OP? I'd say more like ludicrously slow. If you've gone to Jaraxxus, you're probably going to win the game soon anyway. Blowing another turn playing this guy (who is a dead card until you play J) is even slower and you'll probably be dead. If you survive though, soulbind + felfire and hero power is likely an otk. General card being 10 mana again is too slow for having no immediate effect
OP? I'd say more like ludicrously slow. If you've gone to Jaraxxus, you're probably going to win the game soon anyway. Blowing another turn playing this guy (who is a dead card until you play J) is even slower and you'll probably be dead. If you survive though, soulbind + felfire and hero power is likely an otk. General card being 10 mana again is too slow for having no immediate effect
yep. this is what I was aiming for, a final boss for warlocks who just sits back and relax while letting his minions slowly grill his steak. The OPness of the tokens/cards he produces for me, is somehow justified by how conditional and slow his battlecry is. while making this card, I was curious whether this will have the potential to outlast the unlimited jade golems with starting stats of 10/10. Most certainly exciting if this was an actual adventure / tavern brawl ai boss.
OP? I'd say more like ludicrously slow. If you've gone to Jaraxxus, you're probably going to win the game soon anyway. Blowing another turn playing this guy (who is a dead card until you play J) is even slower and you'll probably be dead. If you survive though, soulbind + felfire and hero power is likely an otk. General card being 10 mana again is too slow for having no immediate effect
yep. this is what I was aiming for, a final boss for warlocks who just sits back and relax while letting his minions slowly grill his steak. The OPness of the tokens/cards he produces for me, is somehow justified by how conditional and slow his battlecry is. while making this card, I was curious whether this will have the potential to outlast the unlimited jade golems with starting stats of 10/10. Most certainly exciting if this was an actual adventure / tavern brawl ai boss.
Its a cool concept sure, but as someone who already doesn't like the Adventure system I would rather not deal with this. I don't play Hearthstone to play PvE especially not against OP opponents who I will have to spend hours, if not weeks playing against hoping my RNG skills favor me that day. Whats more, while veteran players may find certain matches favorable to them, newer players will often feel cheated or stuck.
I will point to One Night in Karazhan as an example of where players who had been around since Naxx would simply play Kel'Thuzad for an easy victory. While newer players would struggle for months scraping together what little dust they had just craft a deck that was capable of winning... if you were lucky.
That said, I hope the criticism doesn't come off as to strong, I think you did an amazing job here, and obviously you put a lot of thought into your work. Congrats on a job well done.
In Jaraxxus stage, you would already won the game or if you play this, you are just passing a turn by doing nothing, which increases your chances to die.
I don't really know whether he should be a warlock legendary or a Hellfire Citadel adventure boss.
He has 2 Hero Powers. Unlike Jaraxxus, his summons leans towards increasing defense and slowly torturing the enemy.
Aside from this, upon summoning, he will add 7 cards to your deck which are completely balanced.
In Hellfire Citadel, there is a phase wherein a portion of the party is sent to the Twisting Nether when his hp reaches a certain threshold.
You're not worthy of calling yourself an Eredar Lord if you're not capable of summoning infernals.
He opens the Dark Portal as a gateway for the Demons of the Legion to emerge.
And if somehow, you were still able to survive, he will call upon his 3 commanders to demolish you.
Thank you and I hope you enjoyed my creation.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Good for an adventure, but to OP for players
AJAX AMSTERDAM
Most probably
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Awesome Creation but it is far too Op to be a legendary card, It could work as an adventure boss on
OP? I'd say more like ludicrously slow. If you've gone to Jaraxxus, you're probably going to win the game soon anyway. Blowing another turn playing this guy (who is a dead card until you play J) is even slower and you'll probably be dead. If you survive though, soulbind + felfire and hero power is likely an otk. General card being 10 mana again is too slow for having no immediate effect
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Overconfidence is a slow and insidious killer
Its a cool concept sure, but as someone who already doesn't like the Adventure system I would rather not deal with this. I don't play Hearthstone to play PvE especially not against OP opponents who I will have to spend hours, if not weeks playing against hoping my RNG skills favor me that day. Whats more, while veteran players may find certain matches favorable to them, newer players will often feel cheated or stuck.
I will point to One Night in Karazhan as an example of where players who had been around since Naxx would simply play Kel'Thuzad for an easy victory. While newer players would struggle for months scraping together what little dust they had just craft a deck that was capable of winning... if you were lucky.
That said, I hope the criticism doesn't come off as to strong, I think you did an amazing job here, and obviously you put a lot of thought into your work. Congrats on a job well done.
Overconfidence is a slow and insidious killer
In Jaraxxus stage, you would already won the game or if you play this, you are just passing a turn by doing nothing, which increases your chances to die.
Playing since 1 June 2014.
Review on Every Card: http://goo.gl/RTz806
Cards That Will Be Missed in Standart Next Year: http://goo.gl/adNMnn
love the idea, but it would make control more expensive then it already is.
playing wild
~nomad
what does Stun does tho?
WCD #8.06: Curse of the Flesh WCD #8.05: Pet Egg
Stun = Silenced + frozen for 1 turn
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
cool idea tho just like what Stun does in dota
WCD #8.06: Curse of the Flesh WCD #8.05: Pet Egg
Great work! Definitely one of the few posts I enjoyed! Keep em coming
How do you implement the concept of having 2 Hero Power Abilities?
Overconfidence is a slow and insidious killer
It is how you see it. It will appear as 2 Hero powers along side each other where normal hero power rules apply.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
I really like the 3 mana 3/2 deathrattle gain 3 armor minion