It's designed for a deck where armor is already something you're gaining a lot of, like in a control warrior alongside Justicar Trueheart, Armorsmiths, and Shield Blocks. This expansion changed warrior a lot, and being a fan of control warrior, I immediately wanted a card like this that could give it some redemption. Of course it does little against zoo/aggro, but it does mean you can preserve certain minions you want to keep alive as long as your opponent has no way to remove them (ie. with spells). Since Warrior is a very popular class for tanks in WoW, it makes some sense to me that Warriors in Hearthstone should have some representation of that, other than massive amounts of armor. And given that the taunt lasts only a turn, it can't be abused to keep things like Ysera alive forever, so it feels like a pretty natural way to introduce a taunting-hero mechanic into the game, especially with the Forbidden theme.
I should note, I may want to change the art at some point, but if that's not allowed, it's fine. The current was the most appropriate I could find after searching for quite a while.
The purpose of this card is to prevent you from being killed by your own Yogg-Saron (which, as we've all seen, happens quite often). This includes direct damage and fatigue. It basically gives you Ice Block that works on your own turn and for that one turn only.
Titanic Watchers are constructs made by Titans tasked to watch over beings of Azeroth. A few of them has been appointed to serve as Yogg-Saron's jailors, but they have been corrupted by the Old God's influence. In Ulduar instance in WoW you can free them so they assist you during the battle against Yogg-Saron. One of them (Hodir) will then occasionally save you from dying by encasing you in a block of ice.
C'Thun has no counter short of killing the opponent or massive damage sponges. There's very little chance of your opponent playing C'Thun until Caelestrasz is dead. Lore wise, Caelestrasz helped in the war of the shifting sands, and later sacrificed his life to defeat Sinestra.
The idea of this card is that you can instantly play a minion with more spell damage than any other minion in the game, BUT, because you always spend all your Mana when you play it, you can't cast a spell that does damage on the turn that you play it (unless you use Thaurissan or Far Sight or the coin).
Can't figure out how to get it into the actual post instead of just having it as an attachment. Oh well. Here's the imgur link: http://imgur.com/HAfzHxk
Eonar is one of the Titan's who helped to imprison the Old Gods. They couldn't permanently kill them lest they destroy all of Pandora. Eonar represents the embodiment of life and is capable of mass healing effects. She is the protector of life, nature and healing. In this card I have tried to embody both of these aspects.
Public Mod Note
(Asylum_Rhapsody):
Under Review: The "Ancient Abominations" theme option only allows for Neutral minions.
It's like Enhance-o Mechano, but targets are chosen individually each time. You could have three minions, but one gets divine shield and taunt, one gets windfury, and one gets nothing.
All of the old gods in Hearthstone are based on H.P.Lovecraft deities so i decided to do my minion on on of those supernatural beings. Its meant to be a more interesting minion and I made some more minions to add some more interesting moments to playing this card. The game usually end pretty quickly if this cards' effect goes off. I decided to make them just for fun. The cards execpt for Vedio'Iod are uncollectible. Vedio'Iod can put itself into your deck. Vedio'Iod is my minion for the Ancient Abominations category. Hope you enjoy!
It's designed for a deck where armor is already something you're gaining a lot of, like in a control warrior alongside Justicar Trueheart, Armorsmiths, and Shield Blocks. This expansion changed warrior a lot, and being a fan of control warrior, I immediately wanted a card like this that could give it some redemption. Of course it does little against zoo/aggro, but it does mean you can preserve certain minions you want to keep alive as long as your opponent has no way to remove them (ie. with spells). Since Warrior is a very popular class for tanks in WoW, it makes some sense to me that Warriors in Hearthstone should have some representation of that, other than massive amounts of armor. And given that the taunt lasts only a turn, it can't be abused to keep things like Ysera alive forever, so it feels like a pretty natural way to introduce a taunting-hero mechanic into the game, especially with the Forbidden theme.
I should note, I may want to change the art at some point, but if that's not allowed, it's fine. The current was the most appropriate I could find after searching for quite a while.
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Flavor Text: At least he isn't starving anymore.
C'Thun has no counter short of killing the opponent or massive damage sponges. There's very little chance of your opponent playing C'Thun until Caelestrasz is dead. Lore wise, Caelestrasz helped in the war of the shifting sands, and later sacrificed his life to defeat Sinestra.
The idea of this card is that you can instantly play a minion with more spell damage than any other minion in the game, BUT, because you always spend all your Mana when you play it, you can't cast a spell that does damage on the turn that you play it (unless you use Thaurissan or Far Sight or the coin).
Flavor text: Gaz'mida was the first, last, and only collaborative effort of Gazlow and Gelbin Mekkatorque
Can't figure out how to get it into the actual post instead of just having it as an attachment. Oh well. Here's the imgur link: http://imgur.com/HAfzHxk
Eonar is one of the Titan's who helped to imprison the Old Gods. They couldn't permanently kill them lest they destroy all of Pandora. Eonar represents the embodiment of life and is capable of mass healing effects. She is the protector of life, nature and healing. In this card I have tried to embody both of these aspects.
It's like Enhance-o Mechano, but targets are chosen individually each time. You could have three minions, but one gets divine shield and taunt, one gets windfury, and one gets nothing.
All of the old gods in Hearthstone are based on H.P.Lovecraft deities so i decided to do my minion on on of those supernatural beings. Its meant to be a more interesting minion and I made some more minions to add some more interesting moments to playing this card. The game usually end pretty quickly if this cards' effect goes off. I decided to make them just for fun. The cards execpt for Vedio'Iod are uncollectible. Vedio'Iod can put itself into your deck. Vedio'Iod is my minion for the Ancient Abominations category. Hope you enjoy!
My idea was create a card synergizing with C'Thun and weapons, wherefore I chose it would be a Warrior card.
Edit: added plus one attack to the equiped weapon.
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(Reminder: Deleting Submission Topic posts is against the rules.)
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(Reminder: Deleting Submission Topic posts is against the rules.)
Maybe... nah nah nah nah
If necessary, you can choose the targets of the battlecries
REMOVED
(Reminder: Deleting Submission Topic posts is against the rules.)