Bad: Lord Jaraxxus (How dare you summon the great Demon Lord?! Wilfred Fizzlebang will agree with me after he knew what happened to him);
The idea is copying the soul of a Demon (Assuming it have been done before casting, good warlock always keep that in mind, XD) and store it into the void with fair cost (2-mana), then warlocks can call it back after death (Evil things do that all the time) with fair cost (Health of the summoner), and it usually gets stronger this time (No negative Battlecry this time,yeah!).
Basically while this is in your hand, this card's effect becomes the last played card out of the four choices done by either you or your opponent, and playing another Old God. In the case of C'Thun, it also copies the stats of the C'thun when played, and for Yogg, it also copies the spell count at the time Yogg was played.
In case when many minons die at the same time it will consider the last plyed one (such as deathrattle order). And yes, it works also on enemy minions.
Costs (2) so your opponent isn't immediately punished for not playing exactly on curve.
Didn't use the player's own unspent Mana Crystals so it can't easily be 'abused' by skipping a turn.
I see this more like a tech choice versus a control meta where the opponent often doesn't spend his mana in the late-game than another 'drop a big dude early' card.
It can be 'played around' by playing cards. Punishes Warrior and Freeze Mage that just want to use their Hero Power and pass.
We can control the effect by killing our minion with a trade before playing Cerberus's horde.
The idea is to summon a minion who have some effect to make some value like the Imp Gang Boss. You can too summon taunt card to protect you Cerberus's horde.
This card has the task to reverse a hard situation, by taking advantage with the number. Of course, Cerberus's Horde has a lot of HP to maintain invocations on the board. If you are in a good position, this will be the knockout.
At the end, when this minion die, the horde is gone except one. Why? Because there is always a survivor to take revenge.
This is my first try to a card competition, hope you enjoy it !
A 2/4 statline for 4 Mana since it can easily gain extra attack. Also the Spellblade gains Attack equal to the spell's original cost, so any cost reduction is ignored (Preparation + Sprint + Spellsword combo on turn eight for instance would result in a 9/4) in that regard, just like Master of Evolution ignores it.
Quotes
Summon: Magic is on my side. Attack: This spell should do it! Death: My spells have failed me...
Flavor text: "Why did it have to be Spellbreaker?" - Every Spellblade ever.
A card to flip boards a little and force trading.
Art is taken from a WOWTCG card 'Soul Swap';
Feature of the card:
Good: Mal'Ganis (Dreadlords always know how to come back from the void after every death), Doomguard, Floating Watcher, Shadowflame, Felguard, Succubus, Sacrificial Pact;
Fair: DOOM!, Twisting Nether, Void Crusher, Pit Lord, Void Terror
Bad: Lord Jaraxxus (How dare you summon the great Demon Lord?! Wilfred Fizzlebang will agree with me after he knew what happened to him);
The idea is copying the soul of a Demon (Assuming it have been done before casting, good warlock always keep that in mind, XD) and store it into the void with fair cost (2-mana), then warlocks can call it back after death (Evil things do that all the time) with fair cost (Health of the summoner), and it usually gets stronger this time (No negative Battlecry this time, yeah!).
My posted on Weekly Card Design Competition #4.04
Basically while this is in your hand, this card's effect becomes the last played card out of the four choices done by either you or your opponent, and playing another Old God. In the case of C'Thun, it also copies the stats of the C'thun when played, and for Yogg, it also copies the spell count at the time Yogg was played.
REMOVED
Reminder: Deleting Submission Topic posts is against the rules.
Hi!
Actually i dont want to write anything.
In case when many minons die at the same time it will consider the last plyed one (such as deathrattle order).
And yes, it works also on enemy minions.
Hi!
Actually i dont want to write anything.
Flavor Text: ''Ganging Up a Gang Up?''
Could enable some insane combos with cards like Preparation. The copies do still require Mana to be cast.
Nice combo with Frost Elemental. Blood Warriors on Frost Elemental. Upgrade! and Captain Greenskin aslo good.
maybe it has a high cost but it has the potential to be a great card ! imagine playing entomb+hero power to double the value!
Here's my submission for the week! I hope you like it, best of luck to all :)
And by last card, it must be understood as "last card he drew still in his hand".
This spell may not be used if your opponent's hand is empty.
Flavor text : For unknown issues, this card only removes Wisps and Angry Chickens.
We can control the effect by killing our minion with a trade before playing Cerberus's horde.
The idea is to summon a minion who have some effect to make some value like the Imp Gang Boss. You can too summon taunt card to protect you Cerberus's horde.
This card has the task to reverse a hard situation, by taking advantage with the number. Of course, Cerberus's Horde has a lot of HP to maintain invocations on the board. If you are in a good position, this will be the knockout.
At the end, when this minion die, the horde is gone except one. Why? Because there is always a survivor to take revenge.
This is my first try to a card competition, hope you enjoy it !
Love the tribes.
A 2/4 statline for 4 Mana since it can easily gain extra attack. Also the Spellblade gains Attack equal to the spell's original cost, so any cost reduction is ignored (Preparation + Sprint + Spellsword combo on turn eight for instance would result in a 9/4) in that regard, just like Master of Evolution ignores it.
Quotes
Summon: Magic is on my side.
Attack: This spell should do it!
Death: My spells have failed me...
Flavor text: "Why did it have to be Spellbreaker?" - Every Spellblade ever.
First entry :-)
Hopefully a card that empowers Priest a bit!
This gives you a higher chance to roll out Wrath of Air Totem when you want.
EDIT: typo
THERE IS NO GAME.