechanic overall. However, it's reapplied if attack is greater than the minion health. That's were it can be as valuable, more or worse than Divine Shield. It's an fantastic idea if the initial attack value is kept low.
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
Man, wouldn't it be better to just use "During an attack" instead of all these long words?
"During an attack, deals damage first"
I like the concept and the idea is really unique, but an effect like this is very hard to balance and there are probably many inconsistent situations that would make the card unhealthy.
Thanks.
What do you mean "inconsistent situations"? This kind of effect is made to punish players who don't use other means of removal than low health low cost minions.
I.e Ping, backstab, frostbolt... and about 80 other cards.
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
That's a great idea and at some point would love to see it in HS. That would be a unique effect since all other attacks happen simultaneously. I don't mean to say that it's wrong to be unique.
Also an idea for design. Since these minions deals damage first, they kinda are assassins. If they kill the target one shot, they don't take damage; if they don't, the target has a chance to defend itself and deal damage.
Personally, I don't really mind if this effect were to be put in Hearthstone (I believe it's an inevitability). However, what I do mind is that the effect uses up so much of the card text. I think using a keyword can easily address the issue (like MtG did with 'First Strike'), but I'm not entirely sure if that would be fine in-game though.