A strong card and effect. I didn't worry about the balance since it's a Priest card(semi-broken is what is needed here), but still It didn't turn out be that after some theory testing.
I'm happy with the result and wish that one day Priest perhaps would get something similar(a 2 drop that has a value curve through out the game).
Essentially a try again, if you're looking for that one combo piece, or a chance to stay in the game. Also works as a combo activator for Rogue, which gives it a base inherent value.
Flavour Text: Awww, isn't that cute? He thinks he's Yogg-Saron...
Intro: Meow!
Attack: <Purrs>
Death: MRRREOWWwwwwww.....
Copycat is a 0 mana body on a 3 mana card, so he better be amazing, right? Well, that depends on how well you play him. Copycat shares the same battlecry as the one most recently activated, whether that be your own or your opponents. Getting yourself to the point where you can reliably get a battlecry you want is the difficult part of playing Copycat, but when it works, let the magic happen! At 3 mana, you can make some massive swing turns, especially when combined with Brann. Add in a ping from the good Emperor and this wittle kitty can cause some real havoc!
Hello all! This is my card creation for this week:
Cryomancer summon a Frozilla that have the stat of the last frozen minion. The stat is given by Cryomancer, so if you silence or return the Frozilla into your hand it became a 2 mana 1/1 minion. This card can copy friendly minion stat if you freeze your own minion (using Ice Lance for example) then you play Cryomancer after that.
I make this card because I want more frozen synergy effect on Hearthstone. I think this is a healthy synergy because Frozilla only copy the stat not the effect.
I hope you like my card creation for this week competition.
Essentially, it can allow you to make some strange trades, as well as being able to repopulate your board after a large AOE. It also summons cards for your opponent, so be careful about how you trade.
Why It Looks OP: "Whoa, it's a 2-mana deal 8 damage! That's insane! Even if you just play Consecration or Blessing of Kings it's still 4 for 2! Power creep!"
Why It's Actually Very Balanced: It's a completely useless card before turn 4 or 5. Sure, you could play a secret and deal 1 for 2 mana, but that's really bad. The dream combo is Lay on Hands into this, but that's a turn 10 play. Late-game combos are supposed to be strong. This is strong, yet can't kill your opponent in one shot. Yes, it's very strong, but also conditional in regards to whatever the last spell you played was. In reality, it's right on par with Execute and Hex. Seems pretty good!
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Building Quirky Decks Every Week, Loving Life at Rank 15!
Better than Spreading Madness since it only damages enemies, but it also requires that you've discarded something prior for the ability to trigger. He's flexible - you can either drop him on turn 3 without discarding anything, as a tempo play, or you can save him for later in the game to combo with something like Fist of Jaraxxus, if you're lucky.
Rollback Post to RevisionRollBack
Please check out my submission for this week's Card Design Competition here, and vote for it if you like it! Thanks!
In order to maximize the effect, you have to sacrifice the turn before. That means you have to play with this card in mind AND the card you want to play next turn, limiting its potential. It's also only good at mid / later turns. That said, while it only grants a maximum of 10 mana, you can use this to make a potentially 2x10 mana turn, meaning it's a viable option for Malygos druid. Due to the nature of the card, it also helps to make Astral Communion more consistent, by having the ability to "cheat out" a single bigger minion, if you haven't played anything the turn before.
A strong card and effect. I didn't worry about the balance since it's a Priest card(semi-broken is what is needed here), but still It didn't turn out be that after some theory testing.
I'm happy with the result and wish that one day Priest perhaps would get something similar(a 2 drop that has a value curve through out the game).
As always, good luck everyone.
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
I'll run with my original idea.
Essentially a try again, if you're looking for that one combo piece, or a chance to stay in the game. Also works as a combo activator for Rogue, which gives it a base inherent value.
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
Flavour Text: Awww, isn't that cute? He thinks he's Yogg-Saron...
Intro: Meow!
Attack: <Purrs>
Death: MRRREOWWwwwwww.....
Copycat is a 0 mana body on a 3 mana card, so he better be amazing, right? Well, that depends on how well you play him. Copycat shares the same battlecry as the one most recently activated, whether that be your own or your opponents. Getting yourself to the point where you can reliably get a battlecry you want is the difficult part of playing Copycat, but when it works, let the magic happen! At 3 mana, you can make some massive swing turns, especially when combined with Brann. Add in a ping from the good Emperor and this wittle kitty can cause some real havoc!
Some notable battlecries worth trying to copy:
Hello all! This is my card creation for this week:
Cryomancer summon a Frozilla that have the stat of the last frozen minion. The stat is given by Cryomancer, so if you silence or return the Frozilla into your hand it became a 2 mana 1/1 minion. This card can copy friendly minion stat if you freeze your own minion (using Ice Lance for example) then you play Cryomancer after that.
I make this card because I want more frozen synergy effect on Hearthstone. I think this is a healthy synergy because Frozilla only copy the stat not the effect.
I hope you like my card creation for this week competition.
It's last Secret triggered, not played so the opponent will know what this card does.
Also except for Dart Trap which is random, the other offensive traps will trigger on the attacker.
Essentially, it can allow you to make some strange trades, as well as being able to repopulate your board after a large AOE. It also summons cards for your opponent, so be careful about how you trade.
Edit: Nerfed to 5 mana and changed wording.
Why Rogue is my favourite class:
My submission for this week's card design competition.
Edit: Accidental Double Post.
Why Rogue is my favourite class:
My submission for this week's card design competition.
Here's my submission for this week. Credits to yebaba for the art (or else I would still be using a picture from WoW).
As you may be able to tell, I'm really excited for the prospect of a Beast-Dragon-Murloc-Mech archetype.
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
Hi, here is my participation, to give to rogue a new gameplay style Keepo
Drink me up
Flavor text: "This deadly automaton draws its ammunition for you so YOU can wage war."
There are a lot of remedies we don't yet know a disease for.
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
Why It Looks OP: "Whoa, it's a 2-mana deal 8 damage! That's insane! Even if you just play Consecration or Blessing of Kings it's still 4 for 2! Power creep!"
Why It's Actually Very Balanced: It's a completely useless card before turn 4 or 5. Sure, you could play a secret and deal 1 for 2 mana, but that's really bad. The dream combo is Lay on Hands into this, but that's a turn 10 play. Late-game combos are supposed to be strong. This is strong, yet can't kill your opponent in one shot. Yes, it's very strong, but also conditional in regards to whatever the last spell you played was. In reality, it's right on par with Execute and Hex. Seems pretty good!
Building Quirky Decks Every Week, Loving Life at Rank 15!
Better than Spreading Madness since it only damages enemies, but it also requires that you've discarded something prior for the ability to trigger. He's flexible - you can either drop him on turn 3 without discarding anything, as a tempo play, or you can save him for later in the game to combo with something like Fist of Jaraxxus, if you're lucky.
Please check out my submission for this week's Card Design Competition here, and vote for it if you like it! Thanks!
In order to maximize the effect, you have to sacrifice the turn before. That means you have to play with this card in mind AND the card you want to play next turn, limiting its potential. It's also only good at mid / later turns. That said, while it only grants a maximum of 10 mana, you can use this to make a potentially 2x10 mana turn, meaning it's a viable option for Malygos druid. Due to the nature of the card, it also helps to make Astral Communion more consistent, by having the ability to "cheat out" a single bigger minion, if you haven't played anything the turn before.
Fits with the lore of the Bronze Dragons. Primarily used fpr burn spells (Freeze Mage win condition)
Fireblast - Brann + Chromie = 34 damage turn 11.
Best used in mage decks as a finisher (namely freeze mage) or in Malygos/Velen combo decks
Edit: Fixed card attachment.
Hello contestants!
First time contestant here with the simplest solution :
If you discarded more than 3 cards with Deathwing for example, then Soul Conduit should choose the cards randomly.
If you played two Doomguards on consecutive turns and discarded 4 cards, than one card from the first Doomguard should be chosen randmly
Edit: Changed the link for imgur and typo.
Murloc Tinyfin
1. Synergy with Everyfin is Awesome
2. Synergy with Acolyte of Pain on turn 5 & Hogger, Doom of Elwynn on turn 9
3. Possible new meta: Grim Patron Shaman on turn 7
4. Alternative for Hex
"This is Kel'Thuzad's kitty"
make no mistake...