This card already sees play but I feel that this is one of the legendary that instantly adds a new win condition to almost any deck in the current meta. 10 Damage Kill Command 7 damage Holy Nova and 11 damage Fireball says hello
You think in your opinion? Either "I think" or "IMO". Not both mate.
I think is not an equivalent statement to in my opinion, it's added to the beginning or ending of a sentence to show a lack of certainty or a non definiate statement i.e. I think Mom is at the store as opposed to Mom is at the store where the latter is 100% true.
acidmaw - i just saw a patron warrior killed himself this week. i got it off a ram wrangler, he decide to go with the emperored combo, proceed to drop warsong, berserker, grim patron, and then he whirlwind. i m like, cool, story bro, he ended up with one patron on the board and hit me for 3. i thought it was cute
oh and my saraad has claim its 8th victim this week. they thought he was harmless until he start getting me cards like counterspell, avenge, burgle, and even a eviscerate this week so far just to name the useful ones (i did get some situational ones that are still good)
Since it's very easy to remove her it's essentially a 9 mana "Summon a random legendary" card.
If you want a similar effect Sneed's cost 1 less and even if he is silenced you have a solid body on board.
If you play her on turn 7 that's your to bad. Play her late game when most removals have already been used and she gives great value and help closing the game to an end.
She has won me many games
Ontopic: Tend to think Chillmaw is very underrated.
I'm not saying to play her at turn 7, i'm saying that in order to gain value you must to play her on turn 9 when you can play an overall better legendary with similar effects for 1 mana less (Sneed's)
And you don't need removal to kill her it dies to 3-4cost minions, you don't win games because of her you win games you would already have won either way.
It's a cool but terrible legendary.
No to get value you play her late game, not on turn 9. Also she can turn a competitive game into a one sided game with a use of hero power over 1-2 turns. essentially you spend 2 mana to create something big your opponent have to deal with, and in the end you create more threats than your opponent can deal with.
She is played plenty in Control/Dragon priests on legendary, saying the card is terrible simply is lack of experience with it.
I agree, Confessor Paletress has won me multiple games because i put her out late game and i would get al'akir or tirion and my opponent would concede even though I was down. and this has happened multiple times so paletress has won me multiple games on her own.
My asia account's second free pack from innkeeper gave me a golden lorewalker cho. while its a dailies arena account, I didn't trade him in for a dr. 7, instead I put him in every deck I made except for mages. Around rank 20, this annoyed the crap out of some priests, mages and paladins.
You may think I'm joking but this guy is excellent against spell burn decks (think freeze mage) or any decks that rely on spell burst damage to finish you off (like Lava Burst from mech shaman). If they use a spell on your face, then Bolf absorbs the damage, and if they use the spell on Bolf then it's like he had the text "Spell Taunt". He also absorbs "overkill" damage. Meaning if your enemy uses a Pyroblast on your face, he absorbs ALL the damage so he is really like Spell Taunt in a sense.
He's also sleeper OP in any deck that uses weapons. If you have a weapon already equipped, you can play him to absorb the damage from hitting things. This allows you to use him as a Psuedo heal while also putting a moderate threat on the board. The benefit is that unlike Flash Heal, or Holy Light which can be blocked by things like Counterspell, or Spellbender; or can even be punished by enemy minions like Troggs.
Milkhouse manastorm and king mukla. I played them for a while in zoo they're nowhere near as bad as people say they are. Nothing really happens when you play turn one milkhouse with coin against most classes and turn 1 flame imp into turn two milkhouse and turn 3 mukla is op.
King Mukla by far. No idea why Aggro Paladins don't run it in every list.
Malygos
This card already sees play but I feel that this is one of the legendary that instantly adds a new win condition to almost any deck in the current meta. 10 Damage Kill Command 7 damage Holy Nova and 11 damage Fireball says hello
Anub is good. Just not in Rogue...
Hemett. Even better, I've played him and it won me the game.
Granted, I fished him out of an unstable portal but still. It was like a dream.
Not only do Shamans have lightning, they're one of the more polite classes.
Therefore, Shamans are best class.
Gormok. He is IMO awesome in Zoo.
Deathwing, wins un-winnable games for me.
I think is not an equivalent statement to in my opinion, it's added to the beginning or ending of a sentence to show a lack of certainty or a non definiate statement i.e. I think Mom is at the store as opposed to Mom is at the store where the latter is 100% true.
Foe Reaper is underrated in Control Warrior in the Ragnoros slot, I also like Blingtron over Leeroy in Mech Mage a lot.
Hemet.
"Put your face in the light!" - Tirion Fordring
acidmaw - i just saw a patron warrior killed himself this week. i got it off a ram wrangler, he decide to go with the emperored combo, proceed to drop warsong, berserker, grim patron, and then he whirlwind. i m like, cool, story bro, he ended up with one patron on the board and hit me for 3. i thought it was cute
oh and my saraad has claim its 8th victim this week. they thought he was harmless until he start getting me cards like counterspell, avenge, burgle, and even a eviscerate this week so far just to name the useful ones (i did get some situational ones that are still good)
9 mana 5/4, "Summon a random legendary" AND heal a damaged character.. How is that not amazing?.. kappa
I agree, Confessor Paletress has won me multiple games because i put her out late game and i would get al'akir or tirion and my opponent would concede even though I was down. and this has happened multiple times so paletress has won me multiple games on her own.
Paletress and Troggzor
You'll never see it coming!
Trade Prince gallywix I never see but his body looks useful
I vote Lorewalker Cho.
My asia account's second free pack from innkeeper gave me a golden lorewalker cho. while its a dailies arena account, I didn't trade him in for a dr. 7, instead I put him in every deck I made except for mages. Around rank 20, this annoyed the crap out of some priests, mages and paladins.
Bolf Ramshield
You may think I'm joking but this guy is excellent against spell burn decks (think freeze mage) or any decks that rely on spell burst damage to finish you off (like Lava Burst from mech shaman). If they use a spell on your face, then Bolf absorbs the damage, and if they use the spell on Bolf then it's like he had the text "Spell Taunt". He also absorbs "overkill" damage. Meaning if your enemy uses a Pyroblast on your face, he absorbs ALL the damage so he is really like Spell Taunt in a sense.
He's also sleeper OP in any deck that uses weapons. If you have a weapon already equipped, you can play him to absorb the damage from hitting things. This allows you to use him as a Psuedo heal while also putting a moderate threat on the board. The benefit is that unlike Flash Heal, or Holy Light which can be blocked by things like Counterspell, or Spellbender; or can even be punished by enemy minions like Troggs.
Dr. Boom doesn't see enough play, he's better than people think.
Mostly Harmless
Milkhouse manastorm and king mukla. I played them for a while in zoo they're nowhere near as bad as people say they are. Nothing really happens when you play turn one milkhouse with coin against most classes and turn 1 flame imp into turn two milkhouse and turn 3 mukla is op.
Dreadscale is really good against aggros, and it can also clear off some patrons :D
SOMEDAY, I WILL HIT LEGEND 1.