You completely neglected class synergy. Why would a mage card summon demons, and why a rogue card require enrages to be effective ? Also wouldnt doomhammer be better as a shaman card lorewise? my 2c
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arcanor#2280 , EU
Not devoted enough to spend money/lots of time , but still like being somewhat competitive
Peaked at rank 3 couple seasons ago, usually around ranks 10-5 at the end of seasons (unless it's been a busy month irl)
You completely neglected class synergy. Why would a mage card summon demons, and why a rogue card require enrages to be effective ? Also wouldnt doomhammer be better as a shaman card lorewise? my 2c
Doomhammer was never a shaman, he was a warrior he just wielded the doomhammer and passed it onto thrall when he died.
Orgrim Doomhammer is not a bad choice for a warrior legendary but having two classes capable of getting the same weapon doesn't feel right, Blightcaller has nothing to do with hunters but the card idea could be good, zul'jin is a fitting character but enrage is more a warrior mechanic, as for azshara the demon synergy would work better for a warlock surely?
- Doomhammer's weapon could have some different flavor, instead of overload/windfury it'd have something like enrage?
- Blightcaller was THE FIRST human ranger chosen by Sylvanas(ranger /=/ hunter) so dont pull that bullshit on me.
- Enrage has neutral cards which encourages rogues to play stuff OTHER THAN MIRACLE MAYBE?!
Orgrim Doomhammer is not a bad choice for a warrior legendary but having two classes capable of getting the same weapon doesn't feel right, Blightcaller has nothing to do with hunters but the card idea could be good, zul'jin is a fitting character but enrage is more a warrior mechanic, as for azshara the demon synergy would work better for a warlock surely?
- Doomhammer's weapon could have some different flavor, instead of overload/windfury it'd have something like enrage?
- Blightcaller was THE FIRST human ranger chosen by Sylvanas(ranger /=/ hunter) so dont pull that bullshit on me.
- Enrage has neutral cards which encourages rogues to play stuff OTHER THAN MIRACLE MAYBE?!
-Azshara and her highborne worked with demons :^)
having a two weapons with the same name but different effects would be confusing
rangers are hunters true, but rangers aren't all that beastmasterish so the passive doesn't make that much sense to me
nobody would seriously use that rogue legendary in it's current state
but mages have no synergy with demons and most demons are warlock cards anyways so it makes no sense giving a mage, warlock cards
some seem either to op or pointless you have to keep balance in mind with the mana cost, also some of the cards ignored the class synergies. im sure if you tweaked abit and looked more at the value of cards, say the 4 mana 6/6. some of these could be viable
Priest's usually have no coverage early game other than Holy SmiteNorthshire Cleric or neutral low cost minions like Argent Squire so a charge which has low cost would definitely help the early game board control
Nathanos Blightcaller - Two problems here. 1 - Blizzard has already decided to steer clear of minions with fluctuating health bonuses (see Frostwolf Warlord) - they are counter intuitive and come with a hidden heal ability. 2 - minions with conditional bonuses are typically priced as if the bonus has been triggered once or twice depending on how common the condition is. Hunter with Beast in play is common as dirt, so at the very least Nathanos should be priced as an 8/5 (i.e. 6 mana).
Queen Azshara - Currently underpriced. A 7/2 body is worth 4 mana. +2 spellpower is worth 1 mana. Summon a random demon is worth 4 mana (compare Bane of Doom to Arcane Shot). Altogether this should be a 9 mana minion.
Zul'jin - Borderline. I would consider him underpriced, but only by 1/2 mana. Start him at 5/1 and I would be completely content.
Ogrim Doomhammer - This card is massively underpriced. A 6/4 with charge should be 8 mana all on its own. Charging 1/2 price for the weapon produced on Deathrattle means that this should be a 10 mana card.
Cho'gall - possibly the only overpriced card of the lot. There are currently only 3 cards that this ability protects against - Flame Imp, Pit Lord, and Misdirection. You can probably just charge the 3-mana required for the body - or possibly increase the stat line and the cost by 1 to future proof the card.
Ner'zhul - Another underpriced minion. Gain 1 empty mana crystal is worth 2 mana (see Wild Growth). Gaining a full mana crystal is therefore worth 3 mana. As with all triggering abilities, the card should be priced on the assumption that it gets triggered at least once. That means 6-mana for the ability and 5 mana for the body. Ner'zhul should cost 11 mana, not 6 (Blizzard appears to treat 2 overload as the equivalent of 1 mana).
Bolivar Fordragon - The pricing on this card makes no sense to me at all. You've given Bolivar a massive (2 mana) discount, same as if he had a negative battlecry - but he doesn't. He has an unabashedly positive battlecry. He should probably be a 7-mana minion.
Iridi - Ignoring the thematic questions of Charge in a priest deck, a 2/3 charge should be a 3-mana card.
Update!:
Last batch.. Coming Soon(TM)
You completely neglected class synergy. Why would a mage card summon demons, and why a rogue card require enrages to be effective ? Also wouldnt doomhammer be better as a shaman card lorewise? my 2c
arcanor#2280 , EU
Not devoted enough to spend money/lots of time , but still like being somewhat competitive
Peaked at rank 3 couple seasons ago, usually around ranks 10-5 at the end of seasons (unless it's been a busy month irl)
Only first card make some sense to me, apart from name and artwork you used.
"Dark Lady watch over you."
Doomhammer was never a shaman, he was a warrior he just wielded the doomhammer and passed it onto thrall when he died.
- Doomhammer's weapon could have some different flavor, instead of overload/windfury it'd have something like enrage?
- Blightcaller was THE FIRST human ranger chosen by Sylvanas(ranger /=/ hunter) so dont pull that bullshit on me.
- Enrage has neutral cards which encourages rogues to play stuff OTHER THAN MIRACLE MAYBE?!
-Azshara and her highborne worked with demons :^)
having a two weapons with the same name but different effects would be confusing
rangers are hunters true, but rangers aren't all that beastmasterish so the passive doesn't make that much sense to me
nobody would seriously use that rogue legendary in it's current state
but mages have no synergy with demons and most demons are warlock cards anyways so it makes no sense giving a mage, warlock cards
Moved to off topic, this is where we keep fan creations.
These are, useless.
No synergy, no purpose either.
Trolling I hope?
Unless explicitly stated, my posts are my opinion and mine only.
Most of these are completely ridiculous balance-wise.
Son, sorry for the honesty, your cards suck.
I personally enjoy the whole "Destroy all NAXXRAMAS cards" ability. This made me chuckle. Excellent artwork, buddy.
-Must not all things at the last be swallowed up in death. ~Plato
some seem either to op or pointless you have to keep balance in mind with the mana cost, also some of the cards ignored the class synergies. im sure if you tweaked abit and looked more at the value of cards, say the 4 mana 6/6. some of these could be viable
Artwork is excellent, but the cards themselves are pretty bad. None go with their class except for the hunter one
Priest's usually have no coverage early game other than Holy Smite Northshire Cleric or neutral low cost minions like Argent Squire so a charge which has low cost would definitely help the early game board control
Nathanos Blightcaller - Two problems here. 1 - Blizzard has already decided to steer clear of minions with fluctuating health bonuses (see Frostwolf Warlord) - they are counter intuitive and come with a hidden heal ability. 2 - minions with conditional bonuses are typically priced as if the bonus has been triggered once or twice depending on how common the condition is. Hunter with Beast in play is common as dirt, so at the very least Nathanos should be priced as an 8/5 (i.e. 6 mana).
Queen Azshara - Currently underpriced. A 7/2 body is worth 4 mana. +2 spellpower is worth 1 mana. Summon a random demon is worth 4 mana (compare Bane of Doom to Arcane Shot). Altogether this should be a 9 mana minion.
Zul'jin - Borderline. I would consider him underpriced, but only by 1/2 mana. Start him at 5/1 and I would be completely content.
Ogrim Doomhammer - This card is massively underpriced. A 6/4 with charge should be 8 mana all on its own. Charging 1/2 price for the weapon produced on Deathrattle means that this should be a 10 mana card.
Cho'gall - possibly the only overpriced card of the lot. There are currently only 3 cards that this ability protects against - Flame Imp, Pit Lord, and Misdirection. You can probably just charge the 3-mana required for the body - or possibly increase the stat line and the cost by 1 to future proof the card.
Ner'zhul - Another underpriced minion. Gain 1 empty mana crystal is worth 2 mana (see Wild Growth). Gaining a full mana crystal is therefore worth 3 mana. As with all triggering abilities, the card should be priced on the assumption that it gets triggered at least once. That means 6-mana for the ability and 5 mana for the body. Ner'zhul should cost 11 mana, not 6 (Blizzard appears to treat 2 overload as the equivalent of 1 mana).
Bolivar Fordragon - The pricing on this card makes no sense to me at all. You've given Bolivar a massive (2 mana) discount, same as if he had a negative battlecry - but he doesn't. He has an unabashedly positive battlecry. He should probably be a 7-mana minion.
Iridi - Ignoring the thematic questions of Charge in a priest deck, a 2/3 charge should be a 3-mana card.